Check the overview thread for more information about the meeting.
Present
- Sean Kim
- Hans Goudey
- Julien Kaspar
- Daniel Bystedt
Since the Last Meeting
- Bugfixes bugfixes bugfixes
- Sean - Focusing on Multires Undo issues (Unable to undo subdivision with Multiresolution modifier and Multires Level switching undo bug) as time permits, but both are rather complex.
Notable Changes
- N/A
Meeting Topics
- Project Workboard Organization - happened, though a lot of tasks need to be removed from the board in general to unclutter the “Unassigned” column
- Quality Project
- Flush multires updates per stroke?
- Tests (“Smoke tests” to start, goal of just reducing amount of crashes with basic operators)
- Documentation
- General consolidation of tracker
- Sean will write a larger tracking task.
- 4.4 Features
- Any tiny tasks we should try to add before the quality project begins? We will not have much time before 4.4 is in beta (roughly 10 working days)
- Julien suggests Improved voxel remesher attribute interpolation
- Sean will look into this
- 3D Cursor improvements
- Possible, but time is still very tight on doing much here, will depend on Hans’ availability
- Daniel brings up Texture Rake
- Still important, too large to really prioritize in this small period of time
- Julien suggests Improved voxel remesher attribute interpolation
- Any tiny tasks we should try to add before the quality project begins? We will not have much time before 4.4 is in beta (roughly 10 working days)
- Texture Paint: Add color jitter to strokes - still needs review!
- Discussion of priority of items in “In Queue / Upcoming” column of workboard
- Clarified Move pen tilt support out of experimental features to be about getting the feature out of experimental since it’s mostly done
- General discussion about developer estimation of work
- No formal process
- Potential for labeling or otherwise mentioning estimates to help inform artists
- In general, avoiding too much structure here since overall availability is still limited
- Texture Node → Geometry Node Prototype
- Community contribution by @nicola_dessi - very much in progress work
- Because of the limited scope this is something we can imagine adding if it’s finished
- Replacing texture nodes usage in sculpt mode would be great
- Daniel and Julien have interest in being able to test this
Need Help
- N/A