Attendees
- Jeroen
- Ramil
- Joseph
Agenda
Needs Commit
-
D14975 Voxel Remesh Size Edit - Constant Size by default
- Joe has committed it.
High Prio Bugs
We should prioritise fixing recent regressions:
-
T98975 Regression: Dirty Vertex Color, Invert, Levels, HSV, Brightness-Contrast ignores destination Color Attribute selection (also crash)
- Hans provided a fix
-
T98673 Regression: Crash when adding color attribute in edit mode
- Can we support adding color attributes in Edit Mode?
- Should still be investigated.
-
T98842 Regression: Switching shading color type crashes blender (using the sculpting template)
- Not able to reproduce, but perhaps only in debug mode.
-
T98836 Regression: Applying a stroke after enabling Dyntopo crashes Blender
- Hard to reproduce, will try with ASAN.
-
T98886 Regression: Smooth shading issues with multiresolution
- Should still be investigated.
-
T98889 Regression: Sculpting on a linked copy of an objects crashes Blender
- Hard to reproduce, will try with ASAN.
- T98884 Regression: Crash when switched to vertex paint mode
Solved issues that needs to be backported to 3.2 should be added to T98661
In Review
-
D14900 PBVH Texture Paint Node Splitting
- Updates have been done and needs a next round of reviews.
-
D15025 Expose Face Sets In Python API
- Still needs feedback adjustments
-
D14733 Color Attribute: Add convert color attribute operation
- Can someone ask San Rin to make required changes? Jeroen will check on Friday.
In Progress
-
T96225 PBVH image texture painting implementation
-
D14970 PBVH: Fix UV Seams
- New algorithm has been implemented, Needs initial feedback on approach.
- Still a lot of cases are missing.
- Current bottleneck is the UV Islands extraction.
-
D14970 PBVH: Fix UV Seams
-
D15122 Cavity Automasking Mode
- Ready for next round of review.
- Jeroen will review it on code-wise.
-
D15137 Try to introduce a slider widget for sculpt mesh filter
- Initial version available. Review has been started and lot of comments. If Ramil needs some help just poke Joseph or Jeroen.
-
D14974 Tip roundness - match square and round brush radius
- Joe wanted to help out fixing artefacts so it can be approved.
- Might have been solved in sculpt-dev branch.
- Joseph will look at it.
Next To Do’s
- Jeroen
- Occupied with Viewport/Eevee tasks. Will perform the codereviews as mentioned.
- Joe
- High priority bugs
- Port over the normal automasking modes from sculpt-dev.
- Ramil
- Simple bug fixes
- Update the sliding patch
New Tasks
-
T98676 Paint Mode: Brush Radius VS Brush Size
- Will wait for Julian and other artists for a better discussion.
Other Topics
- Brecht commented on D13897
- “Can you create a task on the workboard for implementing general attributes in PBVH drawing?”
- Task has been created T98893
- Still needs to be discussed with Clement. Also planning wise.
- Perhaps we should do a meeting with the Viewport/Eevee module to known who will be doing what.
Practical Info
This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Upcoming Agenda
- Google Meet
- Time: Wednesday 6pm CET
- Next Meeting: Jun 29, 2022