##################### VCStudio Analytics File ##################### Last update: 2020/11/30 Project : Moria's Race Director: J.Y.Amihud Comment : Short Action Driving Film From: 2020/02/24 To: 2021/05/01 ------------------------------------------------------------------- CURREND PROGRESS : 61.88006365740741% Current actuall : 52.23234953703706% Current checklist : 71.52777777777779% Current Characters: 100.0% Current Vehicled : 100.0% Current Locations : 100.0% Current Other(obj): 100.0% Current Scenes : 4.464699074074074% ------------------------------------------------------------------- Bias: Characters: X 1 Vehicled : X 1 Locations : X 1 Other(obj): X 1 Scenes : X 4 ##################### Schedule / History ##################### 1997/07/30 ---- files : ---- : 00:00:00 schedule project.progress :... Story :...:... Animating :...:...:... Opening Scene ------------------------------------------------------------------- 2020/02/25 Actuall : 3.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/02/26 Actuall : 3.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/02 Actuall : 3.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/04 Actuall : 3.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/05 Actuall : 3.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/24 Actuall : 3.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/26 Actuall : 3.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/27 Actuall : 4.58% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/28 Actuall : 6.68% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/29 Actuall : 7.5600000000000005% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/03/31 Actuall : 11.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /veh/Neonspeedster : 18:23:41 history [Updated] /autolink.data ------------------------------------------------------------------- 2020/04/02 Actuall : 11.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/04/06 Actuall : 11.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/04/08 Actuall : 11.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/04/10 Actuall : 11.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/04/11 Actuall : 11.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/04/12 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/04/13 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/04/14 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/02 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/05 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/06 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/07 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/08 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/12 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/19 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/28 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/30 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/05/31 Actuall : 11.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/01 Actuall : 16.79% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/02 Actuall : 16.79% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/03 Actuall : 22.73% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /loc/Racetrack : 02:51:41 history [Updated] /autolink.data ------------------------------------------------------------------- 2020/06/04 Actuall : 17.23% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/05 Actuall : 17.13% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/06 Actuall : 17.26% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/08 Actuall : 17.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/09 Actuall : 17.45% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/10 Actuall : 19.39% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /loc/City : 02:51:41 history [Updated] /autolink.data ------------------------------------------------------------------- 2020/06/11 Actuall : 21.2% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/12 Actuall : 21.2% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/15 Actuall : 23.32% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/16 Actuall : 23.32% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/17 Actuall : 37.7% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /obj/Morias_Bike : 12:59:41 history [Updated] /autolink.data ------------------------------------------------------------------- 2020/06/18 Actuall : 38.31% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/19 Actuall : 38.55% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/20 Actuall : 39.98% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/21 Actuall : 33.64% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/22 Actuall : 33.5% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/23 Actuall : 34.35% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/24 Actuall : 29.100000000000005% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/25 Actuall : 31.56% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/26 Actuall : 42.64% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/27 Actuall : 37.62% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/28 Actuall : 41.05% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/06/29 Actuall : 37.32% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child_2 : 15:37:06 history [Openned] /Civilian_Child_2.blend ---- /obj : 15:51:18 history [Added Asset] /test ---- /obj/Helmet : 15:46:28 history [Added] /testfile.blend ---- /obj/test : 15:51:18 history [Added] /test.blend ---- scenes : ---- /Scene_2a5jfq6126fe : 15:44:20 history [Added] /1/thisisthetest.blend 16:00:46 history [Added] /1/testing2.blend 16:00:51 history [Openned] /1/testing.blend ---- files : ---- : 15:37:01 history [Checklist] project.progress :... Marketing :...:... Blender Dumbass :...:...:... Videos [Checked] 15:37:01 history [Checklist] project.progress :... Marketing :...:... Blender Dumbass :...:...:... Videos [Un-Checked] 15:37:02 history [Checklist] project.progress :... Marketing :...:... Blender Dumbass :...:...:... Twitter [Checked] 15:37:03 history [Checklist] project.progress :... Marketing :...:... Blender Dumbass :...:...:... Twitter [Un-Checked] 15:37:13 history [Edited] pln/main.bos 15:44:23 history [Edited] pln/main.bos 16:05:58 history [Checklist] project.progress :... Organizer :...:... Checklist :...:...:... Do 4.34 [Checked] 16:06:19 history [Checklist] project.progress :... Organizer :...:... Analytics [Checked] 16:06:20 history [Checklist] project.progress :... Organizer :...:... Story [Checked] 16:07:31 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Hatches [Checked] 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 1 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 2 20:22:36 history [Checklist] project.progress :... Modeling [Checked] 20:22:37 history [Checklist] project.progress :... Modeling [Un-Checked] 20:22:42 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Just3000 [Checked] 20:22:43 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... PoorCharlie [Checked] 20:22:43 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Underground [Checked] 20:22:44 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Dark Shadow [Checked] 20:22:44 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Red Kiss [Checked] 20:22:45 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... NeonSpeedster [Checked] 20:22:45 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... PapsTruck [Checked] 20:22:49 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Hatches [Checked] 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 2 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_SUV 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Motocycle ------------------------------------------------------------------- 2020/06/30 Actuall : 40.08% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /veh/Civilian_Hatchback_1 : 03:30:07 history [Openned] [asset_blend] 14:27:13 history [Openned] [asset_blend] 14:31:50 history [Openned] [asset_blend] ---- /veh/Civilian_Hatchback_2 : 04:03:41 history [Updated] /autolink.data ---- /veh/Civilian_Motocycle : 03:17:01 history [Checklist] /asset.progress :... Creating ASSET in /ast Folder [Checked] 03:17:02 history [Checklist] /asset.progress :... Creating ASSET in /ast Folder [Un-Checked] ---- /veh/Civilian_SUV : 00:00:00 schedule /asset.progress :... Modeling ---- /veh/Civilian_Sedan_1 : 00:00:00 schedule /asset.progress :... Wheels 13:35:21 history [Openned] /Civilian_Sedan_1.blend 13:38:39 history [Checklist] /asset.progress :... Wheels :...:... Copy wheels from Hatchback [Checked] 13:38:39 history [Checklist] /asset.progress :... Wheels :...:... Mark the car dimensions [Checked] 13:57:14 history [Checklist] /asset.progress :... Body :...:... Design [Checked] 14:00:17 history [Checklist] /asset.progress :... Body :...:... Separate :...:...:... Windows [Checked] 14:00:46 history [Checklist] /asset.progress :... Body :...:... Separate :...:...:... Front Screen [Checked] 00:00:00 schedule /asset.progress :... Body :...:... Front Screen Texture 00:00:00 schedule /asset.progress :... Body :...:... Body Light Texture 00:00:00 schedule /asset.progress :... Interiour 00:00:00 schedule /asset.progress :... Finishing 14:12:40 history [Checklist] /asset.progress :... Body :...:... Front Screen Texture [Checked] 14:18:29 history [Checklist] /asset.progress :... Body :...:... Body Light Texture [Checked] 14:30:10 history [Checklist] /asset.progress :... Interiour :...:... Copy Seats and Steering wheel [Checked] 14:31:09 history [Checklist] /asset.progress :... Interiour :...:... Make interiour shell [Checked] 14:31:28 history [Checklist] /asset.progress :... Interiour :...:... Put material to the shell [Checked] 14:34:56 history [Checklist] /asset.progress :... Finishing :...:... Preview [Checked] 14:35:03 history [Openned] /Civilian_Sedan_1.blend 14:38:54 history [Checklist] /asset.progress :... Finishing :...:... Variating :...:...:... Colors [Checked] 14:42:48 history [Checklist] /asset.progress :... Finishing :...:... Variating :...:...:... Ridding / Steady [Checked] 14:42:50 history [Checklist] /asset.progress :... Finishing :...:... Ready to configure [Checked] 14:42:59 history [Updated] /autolink.data 19:04:01 history [Openned] [asset_blend] ---- /veh/Civilian_Sedan_2 : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Wheels 00:00:00 schedule /asset.progress :... Body 00:00:00 schedule /asset.progress :... Interiour 00:00:00 schedule /asset.progress :... Finishing 18:12:32 history [Openned] /Civilian_Sedan_2.blend 18:16:13 history [Checklist] /asset.progress :... Wheels :...:... Copy wheels from Hatchback [Checked] 18:16:14 history [Checklist] /asset.progress :... Wheels :...:... Mark the car dimensions [Checked] 18:36:50 history [Checklist] /asset.progress :... Body :...:... Design [Checked] 18:40:24 history [Checklist] /asset.progress :... Body :...:... Separate :...:...:... Windows [Checked] 18:40:24 history [Checklist] /asset.progress :... Body :...:... Separate :...:...:... Front Screen [Checked] 18:48:40 history [Checklist] /asset.progress :... Body :...:... Front Screen Texture [Checked] 18:54:09 history [Openned] /Civilian_Sedan_2.blend 19:00:35 history [Checklist] /asset.progress :... Body :...:... Body Light Texture [Checked] 19:07:04 history [Checklist] /asset.progress :... Interiour :...:... Copy Seats and Steering wheel [Checked] 19:07:05 history [Checklist] /asset.progress :... Interiour :...:... Make interiour shell [Checked] 19:07:23 history [Checklist] /asset.progress :... Interiour :...:... Put material to the shell [Checked] 19:10:54 history [Checklist] /asset.progress :... Finishing :...:... Preview [Checked] 19:14:56 history [Checklist] /asset.progress :... Finishing :...:... Variating :...:...:... Colors [Checked] 19:17:48 history [Checklist] /asset.progress :... Finishing :...:... Variating :...:...:... Ridding / Steady [Checked] 19:17:49 history [Checklist] /asset.progress :... Finishing :...:... Ready to configure [Checked] 19:18:04 history [Updated] /autolink.data ---- scenes : ---- /Scene_2a5jfq6126fe : 03:34:28 history [Checklist] /1/shot.progress :... Layout [Checked] 00:00:00 schedule /1/shot.progress :... Test Background Cars :...:... Sedan 1 14:43:15 history [Openned] /1/testing.blend 14:43:32 history [Linked] /1/testing.blend 14:43:32 history [Openned] /1/testing.blend 14:44:10 history [Checklist] /1/shot.progress :... Test Background Cars :...:... Sedan 1 [Checked] 17:48:25 history [Openned] /1/testing.blend 19:18:26 history [Openned] /1/testing.blend 19:18:45 history [Linked] /1/testing.blend 19:18:46 history [Openned] /1/testing.blend 19:19:01 history [Checklist] /1/shot.progress :... Test Background Cars :...:... Sedan 2 [Checked] 19:19:08 history [Openned] /1/testing.blend ---- files : ---- : 00:00:00 schedule project.progress :... Organizer :...:... History :...:...:... Read Data Window 01:44:18 history [Edited] pln/main.bos 02:25:36 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_SUV [Checked] 02:25:36 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_SUV [Un-Checked] 02:47:02 history [Edited] pln/main.bos 04:01:11 history [Checklist] project.progress :... Organizer :...:... History :...:...:... Read Data Window [Checked] 04:01:11 history [Checklist] project.progress :... Organizer :...:... History :...:...:... Make it record shit [Checked] 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 1 11:02:30 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 2 [Checked] 11:02:31 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 2 [Un-Checked] 14:18:59 history [Edited] pln/main.bos 14:19:50 history [Edited] pln/main.bos 14:34:28 history [Edited] pln/main.bos 14:43:07 history [Edited] pln/main.bos 15:32:47 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 1 [Checked] 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... History 00:00:00 schedule project.progress :... Organizer :...:... Story 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Graph 15:51:36 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... History [Checked] 17:47:40 history [Checklist] project.progress :... Organizer :...:... Story :...:...:... Scenes Names Not Random [Checked] 17:47:54 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Graph :...:...:...:... No_data Just dotted line [Checked] 19:18:21 history [Edited] pln/main.bos 19:19:27 history [Edited] pln/main.bos 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 2 21:55:19 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Sedans :...:...:...:...:... 2 [Checked] 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_SUV ------------------------------------------------------------------- 2020/07/01 Actuall : 40.74% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 00:00:00 schedule /asset.progress :... Concept Art ---- /chr/Civilian_Child_2 : 00:00:00 schedule /asset.progress :... Concept Art ---- /veh/Civilian_SUV : 00:00:00 schedule /asset.progress :... Wheels 00:00:00 schedule /asset.progress :... Body 00:00:00 schedule /asset.progress :... Interiour 00:00:00 schedule /asset.progress :... Finishing 18:48:40 history [Openned] /Civilian_SUV.blend 18:54:00 history [Checklist] /asset.progress :... Wheels :...:... Copy wheels from Hatchback [Checked] 18:54:01 history [Checklist] /asset.progress :... Wheels :...:... Mark the car dimensions [Checked] 19:27:47 history [Checklist] /asset.progress :... Body :...:... Design [Checked] 19:32:24 history [Checklist] /asset.progress :... Body :...:... Separate :...:...:... Windows [Checked] 19:32:25 history [Checklist] /asset.progress :... Body :...:... Separate :...:...:... Front Screen [Checked] 19:32:30 history [Checklist] /asset.progress :... Body :...:... Separate :...:...:... Windows [Un-Checked] 19:32:30 history [Checklist] /asset.progress :... Body :...:... Separate :...:...:... Front Screen [Un-Checked] 19:32:31 history [Checklist] /asset.progress :... Body :...:... Separate [Checked] 19:43:07 history [Checklist] /asset.progress :... Body :...:... Front Screen Texture [Checked] 19:47:09 history [Checklist] /asset.progress :... Body :...:... Body Light Texture [Checked] 19:55:22 history [Checklist] /asset.progress :... Interiour :...:... Copy Seats and Steering wheel [Checked] 19:55:23 history [Checklist] /asset.progress :... Interiour [Checked] 19:57:07 history [Checklist] /asset.progress :... Finishing :...:... Preview [Checked] 20:03:11 history [Checklist] /asset.progress :... Finishing :...:... Variating :...:...:... Colors [Checked] 20:06:19 history [Checklist] /asset.progress :... Finishing :...:... Variating :...:...:... Ridding / Steady [Checked] 20:06:20 history [Checklist] /asset.progress :... Finishing :...:... Ready to configure [Checked] 20:06:27 history [Updated] /autolink.data 20:07:14 history [Openned] [asset_blend] ---- /veh/Civilian_Sedan_2 : 19:48:14 history [Openned] [asset_blend] 20:07:40 history [Openned] [asset_blend] ---- scenes : ---- /Scene_2a5jfq6126fe : 20:06:39 history [Openned] /1/testing.blend 20:06:56 history [Linked] /1/testing.blend 20:06:58 history [Openned] /1/testing.blend 20:07:28 history [Openned] /1/testing.blend 20:07:53 history [Openned] /1/testing.blend 20:10:46 history [Openned] /1/testing.blend 20:11:34 history [Linked] /1/testing.blend 20:11:35 history [Openned] /1/testing.blend ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_SUV 14:35:22 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Graph :...:...:...:... Optimize icons [Checked] 20:06:38 history [Edited] pln/main.bos 20:08:44 history [Edited] pln/main.bos 20:08:51 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_SUV [Checked] ------------------------------------------------------------------- 2020/07/02 Actuall : 40.61% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 00:00:00 schedule /asset.progress :... Modeling :...:... Figure it out 17:08:47 history [Openned] /Civilian_Child.blend 18:14:52 history [Checklist] /asset.progress :... Modeling :...:... Figure it out [Checked] 18:14:57 history [Checklist] /asset.progress :... Modeling :...:... Figure it out [Un-Checked] 18:15:10 history [Checklist] /asset.progress :... Modeling :...:... Figure it out [Checked] 00:00:00 schedule /asset.progress :... Modeling :...:... Finish the Model ---- /chr/Civilian_M_2 : 00:00:00 schedule /asset.progress :... Concept Art ---- /chr/Civilian_W_1 : 00:00:00 schedule /asset.progress :... Concept Art ---- /chr/Civilian_W_2 : 00:00:00 schedule /asset.progress :... Concept Art ------------------------------------------------------------------- 2020/07/03 Actuall : 44.62% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 12:06:31 history [Openned] /Civilian_Child.blend 13:30:36 history [Checklist] /asset.progress :... Texture :...:... Face [Checked] 00:00:00 schedule /asset.progress :... Modeling :...:... Hair 00:00:00 schedule /asset.progress :... Modeling :...:... Body 00:00:00 schedule /asset.progress :... Modeling :...:... Textile Deformation 00:00:00 schedule /asset.progress :... Texture :...:... Cloths 14:25:59 history [Openned] /Civilian_Child.blend 15:44:40 history [Checklist] /asset.progress :... Modeling :...:... Hair [Checked] 16:18:45 history [Openned] /Civilian_Child.blend 17:18:29 history [Checklist] /asset.progress :... Modeling :...:... Body [Checked] 17:18:32 history [Checklist] /asset.progress :... Modeling :...:... Textile Deformation [Checked] 17:18:34 history [Checklist] /asset.progress :... Texture :...:... Cloths [Checked] 18:06:44 history [Openned] /Civilian_Child.blend 18:59:21 history [Checklist] /asset.progress :... Rigging :...:... Body Rig [Checked] 18:59:34 history [Openned] /Civilian_Child.blend 19:40:39 history [Openned] /Civilian_Child.blend 23:27:27 history [Checklist] /asset.progress :... Rigging :...:... Face Rig [Checked] 23:27:27 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Checked] 23:27:35 history [Updated] /autolink.data 23:28:51 history [Openned] [asset_blend] 23:43:48 history [Openned] /Civilian_Child.blend ---- /obj/Helmet : 00:00:00 schedule /asset.progress :... Concept Art ---- /veh/Civilian_Motocycle : 00:00:00 schedule /asset.progress :... Concept Art ---- scenes : ---- /Scene_2a5jfq6126fe : 23:27:51 history [Added] /1/Cchild1_test.blend 23:27:55 history [Openned] /1/Cchild1_test.blend 23:28:29 history [Linked] /1/Cchild1_test.blend 23:28:31 history [Openned] /1/Cchild1_test.blend 23:29:03 history [Openned] /1/Cchild1_test.blend 23:47:25 history [Openned] /1/Cchild1_test.blend ---- files : ---- : 13:31:55 history [Edited] pln/main.bos 23:27:40 history [Edited] pln/main.bos 23:28:46 history [Edited] pln/main.bos 23:42:19 history [Edited] pln/main.bos 23:47:22 history [Edited] pln/main.bos 23:47:53 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/04 Actuall : 41.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 00:00:00 schedule /asset.progress :... Rigging 00:00:00 schedule /asset.progress :... Rigging :...:... Face Rig 00:00:00 schedule /asset.progress :... Rigging :...:... Ready to make AST 15:04:20 history [Openned] /Civilian_Child.blend 18:09:46 history [Openned] /Civilian_Child.blend 21:08:35 history [Openned] /Civilian_Child.blend ---- /chr/Civilian_Child_2 : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 00:00:00 schedule /asset.progress :... Rigging 15:04:01 history [Openned] /Civilian_Child_2.blend 17:41:55 history [Openned] /Civilian_Child_2.blend 18:09:36 history [Checklist] /asset.progress :... Modeling :...:... Head :...:...:... Sculpt [Checked] 18:39:28 history [Checklist] /asset.progress :... Modeling :...:... Head :...:...:... Retopo [Checked] 19:05:08 history [Checklist] /asset.progress :... Modeling :...:... Head :...:...:... Hair [Checked] 00:00:00 schedule /asset.progress :... Modeling :...:... Body ---- /chr/Jack : 00:00:00 schedule /asset.progress :... Concept Art :...:... Concept Drawing ---- /loc/City : 21:21:49 history [Openned] [asset_blend] ---- /loc/House : 21:25:50 history [Openned] [asset_blend] ---- /loc/Racetrack : 21:18:00 history [Openned] [asset_blend] ---- /obj/Danis_Bike : 21:39:23 history [Openned] [asset_blend] ---- /obj/Morias_Bike : 21:37:47 history [Openned] [asset_blend] ---- /veh/Truck : 21:32:37 history [Openned] [asset_blend] ---- scenes : ---- /Scene_2a5jfq6126fe : 17:12:51 history [Added] /1/Cc1_IK_Test.blend 17:12:58 history [Linked] /1/Cc1_IK_Test.blend 17:12:59 history [Openned] /1/Cc1_IK_Test.blend 17:38:36 history [Openned] /1/Cchild1_test.blend 17:39:27 history [Openned] /1/Cc1_IK_Test.blend ---- files : ---- : 17:39:24 history [Edited] pln/main.bos 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Moria ------------------------------------------------------------------- 2020/07/05 Actuall : 41.68% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 00:30:49 history [Openned] /Civilian_Child.blend 02:27:33 history [Openned] [asset_blend] 02:35:01 history [Openned] /Civilian_Child.blend 02:50:43 history [Openned] [asset_blend] 23:40:24 history [Openned] /Civilian_Child.blend ---- /chr/Civilian_Child_2 : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 00:00:00 schedule /asset.progress :... Rigging 00:00:00 schedule /asset.progress :... Rigging 00:18:42 history [Openned] /Civilian_Child_2.blend 01:13:12 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Shirt [Checked] 01:13:12 history [Checklist] /asset.progress :... Modeling :...:... Body [Checked] 01:13:16 history [Checklist] /asset.progress :... Texture :...:... Body :...:...:... Face [Checked] 01:13:30 history [Checklist] /asset.progress :... Texture :...:... Cloths :...:...:... Shirt [Checked] 01:13:30 history [Checklist] /asset.progress :... Texture :...:... Cloths :...:...:... Pants [Checked] 01:13:49 history [Checklist] /asset.progress :... Rigging :...:... Body Rig [Checked] 01:32:16 history [Checklist] /asset.progress :... Texture :...:... Body :...:...:... Eyes [Checked] 01:40:13 history [Openned] /Civilian_Child_2.blend 02:15:03 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyes And brows [Checked] 02:21:13 history [Openned] /Civilian_Child_2.blend 02:30:58 history [Openned] /Civilian_Child_2.blend 03:06:34 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth area [Checked] 03:06:35 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Checked] 03:06:37 history [Openned] /Civilian_Child_2.blend 03:07:56 history [Updated] /autolink.data 23:27:20 history [Openned] /Civilian_Child_2.blend ---- scenes : ---- /Scene_2a5jfq6126fe : 03:08:13 history [Openned] /1/Cc1_IK_Test.blend 03:08:25 history [Linked] /1/Cc1_IK_Test.blend 03:08:25 history [Openned] /1/Cc1_IK_Test.blend ---- files : ---- : 00:00:00 schedule project.progress :... Marketing :...:... bituah 01:31:16 history [Edited] pln/main.bos 03:08:08 history [Edited] pln/main.bos 03:09:15 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/06 Actuall : 42.5% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 00:09:19 history [Openned] /Civilian_Child.blend 00:57:32 history [Openned] /Civilian_Child.blend 01:25:35 history [Openned] /Civilian_Child.blend 19:21:53 history [Openned] /Civilian_Child.blend 20:15:33 history [Openned] /Civilian_Child.blend 21:02:19 history [Openned] [asset_blend] 21:02:24 history [Openned] /Civilian_Child.blend 21:43:35 history [Openned] /Civilian_Child.blend ---- /chr/Civilian_Child_2 : 00:00:00 schedule /asset.progress :... Rigging ---- /chr/Civilian_M_1 : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 00:00:00 schedule /asset.progress :... Rigging 00:07:46 history [Openned] /Civilian_M_1.blend 00:21:24 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Sculpting [Checked] 00:21:31 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo [Checked] 00:21:33 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo [Un-Checked] 01:05:25 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo [Checked] 01:24:19 history [Openned] /Civilian_M_1.blend 01:47:09 history [Checklist] /asset.progress :... Modeling :...:... Hair [Checked] 02:07:37 history [Checklist] /asset.progress :... Texture :...:... Face [Checked] 02:34:33 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Make Shirt / Pants [Checked] 02:44:49 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Hand n Boots [Checked] 02:44:50 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textile Deformation [Checked] 02:49:23 history [Checklist] /asset.progress :... Texture :...:... Cloths [Checked] 17:28:27 history [Openned] /Civilian_M_1.blend 20:04:43 history [Checklist] /asset.progress :... Rigging :...:... Body Rig [Checked] 20:04:43 history [Checklist] /asset.progress :... Rigging :...:... Eyes Texture [Checked] 20:42:10 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyes [Checked] 20:54:10 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyebrows [Checked] 20:54:21 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Checked] 20:54:24 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Un-Checked] 21:25:58 history [Openned] /Civilian_M_1.blend 21:36:38 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Cheeks [Checked] 21:36:39 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Mouther [Checked] 21:36:43 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Checked] 21:36:45 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Un-Checked] 21:36:55 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Checked] 21:36:57 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Un-Checked] 21:38:01 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Sidethings [Checked] 21:38:03 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Sidethings [Un-Checked] 21:38:04 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Sidethings [Checked] 21:38:04 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Sidethings [Un-Checked] 21:38:05 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Sidethings [Checked] 21:46:59 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Sidethings [Checked] 21:47:07 history [Updated] /autolink.data 21:47:59 history [Openned] [asset_blend] ---- scenes : ---- /Scene_2a5jfq6126fe : 21:47:24 history [Openned] /1/Cc1_IK_Test.blend 21:47:37 history [Linked] /1/Cc1_IK_Test.blend 21:47:39 history [Openned] /1/Cc1_IK_Test.blend 21:48:14 history [Openned] /1/Cc1_IK_Test.blend ---- files : ---- : 17:28:21 history [Edited] pln/main.bos 21:47:21 history [Edited] pln/main.bos 21:49:41 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/07 Actuall : 42.85% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_M_1 : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 21:52:13 history [Openned] /Civilian_M_1.blend 22:43:38 history [Openned] /Civilian_M_1.blend ---- /loc/House : 23:18:31 history [Openned] [asset_blend] ---- /obj/Morias_Bike : 23:53:24 history [Openned] [asset_blend] ---- /veh/Civilian_Hatchback_1 : 22:44:01 history [Openned] [asset_blend] 22:53:01 history [Openned] [asset_blend] ---- /veh/Civilian_Hatchback_2 : 21:37:20 history [Openned] [asset_blend] 21:37:51 history [Openned] /Civilian_Hatchback_2.blend 23:09:43 history [Openned] [asset_blend] ---- /veh/Civilian_Motocycle : 00:00:00 schedule /asset.progress :... Research 23:54:50 history [Checklist] /asset.progress :... Research [Checked] ---- /veh/Civilian_SUV : 21:39:55 history [Openned] [asset_blend] 23:21:50 history [Openned] [asset_blend] ---- /veh/Civilian_Sedan_1 : 23:15:23 history [Openned] [asset_blend] ---- /veh/Civilian_Sedan_2 : 23:20:01 history [Openned] [asset_blend] ---- /veh/Truck : 22:02:52 history [Openned] [asset_blend] ---- scenes : ---- /Scene_1q3vy0agf2dp : 21:52:52 history [Openned] /04/03.blend 22:03:17 history [Openned] /04/03.blend 22:52:03 history [Openned] /04/03.blend 23:08:08 history [Openned] /04/03.blend 23:12:52 history [Openned] /04/03.blend 23:16:34 history [Openned] /04/03.blend 23:21:01 history [Openned] /04/03.blend 23:24:10 history [Openned] /04/03.blend 23:55:35 history [Openned] /04/03.blend ---- files : ---- : 21:37:55 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid1 [Checked] 21:37:56 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid2 [Checked] 21:37:56 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m [Checked] 21:39:46 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m [Un-Checked] 21:39:46 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid2 [Un-Checked] 21:39:46 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid1 [Un-Checked] 21:39:47 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid1 [Checked] 21:39:47 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid2 [Checked] 21:39:48 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m [Checked] 22:32:34 history [Edited] pln/main.bos 23:16:32 history [Edited] pln/main.bos 23:33:53 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... Fixes :...:...:...:...:... Add Drivers [Checked] ------------------------------------------------------------------- 2020/07/08 Actuall : 45.38% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_M_1 : 00:00:00 schedule /asset.progress :... Rigging ---- /chr/Civilian_M_2 : 19:06:41 history [Checklist] /asset.progress :... Rigging :...:... Body Rig [Checked] 19:06:42 history [Checklist] /asset.progress :... Rigging :...:... Body Rig [Un-Checked] 19:06:44 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Checked] 19:06:44 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Un-Checked] 19:13:49 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Checked] 19:13:50 history [Checklist] /asset.progress :... Rigging :...:... Ready to make AST [Un-Checked] ---- /veh/Civilian_Motocycle : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Materials 00:00:00 schedule /asset.progress :... Character 00:02:44 history [Openned] /Civilian_Motocycle.blend 00:34:07 history [Checklist] /asset.progress :... Modeling :...:... Wheels [Checked] 00:34:11 history [Checklist] /asset.progress :... Materials :...:... Wheels [Checked] 01:11:16 history [Checklist] /asset.progress :... Modeling :...:... Body [Checked] 01:11:16 history [Checklist] /asset.progress :... Modeling :...:... Parts [Checked] 01:11:20 history [Checklist] /asset.progress :... Character :...:... Pose [Checked] 01:11:22 history [Checklist] /asset.progress :... Materials :...:... Main Shape [Checked] 01:11:22 history [Checklist] /asset.progress :... Materials :...:... Parts [Checked] 01:36:30 history [Checklist] /asset.progress :... Character :...:... Helmet [Checked] 01:36:31 history [Checklist] /asset.progress :... Character :...:... Animate [Checked] 01:44:47 history [Checklist] /asset.progress :... Character :...:... Variate [Checked] 01:44:53 history [Updated] /autolink.data ---- scenes : ---- /Scene_1q3vy0agf2dp : 01:45:53 history [Openned] /04/03.blend ---- /Scene_2a5jfq6126fe : 01:45:03 history [Openned] /1/thisisthetest.blend 01:45:18 history [Linked] /1/thisisthetest.blend 01:45:19 history [Openned] /1/thisisthetest.blend 05:00:17 history [Added] /2/Bigshot.blend 05:00:19 history [Openned] /2/Bigshot.blend ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... Fixes :...:...:...:...:... Add Drivers 00:02:17 history [Edited] pln/main.bos 01:27:10 history [Edited] pln/main.bos 02:12:25 history [Edited] pln/main.bos 05:36:50 history [Edited] pln/main.bos 18:39:36 history [Checklist] project.progress :... Modeling :...:... Vehicles :...:...:... Backgroundcars :...:...:...:... C_Motocycle [Checked] 18:40:05 history [Checklist] project.progress :... Modeling :...:... Locations [Checked] 18:52:05 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m_2 [Checked] 18:52:05 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m_2 [Un-Checked] 19:22:01 history [Checklist] project.progress :... Organizer :...:... Checklist :...:...:... Move to end [Checked] 19:22:02 history [Checklist] project.progress :... Organizer :...:... Checklist :...:...:... Move to end [Un-Checked] 19:22:10 history [Checklist] project.progress :... Organizer :...:... Checklist :...:...:... Move to end [Checked] 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and Drop 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days ------------------------------------------------------------------- 2020/07/09 Actuall : 45.54% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr : 06:15:13 history [Added Asset] /test ---- /chr/Civilian_Child : 07:33:14 history [Openned] /Civilian_Child.blend ---- /chr/Civilian_M_2 : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 07:25:24 history [Openned] /Civilian_M_2.blend 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 00:00:00 schedule /asset.progress :... Rigging 08:21:28 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Research [Checked] 08:21:28 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Sculpting [Checked] ---- /chr/test : 06:15:14 history [Added] /test.blend ---- /obj/light_stand : 05:29:52 history [Openned] /light_stand.blend ---- /obj/test : 05:21:39 history [Added] /01.blend 05:21:44 history [Added] /02.blend 05:21:49 history [Added] /03.blend 05:21:55 history [Added] /04.blend 05:22:00 history [Added] /05.blend 05:22:12 history [Added] /06.blend 05:22:20 history [Added] /07.blend 05:22:24 history [Added] /08.blend 05:22:31 history [Added] /09.blend ---- /veh : 02:18:01 history [Added Asset] /simple 06:24:53 history [Added Asset] /Fuck ---- /veh/Fuck : 06:24:54 history [Added] /Fuck.blend ---- /veh/simple : 02:30:53 history [Added] /simple.blend ---- scenes : ---- /Scene_qmfhbx4grbth : 00:02:26 history [Added] /01/Wallpaper2.blend 00:02:38 history [Added] /01/Bigshot.blend ---- files : ---- : 00:02:47 history [Edited] pln/main.bos 07:06:12 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/10 Actuall : 50.019999999999996% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 02:27:20 history [Openned] /Civilian_Child.blend 02:50:01 history [Openned] [asset_blend] 02:52:18 history [Added] /LowRes.blend 02:52:21 history [Openned] /LowRes.blend 09:08:11 history [Openned] [asset_blend] 09:19:37 history [Openned] /LowRes.blend 09:44:08 history [Openned] [asset_blend] 09:53:21 history [Updated] /autolink.data 09:54:27 history [Openned] [asset_blend] 09:54:33 history [Updated] /autolink.data 09:55:24 history [Openned] [asset_blend] 10:06:08 history [Openned] [asset_blend] 10:07:57 history [Openned] [asset_blend] 10:10:34 history [Openned] [asset_blend] ---- /chr/Civilian_Child_2 : 10:17:36 history [Added] /HairLowres.blend 10:17:38 history [Openned] [asset_blend] 10:17:50 history [Openned] /HairLowres.blend 10:24:25 history [Openned] [asset_blend] 10:27:30 history [Openned] /HairLowres.blend 10:48:03 history [Openned] [asset_blend] 11:30:17 history [Updated] /autolink.data ---- /chr/Civilian_M_1 : 11:35:42 history [Openned] [asset_blend] 11:39:20 history [Updated] /autolink.data 11:56:54 history [Openned] [asset_blend] ---- /chr/Civilian_M_2 : 00:00:00 schedule /asset.progress :... Rigging 01:29:45 history [Openned] /Civilian_M_2.blend 00:00:00 schedule /asset.progress :... Texture 00:00:00 schedule /asset.progress :... Modeling 09:06:58 history [Openned] /Civilian_M_2.blend 11:43:45 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo [Checked] 11:44:02 history [Openned] /Civilian_M_2.blend 12:01:51 history [Checklist] /asset.progress :... Modeling :...:... Hair [Checked] 12:01:52 history [Checklist] /asset.progress :... Modeling :...:... Body [Checked] 12:01:56 history [Checklist] /asset.progress :... Texture :...:... Face [Checked] 12:01:57 history [Checklist] /asset.progress :... Texture :...:... Cloths [Checked] 12:02:00 history [Checklist] /asset.progress :... Rigging :...:... Body Rig [Checked] 00:00:00 schedule /asset.progress :... Rigging :...:... Face Rig 12:05:23 history [Openned] /Civilian_M_2.blend ---- /loc/House : 01:49:07 history [Openned] [asset_blend] ---- /veh/Civilian_Hatchback_1 : 01:52:23 history [Openned] [asset_blend] 11:38:19 history [Openned] [asset_blend] ---- /veh/Civilian_Motocycle : 10:15:05 history [Openned] [asset_blend] 11:38:44 history [Openned] [asset_blend] ---- /veh/Civilian_SUV : 10:14:13 history [Openned] [asset_blend] ---- /veh/Neonspeedster : 01:50:52 history [Openned] /d2_RIGGING.blend ---- /veh/RedKiss : 01:51:38 history [Openned] /RedKiss.blend ---- scenes : ---- /Scene_2a5jfq6126fe : 09:53:39 history [Openned] /1/Cc1_IK_Test.blend 09:53:53 history [Linked] /1/Cc1_IK_Test.blend 09:53:55 history [Openned] /1/Cc1_IK_Test.blend 09:55:02 history [Linked] /1/Cc1_IK_Test.blend 09:55:03 history [Openned] /1/Cc1_IK_Test.blend 09:56:00 history [Openned] /1/Cc1_IK_Test.blend 10:07:07 history [Openned] /1/Cc1_IK_Test.blend 10:10:12 history [Openned] /1/Cc1_IK_Test.blend 10:10:45 history [Openned] /1/Cc1_IK_Test.blend 11:30:40 history [Openned] /1/Cc1_IK_Test.blend 11:30:55 history [Linked] /1/Cc1_IK_Test.blend 11:30:56 history [Openned] /1/Cc1_IK_Test.blend 11:39:33 history [Openned] /1/Cc1_IK_Test.blend 11:39:44 history [Linked] /1/Cc1_IK_Test.blend 11:39:45 history [Openned] /1/Cc1_IK_Test.blend ---- files : ---- : 00:24:09 history [Edited] pln/main.bos 09:03:22 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid1 :...:...:...:...:... Make [Checked] 09:03:23 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid2 :...:...:...:...:... Make [Checked] 09:03:42 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m :...:...:...:...:... Make [Checked] 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid1 :...:...:...:...:... Lowres 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid2 :...:...:...:...:... Lowres 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m :...:...:...:...:... Lowres 10:07:51 history [Edited] pln/main.bos 10:12:52 history [Edited] pln/main.bos 10:13:15 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid1 :...:...:...:...:... Lowres [Checked] 11:35:32 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_kid2 :...:...:...:...:... Lowres [Checked] 11:39:30 history [Edited] pln/main.bos 11:42:47 history [Edited] pln/main.bos 11:43:17 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m :...:...:...:...:... Lowres [Checked] ------------------------------------------------------------------- 2020/07/11 Actuall : 47.84% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 01:51:35 history [Updated] /autolink.data 01:54:13 history [Updated] /autolink.data 01:55:15 history [Openned] [asset_blend] 01:55:29 history [Updated] /autolink.data 01:56:38 history [Openned] [asset_blend] 02:05:45 history [Updated] /autolink.data 02:14:31 history [Openned] [asset_blend] 02:15:13 history [Updated] /autolink.data 02:34:06 history [Openned] [asset_blend] ---- /chr/Civilian_Child_2 : 01:51:21 history [Updated] /autolink.data 03:31:47 history [Openned] [asset_blend] ---- /chr/Civilian_M_1 : 01:51:10 history [Updated] /autolink.data ---- /chr/Civilian_M_2 : 00:00:00 schedule /asset.progress :... Rigging 00:00:00 schedule /asset.progress :... Rigging :...:... Face Rig 01:40:52 history [Openned] /Civilian_M_2.blend 03:24:51 history [Openned] /Civilian_M_2.blend 03:37:12 history [Checklist] /asset.progress :... Rigging :...:... Eyes Texture [Checked] 03:40:07 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyes :...:...:...:... Eyeballs [Checked] 03:47:11 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyes :...:...:...:... EyeOpenning [Checked] 03:59:47 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyebrows [Checked] 04:00:26 history [Openned] /Civilian_M_2.blend 04:05:34 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Jaw [Checked] 04:09:36 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Cheeks [Checked] 04:16:56 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Mouther [Checked] 04:25:46 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Sidethings [Checked] 04:31:13 history [Checklist] /asset.progress :... Rigging :...:... Lowres [Checked] 04:31:22 history [Updated] /autolink.data ---- /chr/Civilian_W_1 : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture ---- /loc/City : 02:40:42 history [Openned] [asset_blend] 03:01:22 history [Updated] /autolink.data ---- /obj : 10:01:12 history [Added Asset] /AnamorphicCameraRig ---- /obj/AnamorphicCameraRig : 10:01:13 history [Added] /AnamorphicCameraRig.blend 10:01:20 history [Openned] /AnamorphicCameraRig.blend ---- scenes : ---- /Scene_1q3vy0agf2dp : 11:48:41 history [Openned] /04/03.blend 13:23:44 history [Openned] /04/03.blend ---- /Scene_2a5jfq6126fe : 01:52:06 history [Added] /1/Tryinghires.blend 01:52:08 history [Openned] /1/Tryinghires.blend 01:52:19 history [Linked] /1/Tryinghires.blend 01:52:23 history [Openned] /1/Tryinghires.blend 01:52:29 history [Linked] /1/Tryinghires.blend 01:52:30 history [Openned] /1/Tryinghires.blend 01:53:26 history [Linked] /1/Tryinghires.blend 01:53:27 history [Openned] /1/Tryinghires.blend 01:53:53 history [Linked] /1/Tryinghires.blend 01:53:54 history [Openned] /1/Tryinghires.blend 01:54:29 history [Openned] /1/Tryinghires.blend 01:54:43 history [Linked] /1/Tryinghires.blend 01:54:44 history [Openned] /1/Tryinghires.blend 01:55:40 history [Linked] /1/Tryinghires.blend 01:55:41 history [Openned] /1/Tryinghires.blend 01:57:41 history [Openned] /1/Tryinghires.blend 01:57:50 history [Linked] /1/Tryinghires.blend 01:57:51 history [Openned] /1/Tryinghires.blend 02:07:11 history [Openned] /1/Tryinghires.blend 02:07:20 history [Linked] /1/Tryinghires.blend 02:07:21 history [Openned] /1/Tryinghires.blend 02:08:55 history [Linked] /1/Tryinghires.blend 02:11:13 history [Openned] /1/Tryinghires.blend 02:11:18 history [Linked] /1/Tryinghires.blend 02:11:19 history [Openned] /1/Tryinghires.blend 02:13:53 history [Linked] /1/Tryinghires.blend 02:13:56 history [Openned] /1/Tryinghires.blend 02:16:35 history [Openned] /1/Tryinghires.blend 02:16:43 history [Linked] /1/Tryinghires.blend 02:16:44 history [Openned] /1/Tryinghires.blend 02:20:41 history [Linked] /1/Tryinghires.blend 02:20:44 history [Openned] /1/Tryinghires.blend 02:25:37 history [Linked] /1/Tryinghires.blend 02:25:42 history [Openned] /1/Tryinghires.blend 02:29:09 history [Linked] /1/Tryinghires.blend 02:31:27 history [Openned] /1/Tryinghires.blend 02:31:37 history [Linked] /1/Tryinghires.blend 02:31:38 history [Openned] /1/Tryinghires.blend 02:33:37 history [Linked] /1/Tryinghires.blend 02:33:40 history [Openned] /1/Tryinghires.blend 02:34:21 history [Openned] /1/Tryinghires.blend 02:34:34 history [Linked] /1/Tryinghires.blend 02:34:34 history [Openned] /1/Tryinghires.blend 02:36:41 history [Linked] /1/Tryinghires.blend 02:36:43 history [Openned] /1/Tryinghires.blend 02:37:31 history [Linked] /1/Tryinghires.blend 02:37:32 history [Openned] /1/Tryinghires.blend 02:38:23 history [Linked] /1/Tryinghires.blend 02:38:25 history [Openned] /1/Tryinghires.blend 03:02:48 history [Openned] /1/Tryinghires.blend 03:04:09 history [Linked] /1/Tryinghires.blend 03:04:11 history [Openned] /1/Tryinghires.blend 03:22:35 history [Linked] /1/Tryinghires.blend 03:22:37 history [Openned] /1/Tryinghires.blend 04:31:44 history [Openned] /1/Tryinghires.blend 04:32:23 history [Linked] /1/Tryinghires.blend 04:32:25 history [Openned] /1/Tryinghires.blend ---- files : ---- : 01:40:17 history [Edited] pln/main.bos 01:58:12 history [Edited] pln/main.bos 03:23:23 history [Checklist] project.progress :... Organizer :...:... Linking :...:...:... Fix shit [Checked] 03:36:42 history [Edited] pln/main.bos 04:35:46 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_m_2 [Checked] 05:20:12 history [Edited] pln/main.bos 12:05:05 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/12 Actuall : 53.06999999999999% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 08:42:44 history [Openned] [asset_blend] 10:37:17 history [Openned] /LowRes.blend 10:37:28 history [Openned] /Civilian_Child.blend 11:19:28 history [Openned] /Civilian_Child.blend ---- /chr/Civilian_Child_2 : 12:57:07 history [Openned] /Civilian_Child_2.blend 15:24:53 history [Openned] /HairLowres.blend ---- /chr/Civilian_M_1 : 11:01:45 history [Openned] /Civilian_M_1.blend ---- /chr/Civilian_W_1 : 00:00:00 schedule /asset.progress :... Rigging 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 00:00:00 schedule /asset.progress :... Rigging 10:35:22 history [Openned] /Civilian_W_1.blend 10:38:41 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Research [Checked] 11:00:17 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Sculpting [Checked] 11:28:55 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo [Checked] 00:00:00 schedule /asset.progress :... Lowres 12:56:25 history [Checklist] /asset.progress :... Modeling :...:... Hair [Checked] 13:06:53 history [Checklist] /asset.progress :... Modeling :...:... Body [Checked] 13:07:00 history [Checklist] /asset.progress :... Texture :...:... Cloths [Checked] 13:28:33 history [Checklist] /asset.progress :... Texture :...:... Face [Checked] 13:34:13 history [Checklist] /asset.progress :... Texture :...:... Eyes Texture [Checked] 13:34:20 history [Checklist] /asset.progress :... Rigging :...:... Body Rig [Checked] 13:44:37 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyes :...:...:...:... Eyeballs :...:...:...:...:... EyeRotation [Checked] 13:48:12 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyes :...:...:...:... Eyeballs :...:...:...:...:... EyeZoom [Checked] 14:11:30 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyes :...:...:...:... EyeOpenning [Checked] 14:26:17 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Eyes :...:...:...:... Eyebrows [Checked] 14:30:33 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Jaw [Checked] 14:35:03 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Cheeks [Checked] 15:05:02 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Mouther [Checked] 15:19:55 history [Checklist] /asset.progress :... Rigging :...:... Face Rig :...:...:... Mouth :...:...:...:... Sidethings [Checked] 15:20:49 history [Added] /HariLowres.blend 15:24:43 history [Openned] /HariLowres.blend 15:25:14 history [Openned] /HariLowres.blend 15:40:40 history [Checklist] /asset.progress :... Lowres :...:... LowresHair :...:...:... Alpha [Checked] 15:40:41 history [Checklist] /asset.progress :... Lowres :...:... LowresHair :...:...:... Bump [Checked] 15:43:52 history [Checklist] /asset.progress :... Lowres :...:... Lowres Collection [Checked] 15:44:01 history [Updated] /autolink.data 15:46:17 history [Openned] [asset_blend] ---- /obj/AnamorphicCameraRig : 10:14:47 history [Checklist] /asset.progress :... SetupCamera [Checked] 10:14:58 history [Checklist] /asset.progress :... SetupNodegroup [Checked] 10:15:00 history [Openned] /AnamorphicCameraRig.blend 10:15:18 history [Updated] /autolink.data 10:16:49 history [Openned] /AnamorphicCameraRig.blend ---- scenes : ---- /Patreon_Banners : 08:40:30 history [Added] /01/ShotFile.blend 08:40:31 history [Openned] /01/ShotFile.blend 08:43:52 history [Openned] /01/ShotFile.blend 09:48:39 history [Openned] /01/ShotFile.blend ---- /Scene_2a5jfq6126fe : 08:38:56 history [Openned] /1/Cc1_IK_Test.blend 15:44:35 history [Openned] /1/Cc1_IK_Test.blend 15:44:50 history [Openned] /1/thisisthetest.blend 15:45:16 history [Linked] /1/thisisthetest.blend 15:45:18 history [Openned] /1/thisisthetest.blend 15:46:49 history [Openned] /1/thisisthetest.blend 15:47:36 history [Checklist] /1/shot.progress :... Test Background Cars :...:... SUV [Checked] 15:47:39 history [Checklist] /1/shot.progress :... Test Background Cars :...:... All [Checked] ---- /Scene_j7m1g1955j1r : 12:54:01 history [Openned] /SHOT/shot1.blend ---- files : ---- : 08:43:47 history [Edited] pln/main.bos 09:40:09 history [Edited] pln/main.bos 10:22:02 history [Edited] pln/main.bos 12:56:21 history [Edited] pln/main.bos 13:54:16 history [Edited] pln/main.bos 15:44:31 history [Edited] pln/main.bos 15:47:21 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/13 Actuall : 49.71% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_M_2 : 13:37:38 history [Openned] [asset_blend] ---- /chr/Civilian_W_1 : 13:19:23 history [Openned] [asset_blend] 13:36:35 history [Openned] /Civilian_W_1.blend 13:41:52 history [Openned] [asset_blend] ---- /chr/Civilian_W_2 : 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 00:00:00 schedule /asset.progress :... Rigging 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Texture 00:00:00 schedule /asset.progress :... Rigging 00:00:00 schedule /asset.progress :... Lowres 00:00:00 schedule /asset.progress :... Texture 13:07:25 history [Openned] /Civilian_W_2.blend 13:19:43 history [Openned] /Civilian_W_2.blend 13:36:49 history [Openned] /Civilian_W_2.blend 13:55:42 history [Checklist] /asset.progress :... Modeling [Checked] 13:55:43 history [Checklist] /asset.progress :... Texture [Checked] 13:55:43 history [Checklist] /asset.progress :... Rigging [Checked] 13:55:44 history [Checklist] /asset.progress :... Lowres [Checked] 13:55:57 history [Updated] /autolink.data 13:56:07 history [Openned] [asset_blend] 13:56:35 history [Updated] /autolink.data 13:57:58 history [Openned] [asset_blend] ---- scenes : ---- /Patreon_Banners : 08:56:10 history [Openned] /01/ShotFile.blend ---- /Scene_2a5jfq6126fe : 13:56:50 history [Openned] /1/thisisthetest.blend 13:57:04 history [Linked] /1/thisisthetest.blend 13:57:05 history [Openned] /1/thisisthetest.blend 13:58:24 history [Openned] /1/thisisthetest.blend ---- files : ---- : 06:51:58 history [Edited] pln/main.bos 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling 00:00:00 schedule project.progress :... Organizer :...:... Story :...:...:... Autosave 00:00:00 schedule project.progress :... Organizer :...:... Story :...:...:... Undo 00:00:00 schedule project.progress :... Organizer :...:... Checklist :...:...:... Optize it somehow 00:00:00 schedule project.progress :... Organizer :...:... Troubleshooter :...:...:... Design 08:35:41 history [Checklist] project.progress :... Organizer :...:... Troubleshooter :...:...:... Design [Checked] 08:48:22 history [Checklist] project.progress :... Organizer :...:... Checklist :...:...:... Optize it somehow [Checked] 09:00:02 history [Edited] pln/main.bos 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and Drop 00:00:00 schedule project.progress :... Animating 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and Drop 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and Drop 00:00:00 schedule project.progress :... Organizer :...:... Analytics :...:...:... Scheduling 11:06:30 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Checked] 11:06:35 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Un-Checked] 11:06:36 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Checked] 11:06:38 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Un-Checked] 11:06:39 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Checked] 11:06:41 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Un-Checked] 11:06:43 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Checked] 11:07:24 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Un-Checked] 11:07:26 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Checked] 11:07:27 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Un-Checked] 11:07:29 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Checked] 11:07:29 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Un-Checked] 11:07:30 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and drop into days [Checked] 12:08:23 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Scheduling :...:...:...:... Drag and Drop [Checked] 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Dani 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Moria 00:00:00 schedule project.progress :... Animating :...:... Opening Scene 00:00:00 schedule project.progress :... Release 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Dani 19:10:25 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/14 Actuall : 50.17% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_W_1 : 00:00:00 schedule /asset.progress :... Fixes :...:... Hand clip through the shirt ---- /chr/Civilian_W_2 : 00:00:00 schedule /asset.progress :... Rigging ---- /chr/Tali : 19:26:20 history [Checklist] /asset.progress :... Research :...:... Study Race Suits [Checked] 00:00:00 schedule /asset.progress :... Research 00:00:00 schedule /asset.progress :... Modeling :...:... Suit :...:...:... Link C-M-1 00:00:00 schedule /asset.progress :... Modeling :...:... Suit :...:...:... Model Suit Arround C-M-1 :...:...:...:... Model Rough Suit 19:46:18 history [Openned] /Tali.blend 19:46:45 history [Added] /Tali.blend 19:46:47 history [Openned] /Tali.blend 20:41:08 history [Checklist] /asset.progress :... Modeling :...:... Suit :...:...:... Model Suit Arround C-M-1 :...:...:...:... Model Rough Suit [Checked] 20:41:27 history [Checklist] /asset.progress :... Modeling :...:... Suit :...:...:... Model Suit Arround C-M-1 :...:...:...:... Detail :...:...:...:...:... Suit Opening Cutouts [Checked] ---- /loc/House : 21:23:09 history [Openned] /Huge_legos.blend ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Tali 00:00:00 schedule project.progress :... Marketing :...:... Payed :...:...:... Kids Money 11:44:46 history [Edited] pln/main.bos 18:28:16 history [Checklist] project.progress :... Organizer :...:... Story :...:...:... Autosave [Checked] 18:59:10 history [Edited] pln/main.bos 19:36:37 history [Edited] pln/main.bos 20:53:42 history [Edited] pln/main.bos 21:23:13 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/15 Actuall : 50.17% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 14:25:11 history [Openned] /Civilian_Child.blend ---- /chr/Civilian_W_1 : 20:24:46 history [Openned] [asset_blend] 20:26:15 history [Checklist] /asset.progress :... Fixes :...:... Hand clip through the shirt [Checked] ---- /chr/Civilian_W_2 : 20:25:38 history [Openned] [asset_blend] ---- /chr/Jack : 00:00:00 schedule /asset.progress :... Concept Art ---- /chr/Tali : 12:38:10 history [Openned] /Tali.blend 14:04:03 history [Checklist] /asset.progress :... Modeling :...:... Suit :...:...:... Model Suit Arround C-M-1 :...:...:...:... Detail :...:...:...:...:... Textile Deformations [Checked] 14:04:14 history [Checklist] /asset.progress :... Modeling :...:... Suit :...:...:... Texture :...:...:...:... Seewing [Checked] 14:17:18 history [Checklist] /asset.progress :... Modeling :...:... Suit :...:...:... Texture :...:...:...:... Team colors [Checked] 14:17:22 history [Checklist] /asset.progress :... Modeling :...:... Suit :...:...:... Link C-M-1 [Checked] ---- files : ---- : 20:26:21 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/16 Actuall : 50.519999999999996% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_W_1 : 15:01:16 history [Openned] [asset_blend] ---- /chr/Tali : 09:25:03 history [Openned] /Tali.blend 09:47:41 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Sculting [Checked] 09:47:41 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo [Checked] 09:48:08 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... EyeModel [Checked] 10:26:48 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Hair [Checked] 10:26:49 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Face texture [Checked] 11:07:47 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Eyes [Checked] 11:08:00 history [Checklist] /asset.progress :... Modeling [Checked] :...:... Helmet :...:...:... Modeling [Checked] 11:28:27 history [Checklist] /asset.progress :... Modeling :...:... Helmet :...:...:... Textures :...:...:...:... MainShape [Checked] 11:28:28 history [Checklist] /asset.progress :... Modeling :...:... Helmet :...:...:... Textures :...:...:...:... Cushions [Checked] 11:28:28 history [Checklist] /asset.progress :... Modeling :...:... Helmet :...:...:... Textures :...:...:...:... Grills [Checked] 11:29:32 history [Checklist] /asset.progress :... Modeling :...:... Helmet :...:...:... FaceShield [Checked] 11:29:32 history [Checklist] /asset.progress :... Modeling :...:... Helmet :...:...:... Breathing cutouts [Checked] 11:29:34 history [Checklist] /asset.progress :... Research :...:... Study Helmets [Checked] 11:36:46 history [Checklist] /asset.progress :... Modeling :...:... Helmet :...:...:... Hinge [Checked] 00:00:00 schedule /asset.progress :... Modeling :...:... Gloves 00:00:00 schedule /asset.progress :... Modeling :...:... Boots 00:00:00 schedule /asset.progress :... Rigging 00:00:00 schedule /asset.progress :... Truck 14:41:59 history [Openned] /Tali.blend 14:59:38 history [Checklist] /asset.progress :... Research [Checked] 15:46:48 history [Checklist] /asset.progress :... Modeling :...:... Gloves [Checked] 17:21:39 history [Checklist] /asset.progress :... Modeling :...:... Boots [Checked] 18:53:57 history [Checklist] /asset.progress :... Rigging :...:... Copy Rig [Checked] 18:53:57 history [Checklist] /asset.progress :... Rigging :...:... AssignBody [Checked] 19:44:57 history [Openned] /Tali.blend ---- /loc/Racetrack : 15:48:17 history [Openned] [asset_blend] ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Fredy 10:33:31 history [Edited] pln/main.bos 11:09:19 history [Edited] pln/main.bos 19:44:41 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/17 Actuall : 50.519999999999996% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Tali : 16:10:09 history [Openned] /Tali.blend ---- /loc/Racetrack : 16:20:47 history [Openned] [asset_blend] ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Fredy 00:00:00 schedule project.progress :... Marketing :...:... Payed :...:...:... Figuring out Bituah Stuff 13:48:42 history [Edited] pln/main.bos 16:20:41 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/18 Actuall : 50.519999999999996% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Micheal ------------------------------------------------------------------- 2020/07/19 Actuall : 50.519999999999996% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /loc/Racetrack : 17:01:34 history [Openned] /palms.blend ---- /veh/Civilian_Motocycle : 17:01:08 history [Openned] /Civilian_Motocycle.blend ---- files : ---- : 14:17:34 history [Edited] pln/main.bos 17:53:07 history [Edited] pln/main.bos 22:56:17 history [Checklist] /py_data/new_file/asset.progress :... Concept [Checked] 22:56:18 history [Checklist] /py_data/new_file/asset.progress :... Concept [Un-Checked] 22:56:19 history [Checklist] /py_data/new_file/asset.progress :... Modeling [Checked] 22:56:19 history [Checklist] /py_data/new_file/asset.progress :... Modeling [Un-Checked] 22:57:06 history [Checklist] /py_data/new_file/asset.progress :... Concept [Checked] 22:57:07 history [Checklist] /py_data/new_file/asset.progress :... Concept [Un-Checked] 23:07:18 history [Edited] pln/main.bos 23:07:53 history [Checklist] /py_data/new_file/asset.progress :... Modeling [Checked] 23:07:53 history [Checklist] /py_data/new_file/asset.progress :... Modeling [Un-Checked] 23:07:54 history [Checklist] /py_data/new_file/asset.progress :... Modeling [Checked] 23:07:54 history [Checklist] /py_data/new_file/asset.progress :... Modeling [Un-Checked] 00:00:00 schedule /py_data/new_file/asset.progress :... Modeling ------------------------------------------------------------------- 2020/07/20 Actuall : 50.73% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Tali : 20:23:32 history [Openned] /Tali.blend 21:04:29 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Checked] 21:04:30 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Helmet Rig [Checked] 21:04:35 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... EyeRotator [Checked] 21:04:35 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Checked] 21:04:37 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Un-Checked] 21:17:11 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Checked] 00:00:00 schedule /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes 00:00:00 schedule /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth 22:12:07 history [Openned] /Tali.blend 22:28:43 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Brows [Checked] 22:29:05 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Checked] 22:29:05 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Un-Checked] 22:29:06 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Checked] 22:29:06 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Un-Checked] 22:32:39 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Checked] 22:32:40 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 22:32:43 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Un-Checked] 22:32:44 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 22:32:44 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Un-Checked] 22:32:45 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 22:32:45 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Un-Checked] 22:32:46 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 22:32:48 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:36:27 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Checked] 22:36:28 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Un-Checked] 22:36:29 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:36:30 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Un-Checked] 22:36:31 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Un-Checked] 22:57:14 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Checked] 22:57:16 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 22:57:17 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:19 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:19 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Un-Checked] 22:57:20 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 22:57:21 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:23 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:23 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:25 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:25 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:27 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:27 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:33 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:34 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:35 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:35 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:36 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:36 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:39 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:40 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:44 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:57:51 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 22:57:58 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 22:58:10 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Un-Checked] 23:03:28 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 23:15:53 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 23:16:17 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Checked] 23:16:17 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Un-Checked] 23:16:18 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Checked] 23:16:18 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Un-Checked] 23:48:58 history [Openned] /Tali.blend ---- /veh/RedKiss_Team_Truck : 00:00:00 schedule /asset.progress :... Render Driver and Car 00:00:00 schedule /asset.progress :... Put it as a texture 00:00:00 schedule /asset.progress :... Theme everything else ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Sharon 15:50:36 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/21 Actuall : 51.72% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Mike : 00:00:00 schedule /asset.progress :... Modeling ---- /chr/Tali : 00:09:39 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Checked] 00:09:53 history [Updated] /autolink.data 00:16:51 history [Openned] [asset_blend] 00:24:17 history [Openned] [asset_blend] ---- /veh/RedKiss_Team_Truck : 00:44:55 history [Openned] /RedKiss_Team_Truck.blend 01:02:32 history [Checklist] /asset.progress :... Render Driver and Car [Checked] 01:02:33 history [Checklist] /asset.progress :... Put it as a texture [Checked] 01:02:33 history [Checklist] /asset.progress :... Theme everything else [Checked] 01:05:40 history [Openned] [asset_blend] 01:06:02 history [Updated] /autolink.data 01:12:56 history [Openned] [asset_blend] ---- /veh/Truck : 00:44:20 history [Openned] [asset_blend] ---- scenes : ---- /Scene_qmfhbx4grbth : 01:08:47 history [Added] /03/Scene.blend 01:09:07 history [Linked] /03/Scene.blend 01:09:09 history [Openned] /03/Scene.blend 01:13:16 history [Openned] /03/Scene.blend ---- /Yeah_What_Ever : 00:15:40 history [Added] /REDKISS/Redkisstrucktexture.blend 00:16:04 history [Linked] /REDKISS/Redkisstrucktexture.blend 00:16:05 history [Openned] /REDKISS/Redkisstrucktexture.blend 00:17:00 history [Openned] /REDKISS/Redkisstrucktexture.blend 00:25:21 history [Openned] /REDKISS/Redkisstrucktexture.blend 00:25:28 history [Openned] /REDKISS/Redkisstrucktexture.blend ---- files : ---- : 00:10:36 history [Edited] pln/main.bos 00:15:41 history [Edited] pln/main.bos 00:16:05 history [Edited] pln/main.bos 00:16:06 history [Edited] pln/main.bos 00:16:58 history [Edited] pln/main.bos 00:17:00 history [Edited] pln/main.bos 00:25:18 history [Edited] pln/main.bos 00:25:21 history [Edited] pln/main.bos 00:25:28 history [Edited] pln/main.bos 01:02:01 history [Edited] pln/main.bos 01:02:39 history [Edited] pln/main.bos 01:06:07 history [Edited] pln/main.bos 01:08:48 history [Edited] pln/main.bos 01:09:08 history [Edited] pln/main.bos 01:09:09 history [Edited] pln/main.bos 01:13:13 history [Edited] pln/main.bos 01:13:17 history [Edited] pln/main.bos 03:17:14 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Tali [Checked] 03:17:19 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_w1 [Checked] 03:17:19 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... Background Characters :...:...:...:... C_w2 [Checked] 20:14:15 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/22 Actuall : 51.86999999999999% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Mike : 02:25:44 history [Openned] /Mike.blend 02:29:50 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig [Checked] 02:43:22 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Resize To Manly [Checked] 02:43:23 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textures [Checked] 02:43:23 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textures [Un-Checked] 03:08:56 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textures :...:...:...:... Helmet [Checked] 03:08:56 history [Checklist] /asset.progress :... Modeling :...:... Body [Checked] :...:...:... Textures :...:...:...:... Body [Checked] 03:09:00 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textures :...:...:...:... Feet [Checked] 03:13:58 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textures :...:...:...:... Hands [Checked] ---- /chr/Tali : 02:28:19 history [Openned] /Tali.blend 02:28:34 history [Openned] [asset_blend] ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Fredy 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack 02:43:47 history [Edited] pln/main.bos 10:06:48 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/23 Actuall : 53.959999999999994% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- files : ---- : 00:02:27 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike [Checked] 00:02:28 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike [Un-Checked] 00:28:54 history [Checklist] project.progress :... Story :...:... Fixes [Checked] ------------------------------------------------------------------- 2020/07/24 Actuall : 54.04% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 19:27:46 history [Openned] /Civilian_Child.blend 19:54:57 history [Openned] /Civilian_Child.blend ---- /chr/Mike : 19:25:36 history [Openned] /Mike.blend 19:41:04 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... EyeModel [Checked] 19:41:04 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Sculting [Checked] 19:53:05 history [Checklist] /asset.progress :... Modeling :...:... Face [Checked] :...:...:... Retopo :...:...:...:... Face [Checked] 19:59:45 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Ear Copy [Checked] 20:04:38 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Back of the head [Checked] 20:04:39 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Neck [Checked] 20:07:29 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Eyes / Mouth Close [Checked] 20:09:51 history [Openned] /Mike.blend 20:58:00 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Hair [Checked] 21:12:29 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Face texture [Checked] 21:23:10 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Eyes [Checked] 21:23:31 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Checked] 21:23:32 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Un-Checked] 21:23:33 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Checked] 21:23:33 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Un-Checked] 21:23:34 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Checked] 21:23:34 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Un-Checked] 21:23:35 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Checked] 21:23:36 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Un-Checked] 21:23:56 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Helmet Rig [Checked] 21:38:12 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Checked] 21:42:49 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... EyeRotator [Checked] 21:49:39 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eyes Zoom [Checked] 21:58:41 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Checked] 22:19:24 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Brows [Checked] 23:07:29 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Checked] 23:12:25 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 23:19:06 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 23:34:39 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Checked] 23:35:25 history [Openned] [asset_blend] 23:35:37 history [Updated] /autolink.data 23:36:53 history [Openned] [asset_blend] ---- /veh/DarkShadow_Team_Truck : 23:58:55 history [Openned] /DarkShadow_Team_Truck.blend 23:59:43 history [Checklist] /asset.progress :... Render Driver and Car [Checked] 23:59:44 history [Checklist] /asset.progress :... Put it as a texture [Checked] 23:59:44 history [Checklist] /asset.progress :... Theme everything else [Checked] ---- /veh/RedKiss_Team_Truck : 23:55:47 history [Openned] /RedKiss_Team_Truck.blend ---- scenes : ---- /Scene_2a5jfq6126fe : 23:36:06 history [Openned] /3/Save_As_Test.blend 23:36:25 history [Linked] /3/Save_As_Test.blend 23:36:26 history [Openned] /3/Save_As_Test.blend 23:37:28 history [Openned] /3/Save_As_Test.blend ---- /Yeah_What_Ever : 23:40:09 history [Added] /shot_Name/Texture.blend 23:40:11 history [Openned] /shot_Name/Texture.blend 23:40:20 history [Linked] /shot_Name/Texture.blend 23:40:21 history [Openned] /shot_Name/Texture.blend ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack 19:25:28 history [Edited] pln/main.bos 19:27:20 history [Edited] pln/main.bos 21:21:31 history [Edited] pln/main.bos 23:35:44 history [Edited] pln/main.bos 23:36:06 history [Edited] pln/main.bos 23:36:26 history [Edited] pln/main.bos 23:36:27 history [Edited] pln/main.bos 23:37:20 history [Edited] pln/main.bos 23:37:29 history [Edited] pln/main.bos 23:40:10 history [Edited] pln/main.bos 23:40:12 history [Edited] pln/main.bos 23:40:21 history [Edited] pln/main.bos 23:40:22 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/25 Actuall : 55.13% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Michael : 10:19:43 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:20:31 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:20:31 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:20:32 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:20:33 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:20:33 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:23:07 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:24:18 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther :...:...:...:...:...:... #INFO [Un-Checked] 10:24:19 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther :...:...:...:...:...:... #INFO [Checked] 10:24:19 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther :...:...:...:...:...:... #INFO [Un-Checked] 10:24:20 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther :...:...:...:...:...:... #INFO [Checked] 10:24:20 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther :...:...:...:...:...:... #INFO [Un-Checked] 10:25:51 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:29:39 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:29:40 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:29:40 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:29:41 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:29:42 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:29:42 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:29:43 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:29:44 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:29:44 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:29:45 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:29:45 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:29:46 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:29:46 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:29:47 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:30:31 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 10:30:32 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 10:35:57 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Un-Checked] 23:26:01 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes [Checked] 23:26:05 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes [Un-Checked] 23:44:20 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Checked] 23:44:22 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Un-Checked] 23:44:23 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 23:44:23 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Un-Checked] 23:46:57 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig [Checked] 23:47:00 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig [Un-Checked] 23:47:01 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Resize To Manly [Checked] 23:47:02 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Resize To Manly [Un-Checked] 23:49:08 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig [Checked] 23:49:11 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Un-Checked] 23:49:13 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Checked] 23:49:26 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Un-Checked] 23:50:16 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Checked] 23:50:17 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Un-Checked] 23:50:17 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Checked] 23:50:20 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Un-Checked] 23:57:15 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Checked] 23:57:16 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig :...:...:...:... #Body can be taken from the :...:...:...:...:... sdjfkjlsd [Un-Checked] ---- /chr/Moria : 10:04:50 history [Checklist] /asset.progress :... ReferenceStudy :...:... Some Drawings [Checked] ---- /veh/DarkShadow_Team_Truck : 00:00:01 history [Updated] /autolink.data 00:00:33 history [Openned] /DarkShadow_Team_Truck.blend ---- scenes : ---- /Scene_4 : 07:56:20 history [Added] /import_shot/Importfile.blend 07:56:21 history [Openned] /import_shot/Importfile.blend 07:56:43 history [Linked] /import_shot/Importfile.blend 07:56:43 history [Openned] /import_shot/Importfile.blend 08:03:40 history [Openned] /import_shot/Importfile.blend 08:04:10 history [Added] /01/01.blend 08:04:11 history [Openned] /01/01.blend 09:28:47 history [Openned] /import_shot/Importfile.blend ---- /Scene_qmfhbx4grbth : 00:03:49 history [Added] /04/MikesShot.blend 00:03:51 history [Openned] /04/MikesShot.blend 00:04:06 history [Linked] /04/MikesShot.blend 00:04:09 history [Openned] /04/MikesShot.blend 00:04:34 history [Openned] /04/MikesShot.blend ---- files : ---- : 00:00:11 history [Edited] pln/main.bos 00:01:06 history [Edited] pln/main.bos 00:03:50 history [Edited] pln/main.bos 00:03:51 history [Edited] pln/main.bos 00:04:06 history [Edited] pln/main.bos 00:04:10 history [Edited] pln/main.bos 00:04:34 history [Edited] pln/main.bos 07:56:20 history [Edited] pln/main.bos 07:56:21 history [Edited] pln/main.bos 07:56:43 history [Edited] pln/main.bos 07:56:44 history [Edited] pln/main.bos 08:03:40 history [Edited] pln/main.bos 08:04:10 history [Edited] pln/main.bos 08:04:11 history [Edited] pln/main.bos 09:28:47 history [Edited] pln/main.bos 09:42:27 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... #Something Comenting [Checked] 09:42:28 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... #Something Comenting [Un-Checked] 09:42:29 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... #Something Comenting [Checked] 09:42:29 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... #Something Comenting [Un-Checked] 09:42:30 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... #Something Comenting [Checked] 09:42:31 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... #Something Comenting [Un-Checked] 09:43:11 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... #Something Comenting [Checked] 09:43:11 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... #Something Comenting [Un-Checked] 09:44:55 history [Edited] pln/main.bos 10:06:12 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike [Checked] 10:06:49 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike is the dark one [Un-Checked] 10:06:58 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike is the dark one [Checked] 10:09:49 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike [Un-Checked] 10:09:50 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike [Checked] 10:35:24 history [Edited] pln/main.bos 10:36:39 history [Edited] pln/main.bos 23:28:37 history [Edited] pln/main.bos 23:56:39 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/26 Actuall : 55.13% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Michael : 00:04:23 history [Checklist] /asset.progress :... A task [Checked] 00:04:24 history [Checklist] /asset.progress :... A task :...:... #comment :...:...:... Task inside the comments [Un-Checked] 00:04:28 history [Checklist] /asset.progress :... A task :...:... #comment :...:...:... Task inside the comments [Checked] 00:04:29 history [Checklist] /asset.progress :... A task :...:... #comment :...:...:... Task inside the comments [Un-Checked] 00:04:39 history [Checklist] /asset.progress :... A task [Checked] 00:04:39 history [Checklist] /asset.progress :... A task [Un-Checked] 00:04:44 history [Checklist] /asset.progress :... A task [Checked] 00:04:46 history [Checklist] /asset.progress :... A task [Un-Checked] 00:04:57 history [Checklist] /asset.progress :... comment [Un-Checked] 00:05:07 history [Checklist] /asset.progress :... A task [Checked] 00:05:08 history [Checklist] /asset.progress :... A task [Un-Checked] 00:05:08 history [Checklist] /asset.progress :... A task [Checked] 00:05:09 history [Checklist] /asset.progress :... A task [Un-Checked] 00:07:31 history [Checklist] /asset.progress :... A task [Checked] 00:07:37 history [Checklist] /asset.progress :... A task :...:... #Maybe :...:...:... Task inside the comments [Un-Checked] 00:07:38 history [Checklist] /asset.progress :... A task [Checked] 00:07:39 history [Checklist] /asset.progress :... A task :...:... #Maybe :...:...:... Task inside the comments [Un-Checked] 00:08:44 history [Checklist] /asset.progress :... A task [Checked] 00:08:46 history [Checklist] /asset.progress :... A task [Un-Checked] 00:08:47 history [Checklist] /asset.progress :... A task :...:... #Maybe :...:...:... Task inside the comments [Checked] 00:08:48 history [Checklist] /asset.progress :... A task :...:... #Maybe :...:...:... Task inside the comments [Un-Checked] 00:08:49 history [Checklist] /asset.progress :... A task [Checked] 00:08:51 history [Checklist] /asset.progress :... A task [Un-Checked] 00:08:56 history [Checklist] /asset.progress :... A task [Checked] 00:08:56 history [Checklist] /asset.progress :... A task [Un-Checked] 00:08:57 history [Checklist] /asset.progress :... A task [Checked] 00:08:57 history [Checklist] /asset.progress :... A task [Un-Checked] 00:08:59 history [Checklist] /asset.progress :... A task [Checked] 00:08:59 history [Checklist] /asset.progress :... A task [Un-Checked] 00:09:00 history [Checklist] /asset.progress :... A task [Checked] 00:09:01 history [Checklist] /asset.progress :... A task [Un-Checked] 00:09:01 history [Checklist] /asset.progress :... A task [Checked] 00:09:02 history [Checklist] /asset.progress :... A task [Un-Checked] 00:09:03 history [Checklist] /asset.progress :... A task [Checked] 00:09:04 history [Checklist] /asset.progress :... A task [Un-Checked] 00:09:05 history [Checklist] /asset.progress :... A task [Checked] 00:09:06 history [Checklist] /asset.progress :... A task [Un-Checked] 00:09:10 history [Checklist] /asset.progress :... A task [Checked] 00:09:11 history [Checklist] /asset.progress :... A task [Un-Checked] 00:09:11 history [Checklist] /asset.progress :... A task [Checked] 00:09:13 history [Checklist] /asset.progress :... A task [Un-Checked] 00:09:13 history [Checklist] /asset.progress :... A task :...:... New Subtask [Checked] 00:09:15 history [Checklist] /asset.progress :... A task :...:... New Subtask [Un-Checked] 00:09:15 history [Checklist] /asset.progress :... A task :...:... New Subtask [Checked] 00:09:18 history [Checklist] /asset.progress :... A task :...:... New Subtask [Un-Checked] ---- /chr/Mike : 02:07:27 history [Openned] /Mike.blend ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Paps 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Paps 00:00:30 history [Edited] pln/main.bos 00:07:21 history [Edited] pln/main.bos 00:20:54 history [Edited] pln/main.bos 02:08:51 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/27 ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Paps ------------------------------------------------------------------- 2020/07/28 Actuall : 55.42% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr : 15:36:09 history [Added Asset] /Test ---- /chr/Test : 15:36:10 history [Added] /Test.blend 15:36:36 history [Openned] /Test.blend 15:38:16 history [Checklist] /asset.progress :... Concept [Checked] 15:38:16 history [Checklist] /asset.progress :... Modeling [Checked] 15:38:17 history [Checklist] /asset.progress :... Materials [Checked] 15:38:17 history [Checklist] /asset.progress :... Rigging [Checked] 15:38:19 history [Checklist] /asset.progress :... Rendering [Checked] 15:38:19 history [Checklist] /asset.progress :... Ready to configure /AST/ [Checked] 15:38:55 history [Updated] /autolink.data ---- /veh/Civilian_Motocycle : 18:01:21 history [Openned] [asset_blend] ---- scenes : ---- /Scene_j7m1g1955j1r : 13:46:25 history [Openned] /SHOT/shot1.blend 13:56:36 history [Openned] /SHOT/shot1.blend 18:04:46 history [Openned] /SHOT/shot1.blend ---- /Scene_x7eq4w19hgry : 15:39:48 history [Added] /01/1New_File.blend 15:39:51 history [Openned] /01/1New_File.blend 15:40:05 history [Linked] /01/1New_File.blend 15:40:06 history [Openned] /01/1New_File.blend ---- files : ---- : 13:46:25 history [Edited] pln/main.bos 13:56:36 history [Edited] pln/main.bos 15:28:50 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike [Un-Checked] 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike 15:29:15 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Mike [Checked] 15:30:02 history [Edited] pln/main.bos 15:39:28 history [Edited] pln/main.bos 15:39:49 history [Edited] pln/main.bos 15:39:52 history [Edited] pln/main.bos 15:40:05 history [Edited] pln/main.bos 15:40:07 history [Edited] pln/main.bos 18:04:22 history [Edited] pln/main.bos 18:04:47 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/07/29 Actuall : 55.13% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/07/30 Actuall : 55.13% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /veh/Civilian_SUV : 00:00:00 schedule /asset.progress :... Finishing ------------------------------------------------------------------- 2020/07/31 Actuall : 53.97% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Dani 03:19:14 history [Checklist] project.progress :... Organizer :...:... Story :...:...:... Undo [Checked] 03:19:15 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/01 Actuall : 56.31% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/08/02 Actuall : 56.67% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/08/03 Actuall : 57.61999999999999% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Moria ------------------------------------------------------------------- 2020/08/04 Actuall : 58.93000000000001% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... MainCharacters :...:...:...:... Moria ------------------------------------------------------------------- 2020/08/05 Actuall : 58.93000000000001% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/08/06 Actuall : 58.93000000000001% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- scenes : ---- /Scene_qmfhbx4grbth : 20:53:27 history [Openned] /04/MikesShot.blend ---- files : ---- : 20:53:27 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/07 Actuall : 58.52% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /loc/City : 00:34:35 history [Openned] [asset_blend] ---- scenes : ---- /Scene_qmfhbx4grbth : 00:08:36 history [Added] /01/Bigshot2.blend 00:08:37 history [Openned] /01/Bigshot2.blend 00:36:25 history [Openned] /01/Bigshot2.blend 16:04:18 history [Openned] /01/Bigshot2.blend ---- files : ---- : 00:08:37 history [Edited] pln/main.bos 00:08:38 history [Edited] pln/main.bos 00:36:21 history [Edited] pln/main.bos 00:36:25 history [Edited] pln/main.bos 16:04:18 history [Edited] pln/main.bos 20:55:20 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack [Checked] 20:55:22 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack [Un-Checked] 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack 20:58:38 history [Edited] pln/main.bos 21:27:51 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack [Checked] 21:27:55 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack [Un-Checked] 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack 21:35:57 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/08 Actuall : 60.870000000000005% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 17:12:49 history [Openned] /LowRes.blend 17:12:53 history [Openned] /Civilian_Child.blend 18:15:52 history [Openned] /Civilian_Child.blend ---- /chr/Fredy : 16:14:11 history [Openned] /Fredy.blend ---- /chr/Jack : 16:12:39 history [Openned] /Jack.blend 00:00:00 schedule /asset.progress :... Modeling 00:00:00 schedule /asset.progress :... Rigging 16:21:13 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Copy Body + Rig [Checked] 16:24:33 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textures :...:...:...:... Feet [Checked] 16:24:35 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textures :...:...:...:... Hands [Checked] 16:26:16 history [Openned] /Jack.blend 16:35:38 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Textures :...:...:...:... Helmet [Checked] 16:35:48 history [Openned] /Jack.blend 17:10:07 history [Checklist] /asset.progress :... Modeling :...:... Body [Checked] :...:...:... Textures :...:...:...:... Body [Checked] 17:10:13 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... EyeModel [Checked] 17:10:26 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... EyeRotator [Checked] 17:10:27 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eyes Zoom [Checked] 18:12:44 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Sculting [Checked] 18:12:46 history [Checklist] /asset.progress :... Modeling :...:... Face [Checked] :...:...:... Retopo :...:...:...:... Face [Checked] 18:20:18 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Ear Copy [Checked] 18:21:58 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Back of the head [Checked] 18:24:29 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Neck [Checked] 18:28:05 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Eyes / Mouth Close [Checked] 18:28:06 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Toungue [Checked] 20:14:31 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Retopo :...:...:...:... Teeth [Checked] 20:15:32 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Toungue [Checked] 20:15:37 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Toungue [Un-Checked] 20:15:38 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Toungue [Checked] 20:16:43 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Jaw [Checked] 20:17:50 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Toungue [Un-Checked] 20:17:51 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Toungue [Checked] 20:17:51 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Toungue [Un-Checked] 20:17:52 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Toungue [Checked] 20:17:59 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 20:18:00 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Un-Checked] 20:38:02 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Teeth [Checked] 20:38:35 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Eyes :...:...:...:... EyeTextures / Meterials [Checked] 21:32:00 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Hair [Checked] 22:30:29 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Face texture [Checked] ---- /obj/Helmet : 16:18:20 history [Openned] /Helmet.blend 16:19:52 history [Checklist] /asset.progress :... Copy [Checked] 16:25:55 history [Openned] /Helmet.blend 16:33:25 history [Checklist] /asset.progress :... Change Texture [Checked] 16:33:32 history [Updated] /autolink.data 16:33:44 history [Openned] /Helmet.blend ---- files : ---- : 00:00:00 schedule project.progress :... Animating :...:... Opening Scene 03:25:40 history [Checklist] project.progress :... Organizer :...:... Analytics :...:...:... Graph :...:...:...:... Make It Motivating [Checked] 05:01:44 history [Edited] pln/main.bos 16:21:56 history [Edited] pln/main.bos 21:38:37 history [Edited] pln/main.bos 22:39:19 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/09 Actuall : 61.03000000000001% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Jack : 02:28:09 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Hair :...:...:...:... OpenShapeKeys [Checked] 02:28:10 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Hair :...:...:...:... Preview Render [Checked] 02:28:12 history [Checklist] /asset.progress :... Modeling :...:... Face :...:...:... Eyes [Checked] 14:47:52 history [Openned] /Jack.blend 14:53:55 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Checked] 14:53:57 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Un-Checked] 14:53:59 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Checked] 14:54:00 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Un-Checked] 14:54:01 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Brows [Checked] 14:54:01 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Brows [Un-Checked] 15:50:43 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Assign Head [Checked] 17:36:29 history [Openned] /Jack.blend 22:09:47 history [Openned] /Jack.blend 22:15:30 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Opening [Checked] ---- files : ---- : 21:06:44 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/10 Actuall : 66.51% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 18:40:31 history [Openned] [asset_blend] ---- /chr/Civilian_Child_2 : 18:44:03 history [Openned] [asset_blend] ---- /chr/Fredy : 18:34:45 history [Openned] [asset_blend] ---- /chr/Jack : 00:54:22 history [Openned] /Jack.blend 01:29:08 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Eyes :...:...:...:...:... Eye Brows [Checked] 01:41:29 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Cheeks [Checked] 02:05:10 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Mouther [Checked] 03:25:41 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... FaceRig :...:...:...:... Mouth :...:...:...:...:... Side Things [Checked] 03:25:50 history [Updated] /autolink.data 18:36:31 history [Openned] [asset_blend] ---- /chr/Michael : 18:24:38 history [Openned] [asset_blend] ---- /chr/Mike : 18:20:58 history [Openned] [asset_blend] ---- /chr/Paps : 00:00:00 schedule /asset.progress :... Reference 00:00:00 schedule /asset.progress :... Design a character from reference 22:10:05 history [Checklist] /asset.progress :... Reference :...:... Fat guys [Checked] 22:10:05 history [Checklist] /asset.progress :... Reference :...:... Jewish ( Breslav ) guys [Checked] 22:10:08 history [Checklist] /asset.progress :... Reference :...:... Racing mechanics [Checked] 22:10:08 history [Checklist] /asset.progress :... Reference :...:... Buisnessmen in their home clothing [Checked] 22:16:11 history [Openned] /Paps.blend 22:16:24 history [Added] /Paps.blend 22:16:26 history [Openned] /Paps.blend ---- /chr/Sharon : 18:38:47 history [Openned] [asset_blend] ---- /chr/Tali : 03:42:20 history [Openned] [asset_blend] ---- scenes : ---- /Scene_8779csj435wn : 03:38:33 history [Added] /everybody/everybody.blend 03:38:35 history [Openned] /everybody/everybody.blend 03:38:40 history [Openned] /everybody/everybody.blend 03:39:59 history [Openned] /everybody/everybody.blend 03:42:34 history [Openned] /everybody/everybody.blend 03:43:47 history [Linked] /everybody/everybody.blend 03:43:48 history [Openned] /everybody/everybody.blend 18:11:37 history [Openned] /everybody/everybody.blend 18:22:13 history [Added] /everybody/Testfile.blend 18:22:15 history [Openned] /everybody/Testfile.blend 18:22:26 history [Linked] /everybody/Testfile.blend 18:22:27 history [Openned] /everybody/Testfile.blend 18:25:41 history [Linked] /everybody/Testfile.blend 18:25:41 history [Openned] /everybody/Testfile.blend 18:26:58 history [Openned] /everybody/everybody.blend 18:27:30 history [Linked] /everybody/everybody.blend 18:27:31 history [Openned] /everybody/everybody.blend 18:35:38 history [Openned] /everybody/Testfile.blend 18:35:57 history [Linked] /everybody/Testfile.blend 18:35:58 history [Openned] /everybody/Testfile.blend 18:38:10 history [Linked] /everybody/Testfile.blend 18:38:11 history [Openned] /everybody/Testfile.blend 18:39:57 history [Linked] /everybody/Testfile.blend 18:39:58 history [Openned] /everybody/Testfile.blend 18:43:02 history [Openned] /everybody/Testfile.blend 18:43:16 history [Linked] /everybody/Testfile.blend 18:43:16 history [Openned] /everybody/Testfile.blend 18:45:32 history [Linked] /everybody/Testfile.blend 18:45:33 history [Openned] /everybody/Testfile.blend ---- /Yeah_What_Ever : 03:26:33 history [Added] /Jackshot/jacktest.blend 03:27:01 history [Linked] /Jackshot/jacktest.blend 03:27:15 history [Openned] /Jackshot/jacktest.blend ---- files : ---- : 00:58:54 history [Edited] pln/main.bos 03:25:55 history [Edited] pln/main.bos 03:26:34 history [Edited] pln/main.bos 03:27:02 history [Edited] pln/main.bos 03:27:16 history [Edited] pln/main.bos 03:36:28 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack [Checked] 03:36:28 history [Edited] pln/main.bos 03:37:18 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack :...:...:...:...:... Make Jack [Checked] 03:37:18 history [Edited] pln/main.bos 03:37:30 history [Edited] pln/main.bos 03:38:33 history [Edited] pln/main.bos 03:38:35 history [Edited] pln/main.bos 03:38:40 history [Edited] pln/main.bos 03:39:59 history [Edited] pln/main.bos 03:42:32 history [Edited] pln/main.bos 03:42:34 history [Edited] pln/main.bos 03:43:47 history [Edited] pln/main.bos 03:43:48 history [Edited] pln/main.bos 18:11:38 history [Edited] pln/main.bos 18:22:01 history [Edited] pln/main.bos 18:22:13 history [Edited] pln/main.bos 18:22:15 history [Edited] pln/main.bos 18:22:26 history [Edited] pln/main.bos 18:22:27 history [Edited] pln/main.bos 18:23:26 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... HeadsizedThing :...:...:...:...:... Mike [Checked] 18:23:26 history [Edited] pln/main.bos 18:25:31 history [Edited] pln/main.bos 18:25:41 history [Edited] pln/main.bos 18:25:42 history [Edited] pln/main.bos 18:26:58 history [Edited] pln/main.bos 18:27:30 history [Edited] pln/main.bos 18:27:31 history [Edited] pln/main.bos 18:34:37 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... HeadsizedThing :...:...:...:...:... Michael [Checked] 18:34:38 history [Edited] pln/main.bos 18:35:35 history [Edited] pln/main.bos 18:35:38 history [Edited] pln/main.bos 18:35:57 history [Edited] pln/main.bos 18:35:58 history [Edited] pln/main.bos 18:36:23 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... HeadsizedThing :...:...:...:...:... Fredy [Checked] 18:36:23 history [Edited] pln/main.bos 18:37:58 history [Edited] pln/main.bos 18:38:11 history [Edited] pln/main.bos 18:38:12 history [Edited] pln/main.bos 18:38:29 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... HeadsizedThing :...:...:...:...:... Jack [Checked] 18:38:30 history [Edited] pln/main.bos 18:39:36 history [Edited] pln/main.bos 18:39:57 history [Edited] pln/main.bos 18:39:58 history [Edited] pln/main.bos 18:40:18 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... HeadsizedThing :...:...:...:...:... Sharon [Checked] 18:40:19 history [Edited] pln/main.bos 18:42:18 history [Edited] pln/main.bos 18:43:02 history [Edited] pln/main.bos 18:43:16 history [Edited] pln/main.bos 18:43:17 history [Edited] pln/main.bos 18:45:18 history [Edited] pln/main.bos 18:45:23 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... HeadsizedThing :...:...:...:...:... Kid [Checked] 18:45:23 history [Edited] pln/main.bos 18:45:32 history [Edited] pln/main.bos 18:45:33 history [Edited] pln/main.bos 22:17:14 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/11 Actuall : 69.9% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 17:50:00 history [Openned] /Civilian_Child.blend ---- /chr/Paps : 16:11:11 history [Openned] /Paps.blend 17:02:58 history [Checklist] /asset.progress :... Reference :...:... Design a character from reference [Checked] 17:03:07 history [Checklist] /asset.progress :... Modeling :...:... Sculpting [Checked] 17:03:14 history [Checklist] /asset.progress :... Modeling :...:... Basemesh [Checked] 17:42:23 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Head :...:...:...:... Face [Checked] 17:47:55 history [Openned] /Paps.blend 18:00:18 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Head :...:...:...:... Back Of The Head [Checked] 18:00:23 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Head :...:...:...:... Ear Connection [Checked] 18:01:38 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Head :...:...:...:... Neck [Checked] 18:06:59 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Head :...:...:...:... Close Eyes / Mouth [Checked] 18:06:59 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Head :...:...:...:... Tongue [Checked] 18:36:30 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Body :...:...:...:... Retopo All Cloth Parts [Checked] 18:51:45 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Body :...:...:...:... Extrude cloth layers [Checked] 19:27:14 history [Checklist] /asset.progress :... Reference :...:... Design a character from reference [Un-Checked] 19:27:14 history [Checklist] /asset.progress :... Reference :...:... Design a character from reference [Checked] 19:27:22 history [Checklist] /asset.progress :... Reference :...:... Design a character from reference [Un-Checked] 19:27:27 history [Checklist] /asset.progress :... Reference :...:... Design a character from reference [Checked] 19:27:33 history [Checklist] /asset.progress :... Reference :...:... Design a character from reference [Un-Checked] 19:27:37 history [Checklist] /asset.progress :... Design a character from reference [Checked] 19:28:21 history [Checklist] /asset.progress :... Modeling :...:... Hat [Checked] 19:30:02 history [Openned] /Paps.blend ---- scenes : ---- /Scene_8779csj435wn : 18:09:40 history [Openned] /everybody/Testfile.blend ---- files : ---- : 00:00:00 schedule project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... Jack :...:...:...:...:... Make Everything normal size 17:43:34 history [Edited] pln/main.bos 18:09:35 history [Edited] pln/main.bos 18:09:41 history [Edited] pln/main.bos 19:03:25 history [Checklist] project.progress :... Modeling :...:... Characters :...:...:... RaceDrivers :...:...:...:... HeadsizedThing :...:...:...:...:... Kid2 [Checked] 19:07:28 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... Final Race [Checked] 19:07:40 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... Final Race [Un-Checked] 19:08:31 history [Checklist] project.progress :... Characters :...:... BackgroundCahracters [Checked] 19:08:38 history [Checklist] project.progress :... Characters :...:... Drivers [Checked] 19:10:30 history [Checklist] project.progress :... Characters :...:... Main Characters :...:...:... Jack [Checked] 19:15:05 history [Edited] pln/main.bos 21:14:13 history [Checklist] project.progress :... Characters :...:... MainCharacters [Checked] 21:14:22 history [Checklist] project.progress :... Characters :...:... MainCharacters [Un-Checked] 21:14:23 history [Checklist] project.progress :... Characters :...:... MainCharacters :...:...:... Jack [Checked] 21:16:11 history [Checklist] project.progress :... Organizer :...:... Troubleshooter :...:...:... AutoFix [Checked] 21:16:29 history [Checklist] project.progress :... Organizer :...:... Troubleshooter :...:...:... Design [Un-Checked] 21:16:30 history [Checklist] project.progress :... Organizer :...:... Troubleshooter :...:...:... Design [Checked] 21:16:59 history [Edited] pln/main.bos 00:00:00 schedule project.progress :... Characters :...:... MainCharacters :...:...:... Paps 00:00:00 schedule project.progress :... Characters :...:... MainCharacters :...:...:... Dani 00:00:00 schedule project.progress :... Characters :...:... MainCharacters :...:...:... Moria 21:18:50 history [Edited] pln/main.bos 00:00:00 schedule project.progress :... Marketing :...:... Release 22:56:11 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/12 Actuall : 71.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Jack : 02:00:49 history [Openned] [asset_blend] 02:50:43 history [Openned] [asset_blend] ---- /chr/Paps : 01:27:43 history [Openned] /Paps.blend 01:58:23 history [Checklist] /asset.progress :... Modeling :...:... Hands [Checked] 02:07:43 history [Checklist] /asset.progress :... Modeling :...:... Feet [Checked] 02:28:58 history [Checklist] /asset.progress :... Modeling :...:... Hair [Checked] 02:29:23 history [Checklist] /asset.progress :... Shading :...:... Beard [Checked] 03:00:53 history [Checklist] /asset.progress :... Modeling :...:... Teeth [Checked] 03:11:22 history [Checklist] /asset.progress :... Modeling :...:... Cloth Wrinkles [Checked] 03:38:51 history [Checklist] /asset.progress :... Shading :...:... FaceTexture [Checked] 03:44:03 history [Checklist] /asset.progress :... Shading :...:... Eyes [Checked] 03:44:07 history [Checklist] /asset.progress :... Shading :...:... Eyes [Un-Checked] 03:44:08 history [Checklist] /asset.progress :... Shading :...:... Eyes :...:...:... Texture Eyes [Checked] 03:44:09 history [Checklist] /asset.progress :... Shading :...:... Eyes :...:...:... Open Eyes [Checked] 04:05:47 history [Checklist] /asset.progress :... Shading :...:... ClothTexture [Checked] 04:05:47 history [Checklist] /asset.progress :... Shading :...:... Hat :...:...:... Preview Image [Checked] 04:33:21 history [Openned] /Paps.blend 00:00:00 schedule /asset.progress :... Rigging 21:21:22 history [Openned] /Paps.blend 21:42:10 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Teeth [Checked] 21:42:10 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Tongue [Checked] 21:43:20 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Jaw :...:...:...:...:... Open [Checked] 21:43:21 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Open / Close :...:...:...:...:... Shapekeys [Checked] 22:01:46 history [Checklist] /asset.progress :... Rigging :...:... Body [Checked] 22:03:37 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Rotation [Checked] 22:10:09 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... F-Stop [Checked] 22:15:19 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Open / Close :...:...:...:...:... Drivers [Checked] 22:29:56 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Eye Brows :...:...:...:...:... Shapekeys [Checked] 22:35:34 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Eye Brows :...:...:...:...:... Drivers [Checked] 22:43:45 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Jaw :...:...:...:...:... Sideways [Checked] 22:48:42 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Cheeks [Checked] 23:05:05 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Mouth Every Side Around [Checked] 23:26:24 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Side Things [Checked] 23:27:19 history [Updated] /autolink.data 23:58:55 history [Openned] [asset_blend] ---- scenes : ---- /Scene_2a5jfq6126fe : 04:27:17 history [Openned] /1/Tryinghires.blend ---- /Scene_j7m1g1955j1r : 20:55:39 history [Checklist] /SHOT/shot.progress :... Shooting [Un-Checked] 00:00:00 schedule /SHOT/shot.progress :... Shooting ---- files : ---- : 23:36:05 history [Checklist] project.progress :... Characters :...:... MainCharacters :...:...:... Paps [Checked] ------------------------------------------------------------------- 2020/08/13 Actuall : 71.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Dani : 10:18:56 history [Openned] /Dani.blend 10:19:13 history [Added] /Dani.blend ---- scenes : ---- /MainCharactersReunion : 00:00:55 history [Added] /TheShot/Reunion.blend 00:00:57 history [Openned] /TheShot/Reunion.blend 00:04:30 history [Linked] /TheShot/Reunion.blend 00:04:31 history [Openned] /TheShot/Reunion.blend ---- /Scene_1q3vy0agf2dp : 23:24:38 history [Openned] /01/01.blend ---- /Scene_j7m1g1955j1r : 00:30:10 history [Checklist] /SHOT/shot.progress :... Shooting [Checked] 23:29:33 history [Checklist] /SHOT/shot.progress :... Shooting [Un-Checked] 00:00:00 schedule /SHOT/shot.progress :... Shooting 23:29:57 history [Checklist] /SHOT/shot.progress :... Shooting [Checked] ---- /Scene_qmfhbx4grbth : 22:33:01 history [Added] /05/papshallway.blend 22:33:07 history [Openned] /05/papshallway.blend 22:33:17 history [Linked] /05/papshallway.blend 22:33:18 history [Openned] /05/papshallway.blend ---- files : ---- : 00:00:41 history [Edited] pln/main.bos 00:35:30 history [Edited] pln/main.bos 21:37:15 history [Edited] pln/main.bos 23:00:04 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/14 Actuall : 71.17% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Paps : 01:23:51 history [Openned] [asset_blend] 22:46:36 history [Openned] /Paps.blend 23:05:32 history [Openned] [asset_blend] 23:06:28 history [Openned] [asset_blend] 23:32:11 history [Openned] [asset_blend] ---- /loc/Racetrack : 07:14:38 history [Openned] [asset_blend] ---- scenes : ---- /PromortionalShots : 23:30:05 history [Openned] /05/papshallway.blend 23:32:45 history [Openned] /05/papshallway.blend ---- /Scene_qmfhbx4grbth : 23:06:03 history [Openned] /05/papshallway.blend 23:06:40 history [Openned] /05/papshallway.blend ---- /Scene_x7eq4w19hgry : 23:30:55 history [Added] /01/PapsRig.blend 23:30:58 history [Openned] /01/PapsRig.blend 23:31:11 history [Linked] /01/PapsRig.blend 23:31:12 history [Openned] /01/PapsRig.blend 23:32:26 history [Openned] /01/PapsRig.blend ---- /Testing_Rigging_Soft_Bodies : 22:37:33 history [Added] /01/UV-IK.blend 22:37:34 history [Openned] /01/UV-IK.blend ---- files : ---- : 00:32:03 history [Edited] pln/main.bos 03:13:14 history [Edited] pln/main.bos 07:31:56 history [Edited] pln/main.bos 08:29:59 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... Final Race [Checked] 18:02:50 history [Edited] pln/main.bos 23:28:59 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/15 Actuall : 69.86% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr : 21:35:44 history [Added Asset] /Phone ---- /chr/Jack : 23:45:17 history [Openned] [asset_blend] 23:49:09 history [Openned] [asset_blend] ---- /chr/Phone : 21:35:54 history [Added] /Phone.blend ---- /obj : 21:29:06 history [Added Asset] /Dani_s_phone 21:33:28 history [Added Asset] /Dani_s_phone 21:36:28 history [Added Asset] /Phone ---- /obj/Dani_s_phone : 21:29:12 history [Added] /Dani_s_phone.blend 21:33:32 history [Added] /Dani_s_phone.blend ---- /obj/Phone : 21:36:33 history [Added] /Phone.blend ---- scenes : ---- /MainCharactersReunion : 23:48:24 history [Openned] /TheShot/Reunion.blend 23:49:25 history [Openned] /TheShot/Reunion.blend ---- /Scene_j7m1g1955j1r : 00:04:55 history [Openned] /Cityrender_speed/City.blend 19:51:27 history [Openned] /3/3.blend 19:55:12 history [Openned] /11/10.blend ---- files : ---- : 00:09:08 history [Edited] pln/main.bos 07:08:29 history [Checklist] project.progress :... Story :...:... Draft 1 :...:...:... Ending [Checked] 21:00:18 history [Edited] pln/main.bos 21:29:10 history [Edited] pln/main.bos 21:31:24 history [Added Asset] 21:33:30 history [Edited] pln/main.bos 21:36:31 history [Edited] pln/main.bos 21:38:13 history [Edited] pln/main.bos 23:48:18 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/16 Actuall : 68.19% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr : 00:39:44 history [Added Asset] /Dolphin ---- /chr/Dolphin : 00:50:50 history [Added] /Dolphin.blend 00:00:00 schedule /asset.progress :... Concept ---- /loc/House : 23:57:46 history [Openned] [asset_blend] ---- /loc/Racetrack : 03:17:40 history [Openned] [asset_blend] ---- /obj : 03:19:03 history [Added Asset] /Track_Light ---- /obj/Phone : 00:00:00 schedule /asset.progress :... Research ---- /obj/Track_Light : 23:24:41 history [Added] /Track_Light.blend 00:00:00 schedule /asset.progress :... Research ---- files : ---- : 00:01:12 history [Edited] pln/main.bos 00:39:51 history [Edited] pln/main.bos 00:52:45 history [Edited] pln/main.bos 03:19:13 history [Edited] pln/main.bos 03:26:27 history [Added Asset] 03:27:03 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/17 Actuall : 68.49% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Civilian_Child : 02:33:03 history [Openned] /Civilian_Child.blend 06:14:29 history [Openned] /Civilian_Child.blend ---- /chr/Dani : 00:07:55 history [Openned] /Dani.blend 01:41:49 history [Checklist] /asset.progress :... Research :...:... Put C-Child for a size refence [Checked] 01:42:03 history [Checklist] /asset.progress :... Modeling :...:... Body Sculpt :...:...:... Body rough [Checked] 01:42:14 history [Openned] /Dani.blend 02:04:07 history [Checklist] /asset.progress :... Research :...:... Research colorful Jarmolka [Checked] 02:04:07 history [Checklist] /asset.progress :... Research :...:... Research colorful Jarmolka [Un-Checked] 02:04:09 history [Checklist] /asset.progress :... Modeling :...:... Body Sculpt :...:...:... Face [Checked] 02:10:25 history [Checklist] /asset.progress :... Research :...:... Research colorful Jarmolka [Checked] 02:30:59 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Face :...:...:...:... FacePart [Checked] 02:36:02 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Face :...:...:...:... Ear connect [Checked] 02:40:08 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Face :...:...:...:... Back of the head [Checked] 02:43:51 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Face :...:...:...:... Neck [Checked] 02:46:34 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Face :...:...:...:... Close eyes [Checked] 02:51:31 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Face :...:...:...:... Mouth / toungue [Checked] 03:37:19 history [Checklist] /asset.progress :... Modeling :...:... Retopo [Checked] :...:...:... Body :...:...:...:... Retopo [Checked] 03:37:19 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Body :...:...:...:... Extrue Cloth parts [Checked] 05:47:00 history [Openned] /Dani.blend 06:16:12 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Feet [Checked] 06:16:14 history [Checklist] /asset.progress :... Modeling :...:... Hands [Checked] 06:39:04 history [Openned] /Dani.blend 06:52:13 history [Checklist] /asset.progress :... Modeling :...:... Cloth :...:...:... Kipa [Checked] 06:52:14 history [Checklist] /asset.progress :... Modeling :...:... Cloth :...:...:... Wrinkles [Checked] 07:22:26 history [Checklist] /asset.progress :... Modeling :...:... Crocs [Checked] 07:50:14 history [Checklist] /asset.progress :... Modeling :...:... Hair [Checked] 10:22:26 history [Openned] /Dani.blend 00:00:00 schedule /asset.progress :... Shaders ---- /chr/Michael : 00:08:38 history [Openned] [asset_blend] ---- scenes : ---- /MainCharactersReunion : 00:09:54 history [Openned] /TheShot/Reunion.blend ------------------------------------------------------------------- 2020/08/18 Actuall : 74.14% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Dani : 00:00:00 schedule /asset.progress :... Shaders 00:00:00 schedule /asset.progress :... Rigging 08:08:11 history [Openned] /Dani.blend 09:08:14 history [Checklist] /asset.progress :... Shaders :...:... Body [Checked] 09:08:14 history [Checklist] /asset.progress :... Shaders :...:... Jarmolka [Checked] 09:08:15 history [Checklist] /asset.progress :... Shaders :...:... Crocs [Checked] 09:08:15 history [Checklist] /asset.progress :... Shaders :...:... Hair [Checked] 12:36:11 history [Checklist] /asset.progress :... Modeling :...:... Teeth [Checked] 12:36:14 history [Checklist] /asset.progress :... Shaders :...:... Face [Checked] 12:36:16 history [Checklist] /asset.progress :... Shaders :...:... Eyes :...:...:... Open eyes keyframes [Checked] 12:36:16 history [Checklist] /asset.progress :... Shaders [Checked] :...:... Eyes :...:...:... Shaders [Checked] 12:40:19 history [Checklist] /asset.progress :... Shaders :...:... Eyes :...:...:... Preview image [Checked] 13:23:40 history [Openned] /Dani.blend 13:24:20 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Open / Close :...:...:...:...:... Shapekeys [Checked] 13:24:27 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Jaw :...:...:...:...:... Open [Checked] 13:48:31 history [Checklist] /asset.progress :... Rigging :...:... Body [Checked] 13:54:47 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Rotation [Checked] 13:58:20 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... F-Stop [Checked] 14:03:07 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Open / Close :...:...:...:...:... Drivers [Checked] 15:11:56 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Eye Brows :...:...:...:...:... Shapekeys [Checked] 15:11:56 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Eye Brows :...:...:...:...:... Drivers [Checked] 15:24:07 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Jaw :...:...:...:...:... Sideways [Checked] 15:24:10 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Teeth [Checked] 15:24:11 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Tongue [Checked] 16:33:25 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Cheeks [Checked] 16:47:08 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Mouth Every Side Around [Checked] 17:00:42 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Side Things [Checked] 17:01:22 history [Updated] /autolink.data 17:03:19 history [Openned] [asset_blend] ---- /chr/Paps : 09:17:57 history [Openned] /Paps.blend ---- scenes : ---- /MainCharactersReunion : 17:02:23 history [Linked] /TheShot/Reunion.blend 17:02:24 history [Openned] /TheShot/Reunion.blend 17:04:16 history [Openned] /TheShot/Reunion.blend ---- files : ---- : 17:09:16 history [Checklist] project.progress :... Characters :...:... MainCharacters :...:...:... Dani [Checked] 17:10:08 history [Checklist] project.progress :... Locations [Checked] 17:10:09 history [Checklist] project.progress :... Cars [Checked] ------------------------------------------------------------------- 2020/08/19 Actuall : 75.25% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Dani : 09:22:31 history [Openned] [asset_blend] 11:47:02 history [Openned] [asset_blend] ---- /chr/Moria : 06:56:32 history [Openned] /Moria.blend 07:13:18 history [Checklist] /asset.progress :... Research :...:... Find actress you want to model after [Checked] 09:20:44 history [Openned] /Moria.blend 09:21:41 history [Openned] /HairExperiment.blend 09:21:43 history [Openned] /HairTest2.blend 09:21:47 history [Checklist] /asset.progress :... Modeling :...:... Hair :...:...:... Figure out How to rig hair [Checked] 10:00:09 history [Checklist] /asset.progress :... Research :...:... Put both Dani and C-Kids for size refrence [Checked] 10:00:11 history [Checklist] /asset.progress :... Modeling :...:... Body Copy / Resize [Checked] 10:58:39 history [Openned] /HairExperiment.blend 12:30:42 history [Checklist] /asset.progress :... Modeling :...:... Face Remaster [Checked] 12:48:25 history [Checklist] /asset.progress :... Modeling :...:... Hair [Checked] 13:10:29 history [Checklist] /asset.progress :... Modeling :...:... Teeth [Checked] 13:10:32 history [Checklist] /asset.progress :... Shaders :...:... Body [Checked] 13:10:34 history [Checklist] /asset.progress :... Shaders :...:... Crocs [Checked] 13:10:34 history [Checklist] /asset.progress :... Shaders :...:... Hair [Checked] 13:10:35 history [Checklist] /asset.progress :... Shaders :...:... Face [Checked] 13:10:39 history [Checklist] /asset.progress :... Shaders [Checked] :...:... Eyes :...:...:... Shaders [Checked] 13:25:02 history [Checklist] /asset.progress :... Shaders :...:... Eyes :...:...:... Open eyes keyframes [Checked] 13:25:02 history [Checklist] /asset.progress :... Shaders :...:... Eyes :...:...:... Preview image [Checked] 13:25:10 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Open / Close :...:...:...:...:... Shapekeys [Checked] 13:28:23 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Rotation [Checked] 15:26:57 history [Openned] /Moria.blend 15:38:05 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Jaw :...:...:...:...:... Open [Checked] 15:46:50 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Jaw :...:...:...:...:... Sideways [Checked] 15:46:55 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... F-Stop [Checked] 15:52:09 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Open / Close :...:...:...:...:... Drivers [Checked] 16:03:37 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Eye Brows :...:...:...:...:... Shapekeys [Checked] 16:12:38 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Eyes :...:...:...:... Eye Brows :...:...:...:...:... Drivers [Checked] 16:13:08 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Teeth [Checked] 16:13:09 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Tongue [Checked] 16:17:40 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Cheeks [Checked] 16:35:15 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Mouth Every Side Around [Checked] 16:45:44 history [Checklist] /asset.progress :... Rigging :...:... Head :...:...:... Mouth :...:...:...:... Side Things [Checked] 16:46:33 history [Updated] /autolink.data 16:47:48 history [Openned] [asset_blend] ---- /chr/Paps : 12:57:26 history [Openned] [asset_blend] ---- /chr/Sharon : 08:25:51 history [Openned] [asset_blend] 17:40:32 history [Openned] [asset_blend] ---- scenes : ---- /MainCharactersReunion : 16:47:07 history [Openned] /TheShot/Reunion.blend 16:47:23 history [Linked] /TheShot/Reunion.blend 16:47:24 history [Openned] /TheShot/Reunion.blend 16:48:28 history [Openned] /TheShot/Reunion.blend ---- /PromortionalShots : 16:55:05 history [Added] /POSTER/posterShot.blend 16:55:08 history [Openned] /POSTER/posterShot.blend 16:55:28 history [Linked] /POSTER/posterShot.blend 16:55:30 history [Openned] /POSTER/posterShot.blend 17:01:03 history [Linked] /POSTER/posterShot.blend 17:01:03 history [Openned] /POSTER/posterShot.blend 17:22:38 history [Linked] /POSTER/posterShot.blend 17:22:39 history [Openned] /POSTER/posterShot.blend 17:25:53 history [Linked] /POSTER/posterShot.blend 17:25:55 history [Openned] /POSTER/posterShot.blend 17:36:57 history [Linked] /POSTER/posterShot.blend 17:36:58 history [Openned] /POSTER/posterShot.blend 17:40:45 history [Openned] /POSTER/posterShot.blend ---- /Testing_Rigging_Soft_Bodies : 08:11:26 history [Added] /02/Hairsim Thing.blend 08:11:31 history [Linked] /02/Hairsim Thing.blend 08:11:35 history [Openned] /02/Hairsim Thing.blend 08:12:01 history [Openned] /02/HairsimThing.blend ---- files : ---- : 08:11:12 history [Edited] pln/main.bos 16:54:50 history [Edited] pln/main.bos 18:01:07 history [Checklist] project.progress :... Characters :...:... MainCharacters :...:...:... Moria [Checked] ------------------------------------------------------------------- 2020/08/20 Actuall : 75.25% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/08/21 Actuall : 59.29% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /obj/Phone : 17:19:17 history [Openned] /Phone.blend 18:55:03 history [Checklist] /asset.progress :... Research :...:... Reference Images [Checked] 18:55:04 history [Checklist] /asset.progress :... Modeling [Checked] 18:55:19 history [Checklist] /asset.progress :... Materials :...:... Metal Shell [Checked] 18:56:27 history [Checklist] /asset.progress :... Materials :...:... RGB Strip :...:...:... RGB Rig [Checked] 18:58:52 history [Checklist] /asset.progress :... Materials :...:... Screen :...:...:... Dani's UI :...:...:...:... BackGround [Checked] 18:58:52 history [Checklist] /asset.progress :... Materials :...:... Screen :...:...:... Dani's UI :...:...:...:... Normal Screen [Checked] 20:43:09 history [Checklist] /asset.progress :... Rendering :...:... Make Preview [Checked] 20:43:09 history [Checklist] /asset.progress :... Rendering :...:... Edit Preview [Checked] 20:44:44 history [Checklist] /asset.progress :... Modeling :...:... Model [Checked] ---- scenes : ---- /PromortionalShots : 17:08:37 history [Openned] /POSTER/posterShot.blend ---- /Textures_Phone : 16:45:19 history [Added] /Dani/Daniscreen.blend 16:45:21 history [Openned] /Dani/Daniscreen.blend 16:45:48 history [Linked] /Dani/Daniscreen.blend 16:45:49 history [Openned] /Dani/Daniscreen.blend 17:04:53 history [Added] /Paps/PapsPhoneTexture.blend 17:05:38 history [Openned] /Paps/PapsPhoneTexture.blend 17:05:49 history [Linked] /Paps/PapsPhoneTexture.blend 17:05:50 history [Openned] /Paps/PapsPhoneTexture.blend ---- files : ---- : 14:57:50 history [Checklist] project.progress :... Assets [Un-Checked] 14:57:51 history [Checklist] project.progress :... Assets [Checked] 16:43:02 history [Edited] pln/main.bos 17:04:35 history [Edited] pln/main.bos 17:15:38 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/22 Actuall : 60.74% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Dolphin : 14:05:23 history [Openned] /Dolphin.blend 14:20:33 history [Checklist] /asset.progress :... Concept :...:... Research [Checked] 14:20:36 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Sculpting [Checked] 14:56:27 history [Checklist] /asset.progress :... Modeling :...:... Body :...:...:... Retopology [Checked] 15:15:29 history [Checklist] /asset.progress :... Materials :...:... Skin Shader :...:...:... Shine [Checked] 15:15:30 history [Checklist] /asset.progress :... Materials :...:... Skin Shader :...:...:... Color [Checked] 15:15:30 history [Checklist] /asset.progress :... Materials :...:... Skin Shader :...:...:... BioLumenescence [Checked] 15:15:32 history [Checklist] /asset.progress :... Materials :...:... Eyes [Checked] 15:16:40 history [Checklist] /asset.progress :... Materials :...:... Rendering :...:...:... Make Preview [Checked] 15:16:41 history [Checklist] /asset.progress :... Materials :...:... Rendering :...:...:... Edit Preview [Checked] 15:25:26 history [Checklist] /asset.progress :... Rigging :...:... Body :...:...:... Making Rig [Checked] 15:25:26 history [Checklist] /asset.progress :... Rigging :...:... Body :...:...:... Assining The Rig [Checked] 15:26:13 history [Updated] /autolink.data ---- /loc/Racetrack : 10:45:17 history [Openned] [asset_blend] ---- /obj/Phone : 00:00:00 schedule /asset.progress :... Materials 06:42:53 history [Openned] /Phone.blend 07:05:36 history [Checklist] /asset.progress :... Materials :...:... RGB Strip :...:...:... Turn On / Off RIG [Checked] 09:02:46 history [Checklist] /asset.progress :... Materials :...:... Screen :...:...:... Dani's UI :...:...:...:... Paps Calling [Checked] 09:02:46 history [Checklist] /asset.progress :... Materials :...:... Screen :...:...:... Dani's UI :...:...:...:... In the Call [Checked] 09:02:47 history [Checklist] /asset.progress :... Materials :...:... Screen :...:...:... Papses UI :...:...:...:... BackGround [Checked] 09:02:47 history [Checklist] /asset.progress :... Materials :...:... Screen :...:...:... Papses UI :...:...:...:... Call registry [Checked] 09:02:47 history [Checklist] /asset.progress :... Materials :...:... Screen :...:...:... Papses UI :...:...:...:... In the call with Dani [Checked] 09:02:48 history [Checklist] /asset.progress :... Materials :...:... Screen :...:...:... Papses UI :...:...:...:... In the Call with Helmet [Checked] 09:02:58 history [Updated] /autolink.data ---- /obj/Track_Light : 10:51:38 history [Openned] /Track_Light.blend 12:50:10 history [Checklist] /asset.progress :... Research [Checked] 12:50:11 history [Checklist] /asset.progress :... Modeling [Checked] 13:24:37 history [Openned] /Track_Light.blend 13:26:10 history [Checklist] /asset.progress :... Materials [Checked] 13:26:10 history [Checklist] /asset.progress :... RIG [Checked] 13:26:21 history [Updated] /autolink.data ---- /veh/Neonspeedster : 06:49:30 history [Openned] /d2_RIGGING.blend 13:09:30 history [Openned] /d2_RIGGING.blend ---- scenes : ---- /Scene_x7eq4w19hgry : 09:03:17 history [Added] /01/Phone Rig test.blend 09:03:41 history [Openned] /01/PhoneRigtest.blend 09:03:58 history [Linked] /01/PhoneRigtest.blend 09:03:59 history [Openned] /01/PhoneRigtest.blend 13:26:43 history [Added] /01/RacetrackandLight.blend 13:26:47 history [Openned] /01/RacetrackandLight.blend 13:27:06 history [Linked] /01/RacetrackandLight.blend 13:27:07 history [Openned] /01/RacetrackandLight.blend 15:28:31 history [Added] /01/Dolphin Test.blend 15:29:24 history [Linked] /01/DolphinTest.blend 15:29:26 history [Openned] /01/DolphinTest.blend ------------------------------------------------------------------- 2020/08/24 Actuall : 60.74% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- files : ---- : 00:00:00 schedule project.progress :... Marketing :...:... Organizer :...:...:... Analytics :...:...:...:... Progress Bars :...:...:...:...:... Days counting easier ------------------------------------------------------------------- 2020/08/25 Actuall : 60.74% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Dani : 12:33:52 history [Openned] [asset_blend] ---- /loc/Racetrack : 14:41:31 history [Openned] [asset_blend] ---- files : ---- : 09:16:40 history [Checklist] project.progress :... Marketing :...:... Organizer :...:...:... Analytics :...:...:...:... Scheduling :...:...:...:...:... See more then today [Checked] 09:16:42 history [Checklist] project.progress :... Marketing :...:... Organizer :...:...:... Analytics :...:...:...:... Scheduling :...:...:...:...:... See more then today [Un-Checked] 00:00:00 schedule project.progress :... Marketing :...:... Organizer :...:...:... Analytics :...:...:...:... Scheduling :...:...:...:...:... See more then today 14:08:52 history [Edited] pln/main.bos 14:11:32 history [Checklist] project.progress :... Marketing :...:... Organizer :...:...:... Analytics :...:...:...:... Scheduling :...:...:...:...:... See more then today [Checked] 14:23:58 history [Edited] pln/main.bos 14:44:27 history [Edited] pln/main.bos 19:23:05 history [Checklist] project.progress :... Marketing :...:... Organizer :...:...:... Analytics :...:...:...:... Progress Bars :...:...:...:...:... Days counting easier [Checked] ------------------------------------------------------------------- 2020/08/26 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/J.Y.Amihud : 09:00:17 history [Checklist] /asset.progress :... Concept Art [Checked] 09:00:17 history [Checklist] /asset.progress :... Modeling [Checked] 09:00:17 history [Checklist] /asset.progress :... Materials [Checked] 09:00:18 history [Checklist] /asset.progress :... Rigging [Checked] 09:00:18 history [Checklist] /asset.progress :... Testing [Checked] 09:00:19 history [Checklist] /asset.progress :... Creating ASSET in /ast Folder [Checked] ---- /loc/Racetrack : 15:17:04 history [Openned] [asset_blend] ---- scenes : ---- /PromortionalShots : 12:35:03 history [Added] /Allcharactersshot/allcharactersshot.blend 12:35:05 history [Openned] /Allcharactersshot/allcharactersshot.blend 12:47:00 history [Linked] /Allcharactersshot/allcharactersshot.blend 12:47:02 history [Openned] /Allcharactersshot/allcharactersshot.blend 14:21:56 history [Openned] /01/Bigshot2.blend 14:42:40 history [Openned] /Allcharactersshot/allcharactersshot.blend 14:50:44 history [Openned] /01/Bigshot2.blend 15:01:04 history [Openned] /Allcharactersshot/allcharactersshot.blend ---- files : ---- : 00:00:00 schedule project.progress :... Story :...:... Animating :...:...:... Opening Scene 00:00:00 schedule project.progress :... Marketing :...:... Organizer :...:...:... Analytics :...:...:...:... Progress Bars 12:34:37 history [Edited] pln/main.bos 13:52:46 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/08/27 Actuall : 58.32999999999999% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- files : ---- : 00:00:00 schedule project.progress :... Marketing :...:... Telegram Page :...:...:... The Game... You know what. ------------------------------------------------------------------- 2020/08/28 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/08/29 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Dani : 14:34:45 history [Openned] /Dani.blend 14:35:02 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Feet [Un-Checked] 14:35:03 history [Checklist] /asset.progress :... Modeling :...:... Retopo :...:...:... Feet [Checked] ---- /chr/Moria : 14:40:58 history [Openned] /Moria.blend 14:49:17 history [Openned] [asset_blend] ------------------------------------------------------------------- 2020/08/30 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/09/01 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/09/02 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Jack : 19:23:39 history [Openned] [asset_blend] ---- /chr/Paps : 13:26:19 history [Openned] [asset_blend] ---- /loc/House : 14:11:51 history [Openned] [asset_blend] ------------------------------------------------------------------- 2020/09/03 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /chr/Dani : 13:08:41 history [Openned] [asset_blend] ---- /chr/Jack : 13:28:11 history [Openned] [asset_blend] ---- /chr/Moria : 13:16:56 history [Openned] [asset_blend] ---- /chr/Paps : 12:57:08 history [Openned] [asset_blend] ------------------------------------------------------------------- 2020/09/06 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/09/07 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /loc/City : 14:18:14 history [Openned] [asset_blend] ------------------------------------------------------------------- 2020/09/08 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/09/14 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- scenes : ---- /Scene_1q3vy0agf2dp : 13:33:41 history [Openned] /04/03.blend ---- /Scene_2a5jfq6126fe : 13:32:40 history [Openned] /1/testing2.blend ------------------------------------------------------------------- 2020/09/16 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/09/19 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/09/21 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/09/22 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/09/25 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/10/04 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/10/06 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/10/07 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/10/08 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- scenes : ---- /THE_TEST_SHOT : 22:53:17 history [Openned] /THETESTSHOT/track.blend ---- files : ---- : 22:50:25 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/11/14 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/11/16 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/11/18 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/11/19 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /loc/House : 02:38:27 history [Openned] [asset_blend] ------------------------------------------------------------------- 2020/11/22 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/11/25 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- scenes : ---- /Scene_j7m1g1955j1r : 00:00:00 schedule /SHOT/shot.progress :... Shooting 00:00:00 schedule /SHOT/shot.progress :... Shooting ------------------------------------------------------------------- 2020/11/27 Actuall : 61.11% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ------------------------------------------------------------------- 2020/11/28 Actuall : 62.36000000000001% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- files : ---- : 09:42:29 history [Edited] pln/main.bos ------------------------------------------------------------------- 2020/11/30 Actuall : 62.36000000000001% Characters: 0.0% Vehicles : 0.0% Locations : 0.0% Other(obj): 0.0% Scenes : 0.0% ---- assets : ---- /obj/Morias_Bike : 00:00:00 schedule /asset.progress :... Rigging 00:00:00 schedule /asset.progress :... Rigging :...:... Make Bones 08:07:24 history [Checklist] /asset.progress :... Rigging :...:... Make Bones [Un-Checked] 00:00:00 schedule /asset.progress :... Rigging :...:... Make Bones 08:20:57 history [Checklist] /asset.progress :... Rigging [Un-Checked] 00:00:00 schedule /asset.progress :... Rigging ---- scenes : ---- /Scene_j7m1g1955j1r : 09:02:25 history [Checklist] /SHOT/shot.progress :... Shooting [Un-Checked] ------------------------------------------------------------------- 2021/05/01 ---- files : ---- : 00:00:00 schedule project.progress :... Marketing :...:... Release 00:00:00 schedule project.progress :... Marketing :...:... Release 00:00:00 schedule project.progress :... Marketing :...:... Release -------------------------------------------------------------------