Check the overview thread for more information about the meeting.
Present
- Sean Kim
- Hans Goudey
- Daniel Stagg (T0MIS0N)
Announcements
- Module Roadmap for the year posted, feedback for high level goals / priorities welcome!
Since the Last Meeting
- Sean
Commits
- Fix #135130: Mask from Cavity does not work via operator
- Fix #135413: Potential invalid normals in sculpt mode node tools
- Sculpt: Add Mask by Color to menu bar and enable redo panel
- Sculpt: Expose
location
parameter for sculpt.mask_by_color - Spreadsheet: Expose
.sculpt
and.hide
attributes behind debug option
For a full set of changes, see the main tracker. The above is a curated list of fixes and changes for the module.
Meeting Topics
- 3D Texture Paint
- What is the MVP for getting this out of experimental?
- Sculpt Paint Brush support?
- Old Texture Paint replacement?
- Paint Mode?
- Follow up discussion to last meeting
- Conclusion: No quorum for discussion - postponed for now.
- What is the MVP for getting this out of experimental?
- Brush settings reset after closing Blender
- Follow up discussion - do we have more thoughts on this? This came up again recently related to Grease Pencil
- Conclusion: Will reopen & set to known issue, ask for community feedback here.
- Sculpt: Texture System Refactor Design
- Looking for general alignment / feedback on direction
- Open Questions:
- Main question / next step: How do we handle sharing of datablocks that are used both by the current file’s geometry nodes as well as the brush assets?
- Hans will talk to Julian about this in the context of the Asset System to help unblock this work.
- To what extent do we extract the brush step concept into input nodes?
- Active Mesh node needs some consideration.
- Main question / next step: How do we handle sharing of datablocks that are used both by the current file’s geometry nodes as well as the brush assets?
- Conclusion: In general, we agree with direction, there is plenty of feedback that could go into some of the future work, but we have other blocking items listed above that need to get solved first.
Need Help
- Daniel looking for help on this WIP UV Overlay PR.
- Conclusion: Sean & Hans to take a look and provide help where possible.