Attendees: Bastien Montagne, Dalai Felinto, Jeroen Bakker, Julian Eisel, Sybren Stüvel.
Special attendance: Ton Roosendaal - was present in a few moments to reiterate the vision for the asset bundle, the Blender 101, and share his expectations for 3.0.
This meeting happened at the Blender Institute. Its goal was to organize the priorities for the institute developers for the 3.0 release, and to make sure the asset browser will be ready in time.
- Asset browser
- “Good to have” 3.0 asset features
- Asset bundle
- Data-block only assets
- Monkey Blender 101
- Work organization
Asset browser (and pose library) is in master as experimental. The shortest path to make it release ready is to strip out the features that are not fully implemented. After that any further improvement can be made incrementally keeping Blender (and the asset project) always ready to be released.
The following is a list of targets which are must-have features, and their suggested order of implementation. It starts by making pose library fully release-ready.
- Pose Library master-ready (Julian)
- Remove categories.
- Remove file browser options.
- Remove “Mark Asset” for all but pose library
- Remove from Experimental.
- Minor Polishing (e.g., forbid edit meta-data for non-local assets).
- Catalog (Sybren)
- Technical debt in preparation for materials and object
- Handle dupli-ids (Bastien - after he is done with must have tasks for library management)
- Asset view UI template - support multiple templates displayed in parallel (Julian)
- Material (Jeroen - after the initial Blender 101 exploration)
- Object (+ Collection?)
- Geometry Nodes node groups.
There are a few features that would be nice to have for 3.0, but that are not deal breakers. Those tasks are also good candidates for community involvement.
- Dynamic catalogs
- Filters (e.g., tags)
- Batch edit tags.
If there are more developers interested in helping than tasks to be tackled this list can be expanded accordingly. Also if there is spare time before 3.0 after the core features are done.
There is no one overseeing this at the moment. We need someone that can handle curating or creating the needed assets to be shipped with Blender 3.0.
- Separate download, a few GB would be fine.
- “Turn Blender in a great out of the shelf experience: setups, node groups, materials, models”.
- The idea is to get people something fun to play with.
- The 3.0 bundle can happen separately from the development of the asset browser.
Part of the initial requirement for the asset project was to find a way to integrate matcaps, HDRIs and other presets. This started by supporting pose library. This is enough for the scope of the 3.0 release. After that the other non data-block assets can be tackled.
- Proof of concept of a Blender with everything stripped off but:
- Column with a few assets (monkeys) to add to the scene.
- Column with very tools.
- No option should be available (viewport drawing, …).
- Nothing should be available that wasn’t deliberately intended to be made available.
- The proof of concept is intended to find out how far we are from making that possible, and map out whether we can make this a 3.0 target.
- Jeroen will be responsible for the initial work on this.
- Friday 14:00 CEST meeting to present the Kanban board for the project.
- Community involvement for the non-essential targets.
- The team’s Summer holidays need to be factored to make sure everyone can work without disruptions.
- Different parts of the project will have a developer owning the problem. They are not responsible to implement everything themselves, but to help coordinate the related tasks.
- The Asset Bundle still needs someone responsible and artists that can contribute to it.