Check the overview thread for more information about the meeting.
Present
- Sean Kim
- Hans Goudey
- Julien Kaspar
- Iliya Katushenock
Announcements
- Importing custom brush hotkeys did not work in the initial 4.3 release, a fix is in for 4.3.1 and 4.3.2 for them to import correctly if you reimport older version settings (see: the related issue for more details).
- Next meeting is the 14th of January due to the upcoming holidays!
Since the Last Meeting
- Sean’s focus has been on high severity bugfixes and the quality project.
- For the quality project, currently focusing on trying to clean up the ticket queue, fixing them if they’re fast, closing no longer relevant issues, and consolidating them into larger or more broad topics if necessary so that we have a better understanding of bug priority.
Meeting Topics
- Mesh Filter - Adjust Last Operator “Repeat” parameter
- What modes, if any, are worthwhile to have this in?
- Brought up after a recent high severity issue and generally thinking about the usability of this setting.
- It’s easy to continue applying the desired effect via the modal operator, but the main benefit here is for the random mode.
- Conclusion: No action for now.
- What modes, if any, are worthwhile to have this in?
- ProjectionPaint: Insufficient Soften threshold or blur kernel radius hardcoded
- Is exposing this option something we want for users?
- Hans brings up that this might be best to be dependent on the strength / radius?
- The main reason it’s currently hardcoded is due to performance issues.
- Generally agreed that this setting is something that the dev team should think about instead of exposing as another configurable parameter for users.
- Conclusion: Will not be adding new parameters for this usecase.
- Is exposing this option something we want for users?
- The object is not zoomed in Sculpt Mode when you click on Frame Selected
- Also posted as an entry on RCS
- Is this something we want?
- General agreement that these operators behave oddly.
- We conflate last stroke position with selection inside Sculpt both for this operator & orbit around selection.
- To be consistent with the name, the operator could zoom to the selected (unmasked) areas instead, but that behavior doesn’t seem useful to users.
- We can improve messaging by changing naming to “View Last Stroke” inside Sculpt, Curve Sculpt, and other paint modes.
- Conclusion: This needs more thought about desired behavior for what these operators do exactly inside Sculpt mode before we make broad changes. In the meantime change the “View Selected” UI text to match behavior.
- 3D Paint Mode stencil disappears when panning viewport.
- Is this a reasonable change in behavior?
- Julien likes it and it’s simple
- Conclusion: Already have a patch & already merged in.
- Is this a reasonable change in behavior?
- Missing Face Set Operators
- What, if anything, from this task is still relevant?
- General agreement to close this.
- Larger design task of what node tools operators do we want to ship with Blender.
- The main caveat this is we don’t know exactly how to handle both multires and dyntopo in geometry nodes.
- Conclusion: Agreement that any effort in this area from the module is probably best spent in figuring out multires interactions with Geometry Nodes.
- What, if anything, from this task is still relevant?
- Vertex Paint color input does not include alpha
- Can anything be done about this in the short term?
- Can be helpful in workflows when you want to export this (e.g. for game engines).
- Could be useful in Vertex Paint mode, but for the paint brush in sculpt mode this seems less useful.
- Color attributes are stored with an alpha channel, but it’s not always changed by tools or the UI.
- The color tooltip displayed alpha is weird as we don’t currently store the alpha on the brush level.
- Conclusion: Because of the previously mentioned limitations on the brush level this is something we can’t support for now, but will need to keep in our mind whenever we move forward with attribute painting.
- Can anything be done about this in the short term?
- Undo Design / Data collection
- A general tracking task Sean made for trying to approach the numerous bugs in Sculpt mode related to the undo system. The goal is to figure out what needs to be done overall to avoid both inconsistencies in the user epxerience and more short-term hacks in the code.
- A more specific discussion point is the “Sample Color” operator. Because the undo system is tied to the “Adjust Last Operation” panel and we don’t want to push undo steps for these brush-level changes, we cannot renable this functionality easily.
- Best to add a shortcut here for now, this operator may need further work in the future, but that’s out of scope.
- Conclusion: Added default keybind for this.
Need Help
- N/A