2023-07-18 Animation & Rigging module meeting

The meeting will be on 2023-07-18T10:00:00Z. It is open for everybody interested to join on Google Meet (link below).

Present: Christoph Lendenfeld, Clément Gagneron, Eduardo Rubio, Nathan Vegdahl, Sybren Stüvel

People present are referred to by first name for brevity. Others are referred to by full name.

Links

Since the Last Meeting / Announcements

Short-term goals / Ongoing Work

Patch Review & Decision Time

  • #105574: WIP: Evaluate Red Auto Keying Button
    • To decide: go/no-go for the new design.
    • Brad Clark already voiced a ‘go’ in the chat.
    • Nathan: as a red-green colorblind person, this design is good. The surrounding blue helps.
    • OK from Nathan & Sybren.
    • Eduardo: what happens to the overlay in the 3D Viewport? There are other applications that have the entire border of the viewport change color, to indicate the ‘auto-keying enabled’ state. Could be an overlay.
    • Sybren: what that PR is suggesting is also unclear to me in that respect. At a glance it just shows a change in the autokey button itself.
    • Clément: Why would you want to be able to change the button color?
    • Sybren: it’s very personal, ‘red circle’ can mean ‘recording button’ for some, and ‘error’ for others.
    • Nathan: we could go for a ‘mode’ that makes it possible for animators used to auto-keying to somehow get ‘blocked’ in their work when they accidentally have auto-keying disabled.
    • Nathan: another way to warn about changed-but-unkeyed things in the 3D Viewport is to take the UI behaviour of properties (changing from yellow/green to orange) and use that to change the color outline of bones/objects.
    • Decision: OK for the button, and other ideas can go into other PRs.
  • #108941: Animation: Replacing bone layers + groups with bone collections
    • Sybren’s proposal for handling colors:
      • Drop the idea of making bone collections ‘colored’.
      • Store bone colors directly on the edit bones, i.e. the armature data, instead of on the bone groups (which live on the Object).
      • Make sure this supports ‘Copy to Selected’. That way you can select all bones in a collection & give them all a color.
      • Store an optional bone color on the pose bone, i.e. the object. By default this is ‘not set’ so that the edit bone color shows.
      • Versioning: initialse bone color from bone groups, then convert bone groups to colorless bone collections.
    • Module agrees with Sybren’s proposal. Will be discussed next regular meeting as well get more feedback.
    • Eduardo: How about making things easy to adjust, like swapping sets of colors of bones?
    • Nathan: that could be done by add-ons.
    • Sybren: maybe a “Select Bones of Same Color” operator could help.

Help Needed

  • Preparing for meetings, keeping track of what landed and what’s currently ongoing work.
    • Sybren will move upcoming meeting agendas to the HackMD workspace.
    • Nathan will help to keep track of things.

Next Meeting

The next meeting will be on Thursday 2023-07-27T16:00:00Z. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be linked in the #animation-module channel before the meeting.

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