Check the overview thread for more information about the meeting.
Present
- Jacques Lucke
- Simon Thommes
- Lukas Tönne
- Tolga
- Mattias
Meeting Topics
- Voronoi node
- Tolga presented the current state of the patch.
- Generally looks like its going into a good direction and it’s also functionality that we should most likely have built into Blender.
- Still need to do a design pass over the exact set of inputs and outputs, but that has to wait until after the conference.
- Would be good to have a package build and a new feedback thread on devtalk.
- On the implementation side, it would be useful to have a list of potential libraries that could be used and what their pros and cons are.
- Bisect node:
- Main question right now was whether it has to maintain quads/ngons or whether it can just triangulate everything to simplify the problem.
- Jacques: Maintaining topology is generally expected, so we shouldn’t triangulate everything. It may be ok to triangulate the cut faces if it can help with performance significantly.
- Main question right now was whether it has to maintain quads/ngons or whether it can just triangulate everything to simplify the problem.