Attendees
- Joe Eagar (Developer)
- Jeroen Bakker (Developer)
- Brecht van Lommel (Developer)
- Julien Kaspar (Artist)
- Daniel Bystedt (Artist)
Agenda
- Module organisation
- Discussion on how to use the workboard for tracking tasks & designs
- Creating sub projects of the module for a more focused overview of to-do’s (Paint Mode, 3D paint brush)
- Creating a “Community Task” column for smaller approved to-do’s?
- More strictly using & discussing to-do/design tasks before creating patches
- Using To-Do tasks for the module meeting agenda
- Followup to-do’s for sculpt vertex colors? (T97101)
- 3D paint brush status update (T96225)
- Canvas switcher & viewport shading (D14455)
- Based on discussions in the comments
- Planning for a Paint Mode design meeting
- Because of various open questions and a missing design for the paint mode
Announcements
- A new sculpting demo file has been added for a cloth sculpting introducton(Thanks to Daniel Bystedt!)
Notes
- Module organisation (Workboard)
- No disagreement o how to organise the workboard
- Julien will reorganise the columns and manage them in the future
- We’ll remove roadmap column
- Roadmap tasks should be avoided in the future. Generally they are not that helpful and get abandoned quick
- Archive roadmap task but create designs or to-do’ for features that we should still tackle in the long term (⚓ T93226 Sculpt Roadmap)
- Sculpt painting followups (⚓ T97101 Color attribute painting improvements)
- Also archive ⚓ T78041 Sculpt vertex color improvements for 2.91 and merge with current to do task list and any other legacy tasks related to it
- Nothing new on the 3D paint brush yet
- Canvas switcher (⚙ D14455 Painting: Canvas switcher for painting brushes/tools.)
- Right now switches active object shading setting based on canvas switcher and active tool within sculpt mode
- Eventually it will purely be based on canvas switcher setting once implemented in paint mode
- Is the canvas switcher a better behaviour than what we have right now with sculpt vertex painting?
- Current behaviour is odd, since it switches the viewport color setting globally
- But as a short term solution more convenient for the user
- Once we migrate painting to paint mode we will use the canvas switcher properly
- Commit and hide canvas setting under experimental for now until Paint Mode is ready
- Design meeting next week
- Joe & Daniel would like to join too
- Rewrite discussion points to be more clear and focused
- Daniel will spend some time to go over them until next week
- Invite more artists to join for that meeting to get more experienced feedback on the design and what Paint Mode needs
- Multires as a next target?
- Most likely too big to tackle short term
- Continue to focus on current projects before starting with the next
Practical Info
This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Upcoming Agenda
- Google Meet
- Time: Wednesday 6pm CET
- Next Meeting: April 13, 2022