Date/Time: 2025-02-03T15:00:00Z
Link: https://meet.google.com/xxo-tyin-rem
Attendees:
- Amélie Fondevilla (Developer, Les Fées Spéciales)
- Antonio Vazquez (Developer)
- Casey Bianco-Davis (Developer)
- Daniel Martinez Lara (Grease Pencil team)
- Falk David (Blender)
- Lukas Tönne (Blender)
- Samuel Bernou (Python Dev, ADV studio)
Topics
- Development updates
- Discussions
Meeting Notes
- Development updates
- The winter of quality project is now complete. Lots of issues and regressions have been tackled. Of course, bug fixing will still continue as usual.
- Blender 4.4 is going to go into Beta this week. See all the changes here: Grease Pencil - Blender Developer Documentation
Show all commits
- Fix #132113: Grease Pencil: Sort cache before
draw_scene
early return by YimingWu - Fix #133334: Grease Pencil: Move to layer fails with multiframe by Pratik Borhade
- Fix #129145: Grease Pencil: Stroke depth detection and interpolation for drawing and primitives by Lukas Tönne
- Fix #130323: Make Grease Pencil interpolate tool retain point distribution by Lukas Tönne
- Fix: Revised logic for EEVEE/Grease Pencil material slot display by YimingWu
- Fix #133326: Material preview for Grease Pencil by Nika Kutsniashvili
- Fix: Grease pencil inconsistent inverting of influence vertex groups by Philipp Oeser
- Fix: Grease Pencil: Auto merge affects cyclic curves by Pratik Borhade
- Fix #133454: Grease Pencil: Overlays not updated with selection mode by Pratik Borhade
- Grease Pencil: Don’t show material preview as “disabled” by Falk David
- Curves: make material index attribute builtin on curves geometry by Jacques Lucke
- Fix: Grease Pencil: Move use_selection property to new row in redo panel by Pratik Borhade
- Grease Pencil: Sculpt Mode Auto-Masking option by Falk David
- Fix #132370: Grease Pencil: Draw on multiple frames by Laurynas Duburas
- Fix #133055: Some Grease Pencil modifiers ignore “Invert Vertex Group” by Philipp Oeser
- Fix #133646: Grease Pencil: Crash when disabling simplified anti-aliasing by Jeroen Bakker
- Fix #133614: Grease Pencil: Handles wrong after Selection to cursor by Philipp Oeser
- UI: Simplification of Grease Pencil Fill Status Bar by Harley Acheson
- Fix #125642: Cycles OptiX background render crash with GPU compositor by Sergey Sharybin
- Fix #133768: Grease Pencil: Select strokes with active material fails by Pratik Borhade
- Fix #133762: Grease Pencil does not name new vertex groups as bones by Philipp Oeser
- Fix #133720: Grease Pencil fill operator always enters modal operation by Lukas Tönne
- Grease Pencil: Allow “Show All” to reveal Layer Groups by Janne Nylander
- Fix #133314: Grease Pencil: Move strokes to same layer clears wrong data by Pratik Borhade
- Fix #133656: Grease Pencil: Move to new layer fails with matching names by Pratik Borhade
- Fix #133786: Crash when modifying a Grease Pencil NLA track by Christoph Lendenfeld
- Fix #133407: Grease Pencil: Support auto merge for Primitives by Pratik Borhade
- Fix #133572: Grease Pencil: Reproject operator raycast instead of depth buffer by Lukas Tönne
- Fix #132743: Grease Pencil: Support drawing primitives on the back by YimingWu
- Fix #133854: Grease Pencil auto-masking not working anymore by Philipp Oeser
- Fix #133959: Grease Pencil Reproject Strokes is wrong by Philipp Oeser
- Fix #133096: Specialized function to copy Grease Pencil layers from other objects by Lukas Tönne
- Fix: Grease Pencil: Gizmos in wrong position when layer has transform by Sietse Brouwer
- Grease Pencil: Make layer locking operator also affect layer groups by Janne Nylander
- Grease Pencil: Make “Hide Others” layer operator take layer groups into account by Janne Nylander
- Falk: In draw mode, shift+spacebar brings up the asset shelf. How are people liking this so far?
- Feedback was mixed. Amélie pointed out that one their artist preferred the tool menu from 4.2. Daniel said he likes the asset shelf on shift+spacebar (because he can hide the bottom shelf then).
- To artists: Please help test the “Fill” tool in Blender 4.4 more carefully (builder.blender.org)! Thank you!
- Falk: Should the “2D Animation” template use “Solid” shading mode?
- Right now, with “Material preview” it takes a long time to load the template.
- Vertex colors and layer tinting is showing up in “Solid” mode now (Blender 4.4).
- Textured strokes don’t work in Solid mode.
- Falk: Will check and see if that can be changed.
- Casey: Is working on shapes. Wondering if we should commit to the
is_hole
attribute name.- Falk: Couldn’t come up with anything better atm.
- Daniel: Working on ClayPencil and focusing more on workflow side (from artist perspective).
- Falk: Has a WIP PR to make sure hidden layers don’t show up in modifier evaluation (and thus in geometry nodes).
- Samuel: Has a bit of time to work on Storytools again.
Next Meeting
- Time/Date: 2025-02-17T15:00:00Z