Practical Info
This is a weekly video chat meeting for planning and discussion of Blender Eevee/viewport module development. Any contributor (developer, UI/UX designer, writer, …) working on Eevee/viewport in Blender is welcome to join.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Google Meet
- Next Meeting: February 6, 2023, 11:30 AM to 12:00 PM Amsterdam Time (Your local time: 2023-02-06T10:30:00Z → 2023-02-06T11:00:00Z)
Attendees:
- Clement
- Jeroen
- Michael
- Miguel
Metal backend
- Addressing issues with Metal back-end. Some patches are still in flight addressing last known issues platform specific issues (mainly Intel iGPUs).
- Looking at community feedback the back-end is stable. A close eye is kept to the bug tracker if new issues pop up.
- SSBO support is nearly done. Special binding options are still open. All Eevee-next shaders compile. Workbench shadows are still not compiling and requires more investigation. Option will be made available as a compile option, as it requires some stabilization.
Eevee-next
- Finishing new shadowing. Added initial set of options (removing some that requires user feedback if they are really needed).
- Other shadowing algorithm for ortographic views, still has an issue. Development will pause until we have access to the main development station to make sure it works on most common platforms.
Workbench-next
- Workbench-next is in master
- Bugfixing last issues, memory leaks with shaders and solving known issues.
- Fix for outline is ready but requires review.