Practical Info
This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Upcoming Agenda
- Google Meet
- Module Chat
- Time: Wednesday 6pm CET
- Next Meeting: June 8, 2022
Attendees
- Jeroen Bakker (dev)
- Julien Kaspar (artist)
Announcements
None
Agenda
New Tasks
None
In Review
-
T97353 PBVH: Split PBVH Pixels into more nodes.
- No new updates?
- Write Joe about that.
-
T98040 PBVH Draw Support for EEVEE
- Still needs to be committed
-
T98382 Expose Face Sets In Python API
- Still waiting for review from Campbell
-
T90120 Image editor Paint mode brush display bug
- Still needs to be committed
-
T98524 Voxel Size Edit - Reduce flickering of values
- Fix looks good. Still needs code review.
-
T97706 Duplicate active color attribute
- Still needs to be committed
-
T98150 Voxel Remesher resizing improvments
- Still needs to be committed
-
T97106 Options to convert color attributes to other domain and data types
- Still waiting for T97706
-
T97961 Tip Roundness: Radius improvement
- Joe planned to help out
- Move to “In Progress” for now?
- Will write Joe after meeting
-
D15077 Cleanup: Remove unused sculpt vertex color functions and operators
- We should give a headsup that this will be removed
- Will remove 1 release after next LTS
-
D15041 Sculpt: Elastic Transform (Rebased)
- Reminder to Joe: Was missing module tag … harder to find as a result
- Ongoing design discussion. Will talk with Campbell
In Progress
-
T96225 PBVH image texture painting implementation
- No updates yet on T97352 3D texturing: Fix seam bleeding
- Jeroen started again today
-
T98383 Sculpt Mode Cavity Masking
- No updates yet?
- Will write Joe after meeting
- Ramils progress on T97959 Color Filter: Sliding UI
- Ramil should upload the revision so we can look at it closer
- Julien is working on missing design tasks for Paint Mode:
- Eraser brush needs to consider pure emisive colors. Needs to be included in the design
- Projection brush could just ideally be part of the 3D brush as additional settings
- Conflicting settings can be greyed out like Occlusion
- Clone brush uses 3D cursor, which causes resetting of target on multiple strokes
- We need to figure out how a second brush cursor would be better feature
- It could allow the second cursor to have a constant screen-based distance to the main brush cursor
High Prio Bugs
None. Well done! All good for Blender 3.2 release
Next To Do’s
- Jereon:
- Will continue on UV seam fixing
- Joe:
- Julien:
- Write up design documents for Paint Mode tools
- Then discuss with other module members and artists
- Low prio: Still go through T98291 Unfinished Revisions
- Low prio: Potentually revisit design for T80392 Sculpt Mode Transform Tool improvements
- Write up design documents for Paint Mode tools
- Ramil:
- Will likely continue with Filter Slider UI
- Will check with Joe & Ramil after the meeting
Other
-
Ramil should get commit access to commit his own patches once approved
- This would speed landing fixes and small additions
-
Sculpt Expand has a color mode in the keymap
- Not mentioned in the release notes or manual
- But also not directly used or exposed for the user
- We leave it unmentioned for now, and aim to replace and improve the feature for Paint Mode in upcoming releases
-
We discussed that we should reach out to other devs & artists
- Right now we are picking our projects very precisely and are stretched thin
- We should reach out to current community contributors if they are interested in helping out in Paint Mode related tasks and would accept grants
- Also we need to reach out to more artists to get detailed design feedback