Date/Time: 2024-01-22T15:00:00Z
Link: https://meet.google.com/xxo-tyin-rem
Attendees :
- Amélie Fondevilla (LFS, developer)
- Antonio Vazquez (Developer)
- Bastien Montagne (Blender)
- Casey Bianco-Davis (Developer)
- Daniel Martinez Lara (Grease Pencil Core team)
- Falk David (Blender developer)
- Hans Goudey (Blender)
- Lukas Tönne (Blender)
- Thomas Dinges (Blender)
- Wu Yiming (Developer)
Topics
- Development updates
- Discussions
Meeting Notes
- Development Updates
- Lukas and Yiming worked on porting the GPv2 modifiers. The
Subdivide
,Hue/Saturation
,Opacity
, andTint
modifiers have been merged already. Many more are in review. You can follow the progress on the overview task here: #106665: GPv3: Modifiers - Bastien worked on the edit mode undo. There is a working PR here that’s under review.
- Falk worked on layer transforms and layer parenting. The PR #117247: GPv3: Layer Parenting/Transforms is working and under review.
- There is also a PR for Onion Skinning #117064: WIP: GPv3: Onion Skinning but this is not working yet (especially the rendering part).
- Lukas and Yiming worked on porting the GPv2 modifiers. The
Show all commits
- GPv3: Subdivide operator by YimingWu
- GPv3: Python API: Add materials collection property by Falk David
- GPv3: Expose subdivide operator in UI by Pratik Borhade
- GPv3: Rendering “hardness” curve attribute by Falk David
- GPv3: Sample color by Casey Bianco-Davis
- GPv3: Copy Materials to Selected operator by Antonio Vazquez
- GPv3: Add Assign material menu by Antonio Vazquez
- GPv3: Add function to get the index of a layer by Falk David
- Fix: GPv3: Selection not working in crazyspace by Falk David
- GPv3: Opacity modifier by Lukas Tönne
- GPv3: Change display name of modifier to “Opacity” by Falk David
- GPv3: Add curve plane normal cache by Falk David
- GPv3: Subdivide Modifier by YimingWu
- GPv3: Pass more attributes to the renderer by casey bianco-davis
- GPv3: Return std::optional from
frame_key_at
by Falk David - GPv3: Tint and Color modifiers by Lukas Tönne
- GPv3: Broken color modifier UI by Pratik Borhade
- Discussion on the topic of Vertex Groups:
- The weight data for vertex groups is stored per drawing. This is different to other objects where there is just one geometry in the object data and the vertex group names can be stored on the object-data.
- Idea: Store a list of names on the object-data that defines the order of the vertex groups in the UI. When vertex groups are added/removed, this list is updated.
Next Meeting
- Time/Date: 2024-02-05T15:00:00Z
- Link: 2024-02-05 Grease Pencil Module Meeting
- Agenda:
TODO