The meeting will be on 2023-10-12T16:00:00Z. It is open for everybody interested to join on Google Meet (link below).
People present are referred to by first name for brevity. Others are referred to by full name.
Present:
Alexander Gavrilov, Christoph Lendenfeld, Ivan Cappiello, Jeremy Bot, MohammadHossein Jamshidi, Nate Rupsis, Nathan Vegdahl
Links
- Google Meet. Note that there are no recordings of the meeting. This way everybody is free to say or show anything.
- A&R Module Meetings calendar for inclusion in your own calendar
- Previous and next meeting notes
- Issues & Pull Requests
- #animation-module chat channel
- Draft agenda for any upcoming meetings
Since the Last Meeting / Announcements
- Initial Animation 2025 development schedule is âdoneâ. More on that below.
Landed
Names are from the Git log.
- 4c64c34f499: Fix #110874: Anim: Theme confusion with âPose Boneâ label (Sybren A. StĂźvel) (2023-
- d85e7f45770: Fix #87160: Clean Keyframes only works if channels are selected (Christoph Lendenfeld)
- 0c2afa7c17c: Fix #111553: Double IK constraint not working (Christoph Lendenfeld)
- 048625cc1ff: Anim: make bone colors library-overridable (Sybren A. StĂźvel)
Documentation:
- f2645ef55: Anim: Add missing Graph Editor operators (Christoph Lendenfeld)
- 42397a7d3: Anim: Clarify Clean Keyframes operator (Christoph Lendenfeld)
- 8884fbe19: Fix: wrong title underline used (Christoph Lendenfeld)
Short-term goals / Ongoing Work
- High prio bugs:
- #113331: Anim: UI design for layered animation
- #113278: Anim: Keyframing Rework
- Bone colors:
- Sybren StĂźvel: working on #113594: Anim: minimal implementation of Animation ID data-block
- Nathan: working on:
- Animation 2025 scheduling.
- Hooking up the depsgraph to the new animation data-block.
Animation 2025 Development Schedule
We have a schedule for Animation 2025 now!
- Nathan: this schedule will adapt as needed, but this is our goal. Later phases are more vague, because the details depend on what we discover in the earlier phases.
- Module generally feels good about the schedule.
Patch Review & Decision Time
- #112639: New bone color presets
- Nathan: itâs hard to get a set of colors that is both appealing and makes all of the states visually identifiable between all color sets. I think ultimately we want to lean on unified selected/active colors, but doing that in a non-confusing way may require a breaking change, so that is probably for the future.
- Christoph: maybe weâre trying to support too many colors.
- Nate: what about using wire thickness to better visually distinguish the states?
- Nathan: since Demeter Dzadik isnât present, letâs continue this discussion outside of the meeting.
Help Needed
- Bone Collections & Bone Colors still need more documentation. There are quite a few parts of the manual that still concern armature layers and/or bone groups. And there are various parts of the manual that discuss these, but donât link to each other.
- Desire from Blender Studio animators to basically have the âbone groupâ workflow back: named groups of bones, that live in the âanimatorsâ realmâ instead of the âriggersâ realmâ and give control over bone colors.
- Jeremy: a write up about the issues would be helpful.
Next Meeting
The next meeting will be on Tuesday 2023-10-17T10:00:00Z. Again it will be open for everybody whoâs interested. The provisionary meeting agenda will be linked in the #animation-module channel before the meeting.