2023-10-12 Animation & Rigging module meeting

The meeting will be on 2023-10-12T16:00:00Z. It is open for everybody interested to join on Google Meet (link below).

People present are referred to by first name for brevity. Others are referred to by full name.

Alexander Gavrilov, Christoph Lendenfeld, Ivan Cappiello, Jeremy Bot, MohammadHossein Jamshidi, Nate Rupsis, Nathan Vegdahl


Since the Last Meeting / Announcements


Names are from the Git log.


Short-term goals / Ongoing Work

Animation 2025 Development Schedule

We have a schedule for Animation 2025 now!

  • Nathan: this schedule will adapt as needed, but this is our goal. Later phases are more vague, because the details depend on what we discover in the earlier phases.
  • Module generally feels good about the schedule.

Patch Review & Decision Time

  • #112639: New bone color presets
    • Nathan: it’s hard to get a set of colors that is both appealing and makes all of the states visually identifiable between all color sets. I think ultimately we want to lean on unified selected/active colors, but doing that in a non-confusing way may require a breaking change, so that is probably for the future.
    • Christoph: maybe we’re trying to support too many colors.
    • Nate: what about using wire thickness to better visually distinguish the states?
    • Nathan: since Demeter Dzadik isn’t present, let’s continue this discussion outside of the meeting.

Help Needed

  • Bone Collections & Bone Colors still need more documentation. There are quite a few parts of the manual that still concern armature layers and/or bone groups. And there are various parts of the manual that discuss these, but don’t link to each other.
  • Desire from Blender Studio animators to basically have the ‘bone group’ workflow back: named groups of bones, that live in the “animators’ realm” instead of the “riggers’ realm” and give control over bone colors.
    • Jeremy: a write up about the issues would be helpful.

Next Meeting

The next meeting will be on Tuesday 2023-10-17T10:00:00Z. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be linked in the #animation-module channel before the meeting.