2022-3-23 Sculpt/Texture/Paint Module Meeting
Attendees
- Jeroen Bakker (Developer)
- Joe Eagar (Developer)
- Brecht van Lommel (Developer)
- Daniel Bystedt (Artist)
- Julien Kaspar (Artist)
Agenda
- Final review to get sculpt colors patch into Blender 3.2
- Texture Painting Prototype status
Notes
- Sculpt vertex color patch review (D12587)
- All comments have been addressed
- Vertex paint mode patch that got merged needs to get unmerged again and reviewed separately
- Campbell & Hans can review sculpt colors patch while Brecht reviews vertex color patch (D14179) to be more efficient
- PBVH patch (D13897)
- Depends on sculpt color patch
- Not planned or necessary for Blender 3.2
- Can come after unless there’s time to get it in as well
- Texture Paint Slots (D14455)
- Got further improvements for any paint slot (Also supports color attributes)
- Depends on sculpt vertex colors patch. (More info here)
- Also a design task on pixel support for PBVH (T96710)
- PBVH leaf nodes & rasterization was further discussed with Jeroen & Joe
- Tool Icon colors?
- Currently vertex paint brushes are green in sculpt mode. This helped differentiate them from other tools.
- For the future Paint mode this might not be necessary
- We’ll keep it grey in Paint Mode since the target data type can be ambiguous
- Joe will continue to help Jeroen to implement Texture Paint Toolset
- Smear & Blur brushes are yet undefined
- Joe will start working on those with Jeroen in the coming week
- Tasks from blog post (Sculpt Mode Update Blog)
- Enhance Details fix would be fast to implement
- Refactors from sculpt dev could be the main targets for the next release
- We need a timeline for when to work on the blog features
- Further talk with Dalai about a timeline
- Update Workboard
- Add categories for tasks that are actively being worked on
- “short term” tasks (Expected for next release)
- And “long term” (For releases afterwards)
-
Missing Face Set Operators
- We should further discuss the root cause of why these features are requested
- Add face sets to the pyhton api for example
- Improve UV editing and seam tagging tools (outside of this module though)
- Communicate tasks for module members more clearly
- Daniel is currently without a task an would like to contribute
- Planning timeline and workboards need regular updates
Practical Info
This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Upcoming Agenda
- Google Meet
- Time: Wednesday 6pm CET
- Next Meeting: April 6, 2022