Check the overview thread for more information about the meeting.
Present
- Jacques Lucke
- Simon Thommes
- Hans Goudey
- Mattias
- Drew Medina
Since the Last Meeting
- The Blender conference
- Geometry Nodes Workshop
- Lots of bug fixing, so not much development work
Meeting Topics
- User Documentation
- Lots of documentation still missing for the release.
- Gizmos are documented from the “gizmo user” perspective first rather than from the perspective of creating gizmos.
- Subpanels
- Everyone thinks this is reasonable, Simon will set aside some time to test this.
- Clip By Plane
- The plan looks good. It’s important that only the “clipped” faces are triangulated though.
- The plan is to fill the edge loop holes with a separate node. Theoretically performance could be better by combining these two topology changing operations, but for now it’s better to have them separate.
- What about the use case of making multiple slices of one mesh?
- There’s probably quite a bit of optimization potential if the node were to handle this.
- It’s not clear how the functionality would be exposed though.
- Starting with the simple single-plane input.
- Later we could add a feature to only output the edges.
- Hair simulation project planning
- Jacques made a very basic prototype PBD solver to improve the basic understanding of it.
- It probably makes more sense to have a video meeting more often.
- Jacques will work on asset embedding first, Hans will work on socket shapes.
- Quality project
- We’ll mostly plan to go over old bugs during December.
- Hans has some refactors planned as well.
- Triangulate rewrite
- This is mostly just sitting there now, with edge deduplication implemented.
- It would be nice to move forward with that, Jacques can take a look at the PR.