13 July 2020

Notes for meeting of Monday, 13 July 2020. 11:00 CEST / UTC 09:00 on #blender-coders on blender.chat.


Blender 2.83.2

  • Released last week, with 15 fixes. This week more automation of steps involved (Steam and Snap).

Blender 2.90

  • Bcon3 currently planned for 22nd of July. Developers are urged to ensure their work is in good shape. See the planning.
  • Developers are reminded to update the wiki pages after commits, even for experimental features (https://wiki.blender.org/wiki/Reference/Release_Notes/2.90)
  • Cycles
    • OpenImageDenoise in final renders (commit) (Brecht Van Lommel)
    • Shader transparency for holdout objects (commit) (Brecht Van Lommel)
    • Experimental support for native OptiX curve primitive (not enabled by default) (commit) (Patrick Mours)
  • Sculpt
    • Make sculpt vertex colors feature experimental, so it is hidden by default. It will likely be enabled in 2.91. (commit) (Pablo Dobarro)
  • Eevee
    • Support for sky texture shader (but not the new one yet) (commit) (Szymon Ulatowski)
  • Alembic and USD:
    • Preserve parent hierarchy when exporting nested collection instances (commit) (Sybren A. Stüvel) (Sybren A. Stüvel)
    • Reversed persistent ID order in exports to Alembic and USD (commit) (Sybren A. Stüvel)
  • User Interface
    • Add units to motion tracking solve errors (commit) (Johan Walles)
    • Add shortcuts for shader effect panels (commit) (Hans Goudey)
  • UV
    • Path selection support (commit) (Campbell Barton
    • Support ripping face-regions (commit) (Campbell Barton)
    • Add merge/split menus (commit) (Campbell Barton)
  • Datablocks
    • Improved handling of deep copy and linked datablocks. (commit) (Bastien Montagne)

Weekly Progress Reports