Role of admins is evolving and this needs to be formalized. Follow up on this is to make a proposed text and agree with Ton. Meeting agrees on roughly the following responsibilities.
Propose and approval on hires.
Review and approval on projects.
Check if modules and projects are running well.
Go-to admin(s) for each project to consult with and inform about progress.
Main challenge now is expected to be finding moderators.
Also need clarification on how this fits in the bigger picture. In its current state it’s a website completely separate from Blender itself and so in that sense has little impact on Blender development. But this platform would later also be used to more tightly integrate add-ons and assets into Blender itself, and decisions made now can affect that. So some more in depth discussion with admins is needed.
Gitea migration is being accelerated by forming a workgroup of Arnd, Sergey, Sybren and Francesco to get this done as soon as possible. As part of this we may do some changes to triaging:
Dalai will present a proposal of how (and whether) Blender could benefit from introducing severity separate from priority, and how that relates to known issues and the definition of bugs.
Will also look at removing Report subtype used for classification.
Release Cycle: Dalai and Francesco have not had time yet to come with an updated proposal after discussion last time, they will look at it.
VFX & Video module
Sergey suggest to split this up into “Audio”, “Compositor”, “Motion Tracking”, “VSE” as they are quite unrelated areas in practice and would benefit from separate workboards and issue tracking.
However module is also about organizing people, meetings, and so too many modules can also not be ideal.
Plan is to do it similar to the Rendering module. That is, leave it as one module but have separate tag and workboard for issue tracking.
Install_deps.sh
This is quite a lot of work to maintain, with questions about its usefulness when there are precompiled libraries.
For Blender 3.6, plan is to strip install_deps.sh off compiling libraries from source and leave only installing OS libraries. This way it can still be used as a way to test and work with Linux distributions to support all libraries Blender depends on.
Campbell will add CMake option to ignore pre-compiled libraries and only use system libraries.