2024-04-02 Sculpt, Paint, & Texture Module Meeting

Check the overview thread for more information about the meeting.


  • Daniel Bystedt
  • Raul Fernandez Hernandez
  • Sergey Sharybin
  • Sean Kim
  • Hans Goudey

Since the Last Meeting

  • Sean continued work on some of the line/poly hide and trim operators
  • The float/fast solver is exposed for the trim tools.
  • Sergey continues working to finish up the GPU compositor before switching to the sculpt project.
  • Raul has been prototyping performance improvements to the expand geodesic distances calculation. The results are great so far, but needs to be cleaned up, etc.

Meeting Topics

  • We looked over the “In Review” column of the workboard and caught up of the state of each PR. Nothing much to report from that though.
  • There was some discussion about whether various performance improvements should be in a single PR or multiple. Consensus is: keep changes small, multiple PRs is better.
  • Sean has a prototype of a tool for growing and shrinking mesh visibility. It needs to be implemented for multires and dynamic topology though.