2022-4-6 Sculpt/Texture/Paint Module Meeting


  • Joe Eagar (Developer)
  • Jeroen Bakker (Developer)
  • Brecht van Lommel (Developer)
  • Julien Kaspar (Artist)
  • Daniel Bystedt (Artist)


  • Module organisation
    • Discussion on how to use the workboard for tracking tasks & designs
    • Creating sub projects of the module for a more focused overview of to-do’s (Paint Mode, 3D paint brush)
    • Creating a “Community Task” column for smaller approved to-do’s?
    • More strictly using & discussing to-do/design tasks before creating patches
    • Using To-Do tasks for the module meeting agenda
  • Followup to-do’s for sculpt vertex colors? (T97101)
  • 3D paint brush status update (T96225)
    • Canvas selector (D14455)
    • Force solid mode to texture/vertex color when activating tools/selecting canvas (D14455)
  • Canvas switcher & viewport shading (D14455)
    • Based on discussions in the comments
  • Planning for a Paint Mode design meeting


  • A new sculpting demo file has been added for a cloth sculpting introducton(Thanks to Daniel Bystedt!)


  • Module organisation (Workboard)
    • No disagreement o how to organise the workboard
    • Julien will reorganise the columns and manage them in the future
    • We’ll remove roadmap column
      • Roadmap tasks should be avoided in the future. Generally they are not that helpful and get abandoned quick
      • Archive roadmap task but create designs or to-do’ for features that we should still tackle in the long term (#93226 - Sculpt Roadmap - blender - Blender Projects)
  • Sculpt painting followups (#97101 - Color attribute improvements - blender - Blender Projects)
  • Nothing new on the 3D paint brush yet
  • Canvas switcher (Blender Archive - developer.blender.org)
    • Right now switches active object shading setting based on canvas switcher and active tool within sculpt mode
    • Eventually it will purely be based on canvas switcher setting once implemented in paint mode
    • Is the canvas switcher a better behaviour than what we have right now with sculpt vertex painting?
      • Current behaviour is odd, since it switches the viewport color setting globally
      • But as a short term solution more convenient for the user
      • Once we migrate painting to paint mode we will use the canvas switcher properly
    • Commit and hide canvas setting under experimental for now until Paint Mode is ready
  • Design meeting next week
    • Joe & Daniel would like to join too
    • Rewrite discussion points to be more clear and focused
    • Daniel will spend some time to go over them until next week
    • Invite more artists to join for that meeting to get more experienced feedback on the design and what Paint Mode needs
  • Multires as a next target?
    • Most likely too big to tackle short term
    • Continue to focus on current projects before starting with the next

Practical Info

This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.

For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.


What about a plan to start moving the sculpt dev features into master?
There’s many good tools there just collecting dust.

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I experienced frequent crashes

did you report it?
thats how things are polished :wink:

Each time out of the beta version of the problem are different do not know how to feedback

Even ctrl r crashes the software in this version

Yeah, I’d love to see the realtime mask blur and other realtime mask operations in the Master builds, among other things, such as the Enhance Details brush and the Bend mode of the Pose brush.

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Being able to use vectors in the texture editing process would be so handy. SVG format means you can zoom into your model and you never have to worry about resolution.

Makes sense right?

Using curves to texture paint means that you could also run stencils across the curve similar to clip studio paint. I guess you would use Blenders array modifier technology for this.

Somthing to think about here: Blender Curve Brush Materials

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Is there any kind of rough timeline for UDIM baking? Is this planned to be part of the STP modules?