Practical Info
This is a weekly video chat meeting for planning and discussion of Blender Eevee/viewport module development. Any contributor (developer, UI/UX designer, writer, …) working on Eevee/viewport in Blender is welcome to join.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Google Meet
- Next Meeting: March 27, 2023, 11:30 AM to 12:00 PM Amsterdam Time (Your local time: 2023-03-27T09:30:00Z → 2023-03-27T10:00:00Z)
Attendees:
- Clement
- Jeroen
- Michael
- Miguel
Eevee-next
- Irradiance cache: Added library to Eevee-next for Spherical harmonics.
- Deferred render support for eevee-next
- Volume support still in development.
Blender 3.5
- Eevee regression where fewer image nodes were supported than in previous version.
- Grease pencil bugs
- Metal fixes
- Principle BSDF on AMD is still in investigation. Fails in more complex shaders. (#104266 - PrincipledBSDF Transmission does not work in Eevee Metal with AMD graphics card - blender - Blender Projects)
Vulkan
- Added PR for data conversion support. We detected that some platforms don’t support the data types that Blender requires. Next step is to validate this with the vendor, and design/plan workarounds when needed. (#105762 - Vulkan: Texture Data Conversions - blender - Blender Projects)