2023-10-31 Nodes & Physics Module Meeting

Check the overview thread for more information about the meeting.

Present

  • Dalai Felinto
  • Hans Goudey
  • ?

Meeting Topics

  • Status of ongoing projects
    • Menu switch node #113445
      • There’s a separate patch for the enum IDProperty type now, as a first step.
      • The remaining question is how to set the property value from Python
    • Modifier to support sub-panels #108897
      • Jacques had a longer term solution, but it needs Julian and/or Campbell’s feedback.
  • #113431: Geometry Nodes: Add Active Camera input node
    • Should we accept the limitation of depending on all the active cameras in the scene while the dependency graph is figured out properly?
    • Yes, this is a clear first step
  • #106997: Geometry Nodes: Object and Collection Input
    • These are reasonable input nodes, not much design required here, though it may raise the importance of showing data-blocks in the modifier’s internal dependencies panel.
  • Grease Pencil and Instances:
    • Sample curve node and index to take Layer 0.
      • Dalai will tackle this.
    • Name the (layer) instances.
    • Split to instance / Grease Pencil issues #114310
    • Show instance data in spreadsheet.
      • Hans can create a to do task for this.
    • Look for a solution for optimization in case we decide to realize all layers in the conversion nodes.
  • Object mode node tool support
    • Worth adding early on in 4.1? There isn’t really any technical complication.
    • The main question is the selection. Since it’s not visualized in object mode, it may be confusing to use it in object mode.
    • There would be no per-element selection (input always outputs “true” and the set selection node doesn’t work).
  • #104957: Node Wrangler: Remove Switch Type operator
    • Seems like the right thing to do.
  • Hans and Simon went over some usability topics, and decided the most important was resolving duplication of appended asset data-blocks when appending node groups with nested assets. #114280 - Overall usability checkup - blender - Blender Projects

Need Help

  • Curves to New Curves good next migration tasks:
    • Node groups that reimplement some of the old behavior
8 Likes

Really love to see sub-panels on modifiers, and referencing the active camera!
Been waiting for these :slight_smile:

Sidenote: Being able to reference the Active camera is useful elsewhere too, not just geometry nodes.
For example, in constraints, An object could “Track to” the active camera object.