Working on UV select (couldn’t last week, security issues).
There’s a new developer Padraig-O-Cinneide working on “object” level editing – e.g., snapping object’s rotation to cursor, and things like that. PR: #134963 - Viewport: Match Snap Rotation to 3D Cursor - blender - Blender Projects
Some patches to review from Jason, will review soon.
Howard
Plugging away at Bevel-as-a-geometry-node code. Maybe 20% done now. The manifold library seems to have landed as a dependency, so should be able to submit the new boolean solver based on it to main in the next day or two.
The sculpt mode team needs a poke about this, still not enable in sculpt mode, it would work great with the voxel remesh workflow that only works with manifolds meshses too and usually requires precise fast booleans to add or substract or split parts of models.
Nice, what an awesome achievement! In my first tests I had a problem with the object(s) changing position compared to the float and exact versions. The same geometry (bascially 2 cubes) worked fine in Geometry Nodes though.
I have no time to build a repro scene right now, but might do so later today.