2022-8-3 Sculpt/Texture/Paint Module Meeting

Practical Info

This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.

For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.


  • Dalai Felinto
  • Joe Eagar
  • Julien Kaspar
  • Ramil Roosileht
  • Daniel Bystedt
  • Bastien Montagne


Brush Assets Discussion

Dalai and Julien presented the current conclusions from recent conversations at the Blender HQ.
Questions were clarified to the team but further discussion were left open for other meetings.


One of the raised concerns that were not considered so far was about holding Shift and Ctrl modifier keys on brushes:
Different brushes use different Shift Smooth algorithm. The current behaviour for sculpting brushes, is using the brush called “Smooth”. Depending on the brush this may differ. The painting brushes use a hard coded smoothing algorithm and strength for colors for example.
Ctrl is also changing brush behaviour differently for each brush tool.


The first goal when implementing brush asset support would be to improve the smooth behaviour on sculpt and paint brushes.
The brushes shouldn’t point to other brushes anymore, and instead have a specific behaviour per brush type.

Afterwards we could add minimal customisation options to redefine the behaviour of modifier keys per brush. With Nodes we could also add way more customisation long term.

Needs Commit

High Prio Bugs

In Review

In Progress

Next To Do’s

  • Joe
    • Auto-masking features as high priority
    • Brush Refactor Design
    • Experiments to simplify brush settings from sculpt-dev by combining properties tabs
    • Remaining high Prio bugs
  • Jeroen
    • Busy
  • Julien
    • Involvement in Brush Assets Design
    • Testing auto-masking patches
  • Ramil
    • Bug fixes
    • Collaborate in brush asset design
  • Daniel
    • Ready for feedback and testing when poked

New Tasks

Other Topics

  • “Essentials” Asset Library
    • We’ll need to ship current brush-tools as assets
    • Call for content for more brushes
      • Not strictly needed but good to do if we have the time
      • The goal here is not to bloat the essentials with user brushes. It’s to create a broader range of general brushes.
    • Full Cloth brushes catalogue needed
      • Chat with Pablo Dobarro for advice on optimal brush presets