2023-11-06 Grease Pencil Module Meeting

Date/Time: 2023-11-06T15:00:00Z
Link: https://meet.google.com/xxo-tyin-rem
Attendees :

  • Antonio Vazquez (Developer)
  • Amélie Fondevilla (LFS, Developer)
  • Daniel Martinez Lara (Grease Pencil Core team)
  • Falk David (Blender developer)
  • Matias Mendiola (Grease Pencil core team)
  • Samuel Bernou (ADV Studio, Python dev)


  • General updates
  • Development updates

Meeting Notes

Show all commits
  • Community Tasks
  • Falk: Is now working on adding support for material locking.
    • Better to add support for this now rather than later (so we don’t need to adapt all the operators).
  • Matias: What is the plan regarding multi-object editing
    • Antonio: Problem is that a grease pencil object has multiple layers, it’s own materials, etc. so it’s unclear how this would work. E.g. how do we show this in the UI to the user?
    • Falk: Thinks it’s going to be a topic for the future (after feature parity for GPv3)
  • Matias: How do we improve current Grease Pencil materials to better integrate with actual Mesh/Curves materials shaders?
    • Falk: Yes, this is a bigger topic that we need to think about. The current Grease Pencil render engine probably needs to be redesigned to fit the new data model of Grease Pencil.
  • Falk: There is a task that is meant to record all the changes between GPv2 and GPv3: #114419: Documentation: Changes between Grease Pencil v2 and Grease Pencil v3
    • Help with documenting the changes is welcome (anyone can leave a comment on the task)
    • Future PRs that introduce a change will need to update this task as well.

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