2023-10-12 Animation & Rigging module meeting

The meeting will be on 2023-10-12T16:00:00Z. It is open for everybody interested to join on Google Meet (link below).

People present are referred to by first name for brevity. Others are referred to by full name.

Present:
Alexander Gavrilov, Christoph Lendenfeld, Ivan Cappiello, Jeremy Bot, MohammadHossein Jamshidi, Nate Rupsis, Nathan Vegdahl

Links

Since the Last Meeting / Announcements

Landed

Names are from the Git log.

Documentation:

Short-term goals / Ongoing Work

Animation 2025 Development Schedule

We have a schedule for Animation 2025 now!

  • Nathan: this schedule will adapt as needed, but this is our goal. Later phases are more vague, because the details depend on what we discover in the earlier phases.
  • Module generally feels good about the schedule.

Patch Review & Decision Time

  • #112639: New bone color presets
    • Nathan: it’s hard to get a set of colors that is both appealing and makes all of the states visually identifiable between all color sets. I think ultimately we want to lean on unified selected/active colors, but doing that in a non-confusing way may require a breaking change, so that is probably for the future.
    • Christoph: maybe we’re trying to support too many colors.
    • Nate: what about using wire thickness to better visually distinguish the states?
    • Nathan: since Demeter Dzadik isn’t present, let’s continue this discussion outside of the meeting.

Help Needed

  • Bone Collections & Bone Colors still need more documentation. There are quite a few parts of the manual that still concern armature layers and/or bone groups. And there are various parts of the manual that discuss these, but don’t link to each other.
  • Desire from Blender Studio animators to basically have the ‘bone group’ workflow back: named groups of bones, that live in the “animators’ realm” instead of the “riggers’ realm” and give control over bone colors.
    • Jeremy: a write up about the issues would be helpful.

Next Meeting

The next meeting will be on Tuesday 2023-10-17T10:00:00Z. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be linked in the #animation-module channel before the meeting.

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