Practical Info
This is a weekly video chat meeting for planning and discussion of Blender Eevee/viewport module development. Any contributor (developer, UI/UX designer, writer, …) working on Eevee/viewport in Blender is welcome to join.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Google Meet
- Next Meeting: July 10, 2023, 11:30 AM to 12:00 PM Amsterdam Time (Your local time: 2023-07-10T09:30:00Z → 2023-07-10T10:00:00Z)
Attendees:
- Clement
- Jeroen
- Miguel
Eevee-next
- World reflective light was reviewed and landed. https://projects.blender.org/blender/blender/pulls/108149 . The world light is also added to the irradiance cache #109516 - Eevee-next: World Irradiance Caching - blender - Blender Projects allowing scenes to be lit by only the world.
- Ambient Occlusion patch has been reviewed and landed, allowing to use AO node and AO render pass. #108398 - EEVEE Next: Ambient Occlusion - blender - Blender Projects
- Work continued on SSR and soft shadows and volumetrics https://projects.blender.org/blender/blender/pulls/107176
Workbench-next
- Last patches landed. We will retest on different platform and bump opengl version to 4.3 before we make it default.