Attendees
- Aras Pranckevičius
- Francesco Siddi
- Omar Emara
- Richard Antalik
- Sebastian Parborg
- Sergey Sharybin
- Thomas Dinges
Agenda
- Align on the sequencer priorities, and possibly bigger projects
- Check on status of GPU and full-frame compositor
- Align on the next steps for the projects
VSE
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Needs wrapping up:
- Load CoreAudio device on demand (PR #107607)
- Similar thing then would also need to be done for Linux and Windows
- Load CoreAudio device on demand (PR #107607)
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Feedback from the studio editorial department
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Aras
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Richard
- Various improvements and fixes
- Will look into wrapping up the CoreAudio device
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Sebastian
- Speed up “Alpha Over/Under” (#117134)
- Continues to work on various performance investigation for the studio edit
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Followups
- Push forward on the tweaking patch PR #109522
- Sequence properties in properties editor, sign off on the design PR #115624, design #115626
- Break down the feedback document into actionable tasks on Gitea
- Align for the IO performance, as there are several people looking into it. Will happen in the VSE channel
Compositor
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Viewport compositor status overview
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Omar
- Redesign Sun Beams node to support alpha #PR 116787
- Vector blur node implementation PR #116977
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Sergey
- Looked into removing the global GPU lock from Compositor job
- Seems to be fighting with the current architecture of the draw manager
- Although, feels it should be doable since the compositor does not use the DST
- Looked into removing the global GPU lock from Compositor job
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Followups
- Fast gaussian on GPU
- Glare (fog)
- Get a feedback if we can just switch to Eevee bloom. A devtalk will be created for that.
- Full-frame: pixellate node seems to be the last remaining node which needs implementation
- Canvas: couple of nodes still need work #108944
- Prioritize full-frame becoming default
- Needs review:
- Missing media patch #116869: wrap up design with the UI module
- The meeting briefly discussed merging Sun Beams into Glare. A final decision is needed.
Practical Info
This is a forthlightly video chat meeting for planning and discussion of VFX & Video in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these areas in Blender is welcome to join and add proposed items to the agenda.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
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Next Meeting: January 30 2024, 12:00 to 12:45 PM Amsterdam Time (Your local time: 2024-01-30T11:00:00Z)