2023-03-06 Eevee/Viewport Module Meeting

Practical Info

This is a weekly video chat meeting for planning and discussion of Blender Eevee/viewport module development. Any contributor (developer, UI/UX designer, writer, …) working on Eevee/viewport in Blender is welcome to join.

For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.

  • Google Meet
  • Next Meeting: March 13, 2023, 11:30 AM to 12:00 PM Amsterdam Time (Your local time: 2023-03-13T10:30:00Z2023-03-13T11:00:00Z)

Attendees:

  • Clement
  • Jeroen
  • Michael
  • Miguel

Overlay/Selection engine

  • New design has been made for the overlay and selection engine.
    • Selection will not be based on GPU queries. This would improve stability across platforms and improve performance.
    • Selection engine will be done on top of the overlay engine.
  • Merged the retopology PR.

GPU module

  • Added technical documentation of the GPU module (in the header files.)

Workbench-next

  • New custom ids to improve. Workbench engine already uses this new system.
  • Development of Volumes in workbench-next has started.
  • Fixed coordinate system.

Metal

  • Iterate on PR/issues to get the to stable for Blender 3.5
  • Synchronization issues

Planning

  • Planning for this year might focus on Eevee-next t have a MVP as soon as possible. This would mean that after the current outstanding work more development time will be spent on Eevee-next.
  • Also requires designs to be more fleshed out.
  • Vulkan and compositor project still needs to be discussed this week.
  • Might need more effort to get more people involved in the development.
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