Notes for weekly communication of ongoing projects and modules.
New Features and Changes
Geometry Nodes
- Initial version of fields and anonymous attributes (commit) (Jacques Lucke, Hans Goudey)
- Update socket inspection for the field inputs and outputs (commit) (Jacques Lucke)
- For now, the changes are hidden behind an experimental option
- Support instancing geometry created directly in the node tree (commit) (Jacques Lucke)
- Support geometry nodes modifier on curve objects (commit) (Hans Goudey)
- Add “Evaluated” mode to Resample Curve node (commit) (Hans Goudey)
- Allow exposing color sockets to the modifier (commit) (Hans Goudey)
Asset Browser
- Dropping Material assets on material slot under mouse cursor. (commit) (Jeroen Bakker)
User Interface
- Add “Screenshot” option for Blend file preview thumbnails (commit) (Harley Acheson)
- Improve mouse cursor feedback when unable to join areas (commit) (Harley Acheson)
- Improve naming for quad-view options (commit) (Nikhil Shringarpurey)
- Use updated icons for grease pencil line art and length modifiers (commit) (Antonio Vazquez)
Modifiers
- Export motion blur velocity with a named attribute (commit) (Brecht Van Lommel)
- Improve fluid modifier baking performance with multithreading (commit) (Erik Abrahamsson)
- Mesh Cache Modifier: Add support for vertex groups (commit) (Maxime Casas)
Virtual Reality
- Re-enable SteamVR OpenGL backend for AMD gpus (commit) (Peter Kim)
- Support for Varjo OpenXR extensions (commit) (Ville Kivistö)
Video Sequence Editor
- Add a panning angle for multichannel audio (commit) (Jörg Müller)
Animation
- Optimize keyframe drawing by improving data structures (commit) (Jeroen Bakker)
- Enable multithreading for drawing of keyframes (commit) (Jeroen Bakker)