2025-03-13 Animation & Rigging module meeting

The meeting will be on 2025-03-13T17:00:00Z. It is open for everybody interested to join the video call (link below).

People present are referred to by first name for brevity. Others are referred to by full name.

Present: Andy Beers, Christoph Lendenfeld, Drew Medina, Felipe G, MohammadHossein Jamshidi, Nitin Rawat, Sybren Stüvel

Links

Opening

  • Please raise your hand when you don’t understand things for any reason. The purpose of these meetings is collaboration. It is absolutely fine to ask for explanations.
  • There are no recordings of the meeting. This way everybody is free to say or show anything they want.

Since the Last Meeting / Announcements

Landed

Names are from the Git log. This list is limited to functional improvements & bugfixes.

Blender

Technical Documentation

Ongoing Work

Patches: Review & Decision Time

  • #135697: UI: Add Footer to Animation/VSE Editors
    • Pablo Vazquez made this PR. It just adds the timeline controls to footers in all other animation editors. No redesign, no removal of the timeline editor itself.
    • Christoph: love it.
    • More thumbs up from the module.
    • Christoph: some of the options in the Playback menu may also be available in the editor menus themselves, and may contradict these settings.
    • Christoph: maybe we should limit this to the buttons first. Then we can look at which settings to port on a one-by-one basis.
    • Christoph will check out the PR.

Help Needed

  • #134160: Weight Painting Stroke Falloff Not Rounding
    • Needs feedback from people who use weight painting.
    • Christoph: this has come up a lot on right-click select. It’s about the multiplication of the vertex weight with the brush weight, with a falloff. Unless you exactly hit the vertex (which is very unlikely) this will never bring the value all the way to zero.
    • Christoph: maybe if the weight is a tiny amount, we should just clamp it to zero?
    • Sybren: yeah that makes sense.

Next Meeting

The next meeting will be on 2025-03-18T11:00:00Z. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be updated before the meeting.

3 Likes

为什么不参考下modo的actor action动画系统