Practical Info
This is a weekly video chat meeting for planning and discussion of Blender Viewport & EEVEE module development. Any contributor (developer, UI/UX designer, writer, …) working on Viewport & EEVEE in Blender is welcome to join.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Google Meet
- Next Meeting: 18 November 2023, 11:30 AM to 12:00 PM Amsterdam Time (Your local time: 2024-11-18T10:30:00Z → 2024-11-18T11:00:00Z)
Attendees
- Clement
- James
- Jeroen
- Miguel
Blender 4.3 release
EEVEE
- [#129813 - Fix: EEVEE: VR not working - blender - Blender Projects] VR not working
- [#127215 - EEVEE: Volume probe create bad shading if resolution is divisible by 3 - blender - Blender Projects] Volume probe creates bad shading when resolution is dividable by 3
- [#128960 - The scene in a reflection plane does not include baked light probe lighting - blender - Blender Projects] Scenes in a reflection probe does not include baked light probe lighting
- [#129857 - Fix: EEVEE: Add buffer workaround for stencil classification - blender - Blender Projects] Add buffer workaround for stencil classification
Metal
- Crash when connected to an external display
- Memory leak when rendering as texture pools are not working correctly due to internal state tracking.
- Parts of the Metal backend is in review. We are looking into workarounds that are both Vulkan and Metal. For each workaround it is checked if we really want to support the workaround. For example vertex format conversions and scissor clearing. OpenGL supports many data type conversions, that are not natively supported in other backends.
Open
- [#129889 - Rebaking an eevee volume probe produces significant lighting changes - blender - Blender Projects] Volume probe baking is not deterministic. Currently still in investigation.
NPR
- Continued merging features into the NPR prototype branch
- Planned features where possible will be implemented as node groups.
- Script node is being developed. UX still has issues.
Vulkan
The Vulkan backend behind “Developer extras” option in the preferences [blender/blender#129799]. This to communicate better to the user that it is still in experimental stage.
- [#129863 - Vulkan: Disable GPU depth picking on official AMD/NVIDIA drivers - blender - Blender Projects] Fix selection issues for NVIDIA/AMD official drivers
- [#129775 - Vulkan: Disable Optimizations for Qualcomm - blender - Blender Projects], [#130016 - Fix: Vulkan: Incorrect depth on ARM devices - blender - Blender Projects] Fix several issues for ARM based devices.
- [#129957 - Fix: Vulkan: Enable interleaved tests - blender - Blender Projects] Fix several test cases and enabled test cases that were supported
- [#129708 - Vulkan: EEVEE freezes with large light probe pool size - blender - Blender Projects] Fix crash when drivers don’t perform any limit checks.
- [#129265 - Vulkan: EEVEE Rendering artifacts on AMD GPU - blender - Blender Projects] Fix render artifacts when using AMD official driver