2020/03/31 18:23:41 /dev/veh/Neonspeedster/autolink.data [Updated] 2020/06/03 02:51:41 /dev/loc/Racetrack/autolink.data [Updated] 2020/06/10 02:51:41 /dev/loc/City/autolink.data [Updated] 2020/06/17 12:59:41 /dev/obj/Morias_Bike/autolink.data [Updated] 2020/06/29 15:37:01 project.progress Marketing=:> Blender Dumbass=:> Videos [V] 2020/06/29 15:37:01 project.progress Marketing=:> Blender Dumbass=:> Videos [ ] 2020/06/29 15:37:02 project.progress Marketing=:> Blender Dumbass=:> Twitter [V] 2020/06/29 15:37:03 project.progress Marketing=:> Blender Dumbass=:> Twitter [ ] 2020/06/29 15:37:06 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/06/29 15:37:13 pln/main.bos [Edited] 2020/06/29 15:44:20 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Added] 2020/06/29 15:44:23 pln/main.bos [Edited] 2020/06/29 15:46:28 /dev/obj/Helmet/testfile.blend [Added] 2020/06/29 15:51:18 /dev/obj/test [Added Asset] 2020/06/29 15:51:18 /dev/obj/test/test.blend [Added] 2020/06/29 16:00:46 /rnd/Scene_2a5jfq6126fe/1/testing2.blend [Added] 2020/06/29 16:00:51 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/06/29 16:05:58 project.progress Organizer=:> Checklist=:> Do 4.34 [V] 2020/06/29 16:06:19 project.progress Organizer=:> Analytics [V] 2020/06/29 16:06:20 project.progress Organizer=:> Story [V] 2020/06/29 16:07:04 project.progress Organizer=:> History=:> Read Data Window [Scheduled] 2020/06/30 2020/06/29 16:07:31 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Hatches [V] 2020/06/29 16:08:13 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 1 [Scheduled] 2020/06/29 2020/06/29 16:08:14 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 2 [Scheduled] 2020/06/29 2020/06/29 20:22:36 project.progress Modeling [V] 2020/06/29 20:22:37 project.progress Modeling [ ] 2020/06/29 20:22:42 project.progress Modeling=:> Vehicles=:> Just3000 [V] 2020/06/29 20:22:43 project.progress Modeling=:> Vehicles=:> PoorCharlie [V] 2020/06/29 20:22:43 project.progress Modeling=:> Vehicles=:> Underground [V] 2020/06/29 20:22:44 project.progress Modeling=:> Vehicles=:> Dark Shadow [V] 2020/06/29 20:22:44 project.progress Modeling=:> Vehicles=:> Red Kiss [V] 2020/06/29 20:22:45 project.progress Modeling=:> Vehicles=:> NeonSpeedster [V] 2020/06/29 20:22:45 project.progress Modeling=:> Vehicles=:> PapsTruck [V] 2020/06/29 20:22:49 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Hatches [V] 2020/06/29 22:37:15 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 2 [Scheduled] 2020/06/29 2020/06/29 22:38:40 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_SUV [Scheduled] 2020/06/29 2020/06/29 22:39:25 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Motocycle [Scheduled] 2020/06/29 2020/06/30 01:44:18 pln/main.bos [Edited] 2020/06/30 02:25:36 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_SUV [V] 2020/06/30 02:25:36 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_SUV [ ] 2020/06/30 02:47:02 pln/main.bos [Edited] 2020/06/30 03:17:01 /dev/veh/Civilian_Motocycle/asset.progress Creating ASSET in /ast Folder [V] 2020/06/30 03:17:02 /dev/veh/Civilian_Motocycle/asset.progress Creating ASSET in /ast Folder [ ] 2020/06/30 03:30:07 /ast/veh/Civilian_Hatchback_1.blend [Openned] 2020/06/30 03:34:28 /rnd/Scene_2a5jfq6126fe/1/shot.progress Layout [V] 2020/06/30 04:01:11 project.progress Organizer=:> History=:> Read Data Window [V] 2020/06/30 04:01:11 project.progress Organizer=:> History=:> Make it record shit [V] 2020/06/30 04:02:03 /dev/veh/Civilian_Sedan_2/asset.progress Modeling [Scheduled] 2020/06/30 2020/06/30 04:02:46 /dev/veh/Civilian_SUV/asset.progress Modeling [Scheduled] 2020/06/30 2020/06/30 04:03:41 /dev/veh/Civilian_Hatchback_2/autolink.data [Updated] 2020/06/30 04:04:16 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 1 [Scheduled] 2020/06/30 2020/06/30 04:04:33 /dev/chr/Civilian_Child/asset.progress Concept Art [Scheduled] 2020/07/01 2020/06/30 04:04:43 /dev/chr/Civilian_Child_2/asset.progress Concept Art [Scheduled] 2020/07/01 2020/06/30 04:04:54 /dev/chr/Civilian_M_2/asset.progress Concept Art [Scheduled] 2020/07/02 2020/06/30 04:05:01 /dev/chr/Civilian_W_1/asset.progress Concept Art [Scheduled] 2020/07/02 2020/06/30 04:05:15 /dev/chr/Civilian_W_2/asset.progress Concept Art [Scheduled] 2020/07/02 2020/06/30 04:05:25 /dev/obj/Helmet/asset.progress Concept Art [Scheduled] 2020/07/03 2020/06/30 04:05:36 /dev/veh/Civilian_Motocycle/asset.progress Concept Art [Scheduled] 2020/07/03 2020/06/30 04:06:25 /dev/chr/Jack/asset.progress Concept Art=:> Concept Drawing [Scheduled] 2020/07/04 2020/06/30 11:02:30 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 2 [V] 2020/06/30 11:02:31 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 2 [ ] 2020/06/30 13:25:55 /dev/veh/Civilian_Sedan_1/asset.progress Wheels [Scheduled] 2020/06/30 2020/06/30 13:35:21 /dev/veh/Civilian_Sedan_1/Civilian_Sedan_1.blend [Openned] 2020/06/30 13:38:39 /dev/veh/Civilian_Sedan_1/asset.progress Wheels=:> Copy wheels from Hatchback [V] 2020/06/30 13:38:39 /dev/veh/Civilian_Sedan_1/asset.progress Wheels=:> Mark the car dimensions [V] 2020/06/30 13:57:14 /dev/veh/Civilian_Sedan_1/asset.progress Body=:> Design [V] 2020/06/30 14:00:17 /dev/veh/Civilian_Sedan_1/asset.progress Body=:> Separate=:> Windows [V] 2020/06/30 14:00:46 /dev/veh/Civilian_Sedan_1/asset.progress Body=:> Separate=:> Front Screen [V] 2020/06/30 14:01:01 /dev/veh/Civilian_Sedan_1/asset.progress Body=:> Front Screen Texture [Scheduled] 2020/06/30 2020/06/30 14:01:02 /dev/veh/Civilian_Sedan_1/asset.progress Body=:> Body Light Texture [Scheduled] 2020/06/30 2020/06/30 14:01:04 /dev/veh/Civilian_Sedan_1/asset.progress Interiour [Scheduled] 2020/06/30 2020/06/30 14:01:05 /dev/veh/Civilian_Sedan_1/asset.progress Finishing [Scheduled] 2020/06/30 2020/06/30 14:12:40 /dev/veh/Civilian_Sedan_1/asset.progress Body=:> Front Screen Texture [V] 2020/06/30 14:18:29 /dev/veh/Civilian_Sedan_1/asset.progress Body=:> Body Light Texture [V] 2020/06/30 14:18:59 pln/main.bos [Edited] 2020/06/30 14:19:47 /rnd/Scene_2a5jfq6126fe/1/shot.progress Test Background Cars=:> Sedan 1 [Scheduled] 2020/06/30 2020/06/30 14:19:50 pln/main.bos [Edited] 2020/06/30 14:27:13 /ast/veh/Civilian_Hatchback_1.blend [Openned] 2020/06/30 14:30:10 /dev/veh/Civilian_Sedan_1/asset.progress Interiour=:> Copy Seats and Steering wheel [V] 2020/06/30 14:31:09 /dev/veh/Civilian_Sedan_1/asset.progress Interiour=:> Make interiour shell [V] 2020/06/30 14:31:28 /dev/veh/Civilian_Sedan_1/asset.progress Interiour=:> Put material to the shell [V] 2020/06/30 14:31:50 /ast/veh/Civilian_Hatchback_1.blend [Openned] 2020/06/30 14:34:28 pln/main.bos [Edited] 2020/06/30 14:34:56 /dev/veh/Civilian_Sedan_1/asset.progress Finishing=:> Preview [V] 2020/06/30 14:35:03 /dev/veh/Civilian_Sedan_1/Civilian_Sedan_1.blend [Openned] 2020/06/30 14:38:54 /dev/veh/Civilian_Sedan_1/asset.progress Finishing=:> Variating=:> Colors [V] 2020/06/30 14:42:48 /dev/veh/Civilian_Sedan_1/asset.progress Finishing=:> Variating=:> Ridding / Steady [V] 2020/06/30 14:42:50 /dev/veh/Civilian_Sedan_1/asset.progress Finishing=:> Ready to configure [V] 2020/06/30 14:42:59 /dev/veh/Civilian_Sedan_1/autolink.data [Updated] 2020/06/30 14:43:07 pln/main.bos [Edited] 2020/06/30 14:43:15 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/06/30 14:43:32 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Linked] 2020/06/30 14:43:32 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/06/30 14:44:10 /rnd/Scene_2a5jfq6126fe/1/shot.progress Test Background Cars=:> Sedan 1 [V] 2020/06/30 15:32:47 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 1 [V] 2020/06/30 15:39:04 project.progress Organizer=:> Analytics=:> History [Scheduled] 2020/06/30 2020/06/30 15:39:07 project.progress Organizer=:> Story [Scheduled] 2020/06/30 2020/06/30 15:42:03 project.progress Organizer=:> Analytics=:> Graph [Scheduled] 2020/06/30 2020/06/30 15:51:36 project.progress Organizer=:> Analytics=:> History [V] 2020/06/30 17:47:40 project.progress Organizer=:> Story=:> Scenes Names Not Random [V] 2020/06/30 17:47:54 project.progress Organizer=:> Analytics=:> Graph=:> No_data Just dotted line [V] 2020/06/30 17:48:25 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/06/30 18:08:29 /dev/veh/Civilian_Sedan_2/asset.progress Wheels [Scheduled] 2020/06/30 2020/06/30 18:08:31 /dev/veh/Civilian_Sedan_2/asset.progress Body [Scheduled] 2020/06/30 2020/06/30 18:08:32 /dev/veh/Civilian_Sedan_2/asset.progress Interiour [Scheduled] 2020/06/30 2020/06/30 18:08:38 /dev/veh/Civilian_Sedan_2/asset.progress Finishing [Scheduled] 2020/06/30 2020/06/30 18:12:32 /dev/veh/Civilian_Sedan_2/Civilian_Sedan_2.blend [Openned] 2020/06/30 18:16:13 /dev/veh/Civilian_Sedan_2/asset.progress Wheels=:> Copy wheels from Hatchback [V] 2020/06/30 18:16:14 /dev/veh/Civilian_Sedan_2/asset.progress Wheels=:> Mark the car dimensions [V] 2020/06/30 18:36:50 /dev/veh/Civilian_Sedan_2/asset.progress Body=:> Design [V] 2020/06/30 18:40:24 /dev/veh/Civilian_Sedan_2/asset.progress Body=:> Separate=:> Windows [V] 2020/06/30 18:40:24 /dev/veh/Civilian_Sedan_2/asset.progress Body=:> Separate=:> Front Screen [V] 2020/06/30 18:48:40 /dev/veh/Civilian_Sedan_2/asset.progress Body=:> Front Screen Texture [V] 2020/06/30 18:54:09 /dev/veh/Civilian_Sedan_2/Civilian_Sedan_2.blend [Openned] 2020/06/30 19:00:35 /dev/veh/Civilian_Sedan_2/asset.progress Body=:> Body Light Texture [V] 2020/06/30 19:04:01 /ast/veh/Civilian_Sedan_1.blend [Openned] 2020/06/30 19:07:04 /dev/veh/Civilian_Sedan_2/asset.progress Interiour=:> Copy Seats and Steering wheel [V] 2020/06/30 19:07:05 /dev/veh/Civilian_Sedan_2/asset.progress Interiour=:> Make interiour shell [V] 2020/06/30 19:07:23 /dev/veh/Civilian_Sedan_2/asset.progress Interiour=:> Put material to the shell [V] 2020/06/30 19:10:54 /dev/veh/Civilian_Sedan_2/asset.progress Finishing=:> Preview [V] 2020/06/30 19:14:56 /dev/veh/Civilian_Sedan_2/asset.progress Finishing=:> Variating=:> Colors [V] 2020/06/30 19:17:48 /dev/veh/Civilian_Sedan_2/asset.progress Finishing=:> Variating=:> Ridding / Steady [V] 2020/06/30 19:17:49 /dev/veh/Civilian_Sedan_2/asset.progress Finishing=:> Ready to configure [V] 2020/06/30 19:18:04 /dev/veh/Civilian_Sedan_2/autolink.data [Updated] 2020/06/30 19:18:21 pln/main.bos [Edited] 2020/06/30 19:18:26 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/06/30 19:18:45 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Linked] 2020/06/30 19:18:46 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/06/30 19:19:01 /rnd/Scene_2a5jfq6126fe/1/shot.progress Test Background Cars=:> Sedan 2 [V] 2020/06/30 19:19:08 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/06/30 19:19:27 pln/main.bos [Edited] 2020/06/30 21:54:45 /dev/veh/Civilian_SUV/asset.progress Wheels [Scheduled] 2020/07/01 2020/06/30 21:54:49 /dev/veh/Civilian_SUV/asset.progress Body [Scheduled] 2020/07/01 2020/06/30 21:54:52 /dev/veh/Civilian_SUV/asset.progress Interiour [Scheduled] 2020/07/01 2020/06/30 21:54:55 /dev/veh/Civilian_SUV/asset.progress Finishing [Scheduled] 2020/07/30 2020/06/30 21:55:17 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 2 [Scheduled] 2020/06/30 2020/06/30 21:55:19 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Sedans=:> 2 [V] 2020/06/30 21:55:23 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_SUV [Scheduled] 2020/06/30 2020/07/01 13:12:46 /dev/veh/Civilian_SUV/asset.progress Finishing [Scheduled] 2020/07/01 2020/07/01 13:13:47 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_SUV [Scheduled] 2020/07/01 2020/07/01 14:35:22 project.progress Organizer=:> Analytics=:> Graph=:> Optimize icons [V] 2020/07/01 18:48:40 /dev/veh/Civilian_SUV/Civilian_SUV.blend [Openned] 2020/07/01 18:54:00 /dev/veh/Civilian_SUV/asset.progress Wheels=:> Copy wheels from Hatchback [V] 2020/07/01 18:54:01 /dev/veh/Civilian_SUV/asset.progress Wheels=:> Mark the car dimensions [V] 2020/07/01 19:27:47 /dev/veh/Civilian_SUV/asset.progress Body=:> Design [V] 2020/07/01 19:32:24 /dev/veh/Civilian_SUV/asset.progress Body=:> Separate=:> Windows [V] 2020/07/01 19:32:25 /dev/veh/Civilian_SUV/asset.progress Body=:> Separate=:> Front Screen [V] 2020/07/01 19:32:30 /dev/veh/Civilian_SUV/asset.progress Body=:> Separate=:> Windows [ ] 2020/07/01 19:32:30 /dev/veh/Civilian_SUV/asset.progress Body=:> Separate=:> Front Screen [ ] 2020/07/01 19:32:31 /dev/veh/Civilian_SUV/asset.progress Body=:> Separate [V] 2020/07/01 19:43:07 /dev/veh/Civilian_SUV/asset.progress Body=:> Front Screen Texture [V] 2020/07/01 19:47:09 /dev/veh/Civilian_SUV/asset.progress Body=:> Body Light Texture [V] 2020/07/01 19:48:14 /ast/veh/Civilian_Sedan_2.blend [Openned] 2020/07/01 19:55:22 /dev/veh/Civilian_SUV/asset.progress Interiour=:> Copy Seats and Steering wheel [V] 2020/07/01 19:55:23 /dev/veh/Civilian_SUV/asset.progress Interiour [V] 2020/07/01 19:57:07 /dev/veh/Civilian_SUV/asset.progress Finishing=:> Preview [V] 2020/07/01 20:03:11 /dev/veh/Civilian_SUV/asset.progress Finishing=:> Variating=:> Colors [V] 2020/07/01 20:06:19 /dev/veh/Civilian_SUV/asset.progress Finishing=:> Variating=:> Ridding / Steady [V] 2020/07/01 20:06:20 /dev/veh/Civilian_SUV/asset.progress Finishing=:> Ready to configure [V] 2020/07/01 20:06:27 /dev/veh/Civilian_SUV/autolink.data [Updated] 2020/07/01 20:06:38 pln/main.bos [Edited] 2020/07/01 20:06:39 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/07/01 20:06:56 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Linked] 2020/07/01 20:06:58 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/07/01 20:07:14 /ast/veh/Civilian_SUV.blend [Openned] 2020/07/01 20:07:28 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/07/01 20:07:40 /ast/veh/Civilian_Sedan_2.blend [Openned] 2020/07/01 20:07:53 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/07/01 20:08:44 pln/main.bos [Edited] 2020/07/01 20:08:51 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_SUV [V] 2020/07/01 20:10:46 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/07/01 20:11:34 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Linked] 2020/07/01 20:11:35 /rnd/Scene_2a5jfq6126fe/1/testing.blend [Openned] 2020/07/01 20:30:52 /dev/chr/Civilian_Child/asset.progress Modeling=:> Figure it out [Scheduled] 2020/07/02 2020/07/02 15:02:56 project.progress Marketing=:> bituah [Scheduled] 2020/07/05 2020/07/02 17:08:47 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/02 18:14:52 /dev/chr/Civilian_Child/asset.progress Modeling=:> Figure it out [V] 2020/07/02 18:14:57 /dev/chr/Civilian_Child/asset.progress Modeling=:> Figure it out [ ] 2020/07/02 18:15:10 /dev/chr/Civilian_Child/asset.progress Modeling=:> Figure it out [V] 2020/07/02 18:15:22 /dev/chr/Civilian_Child/asset.progress Modeling=:> Finish the Model [Scheduled] 2020/07/02 2020/07/03 12:06:31 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/03 13:30:36 /dev/chr/Civilian_Child/asset.progress Texture=:> Face [V] 2020/07/03 13:31:23 /dev/chr/Civilian_Child/asset.progress Modeling=:> Hair [Scheduled] 2020/07/03 2020/07/03 13:31:25 /dev/chr/Civilian_Child/asset.progress Modeling=:> Body [Scheduled] 2020/07/03 2020/07/03 13:31:26 /dev/chr/Civilian_Child/asset.progress Modeling=:> Textile Deformation [Scheduled] 2020/07/03 2020/07/03 13:31:29 /dev/chr/Civilian_Child/asset.progress Texture=:> Cloths [Scheduled] 2020/07/03 2020/07/03 13:31:32 /dev/chr/Civilian_Child/asset.progress Rigging [Scheduled] 2020/07/04 2020/07/03 13:31:55 pln/main.bos [Edited] 2020/07/03 14:25:59 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/03 15:44:40 /dev/chr/Civilian_Child/asset.progress Modeling=:> Hair [V] 2020/07/03 16:18:45 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/03 17:18:29 /dev/chr/Civilian_Child/asset.progress Modeling=:> Body [V] 2020/07/03 17:18:32 /dev/chr/Civilian_Child/asset.progress Modeling=:> Textile Deformation [V] 2020/07/03 17:18:34 /dev/chr/Civilian_Child/asset.progress Texture=:> Cloths [V] 2020/07/03 18:06:44 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/03 18:59:21 /dev/chr/Civilian_Child/asset.progress Rigging=:> Body Rig [V] 2020/07/03 18:59:34 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/03 19:30:37 /dev/chr/Civilian_Child/asset.progress Rigging=:> Face Rig [Scheduled] 2020/07/04 2020/07/03 19:30:41 /dev/chr/Civilian_Child/asset.progress Rigging=:> Ready to make AST [Scheduled] 2020/07/04 2020/07/03 19:31:22 /dev/chr/Civilian_Child_2/asset.progress Modeling [Scheduled] 2020/07/05 2020/07/03 19:31:25 /dev/chr/Civilian_Child_2/asset.progress Texture [Scheduled] 2020/07/05 2020/07/03 19:31:28 /dev/chr/Civilian_Child_2/asset.progress Rigging [Scheduled] 2020/07/06 2020/07/03 19:32:04 /dev/chr/Civilian_M_1/asset.progress Modeling [Scheduled] 2020/07/07 2020/07/03 19:32:06 /dev/chr/Civilian_M_1/asset.progress Texture [Scheduled] 2020/07/07 2020/07/03 19:32:08 /dev/chr/Civilian_M_1/asset.progress Rigging [Scheduled] 2020/07/08 2020/07/03 19:32:34 /dev/chr/Civilian_M_2/asset.progress Modeling [Scheduled] 2020/07/09 2020/07/03 19:32:37 /dev/chr/Civilian_M_2/asset.progress Texture [Scheduled] 2020/07/09 2020/07/03 19:32:39 /dev/chr/Civilian_M_2/asset.progress Rigging [Scheduled] 2020/07/10 2020/07/03 19:33:09 /dev/chr/Civilian_W_1/asset.progress Modeling [Scheduled] 2020/07/11 2020/07/03 19:33:12 /dev/chr/Civilian_W_1/asset.progress Texture [Scheduled] 2020/07/11 2020/07/03 19:33:14 /dev/chr/Civilian_W_1/asset.progress Rigging [Scheduled] 2020/07/12 2020/07/03 19:34:43 /dev/chr/Civilian_W_2/asset.progress Modeling [Scheduled] 2020/07/13 2020/07/03 19:34:46 /dev/chr/Civilian_W_2/asset.progress Texture [Scheduled] 2020/07/13 2020/07/03 19:34:49 /dev/chr/Civilian_W_2/asset.progress Rigging [Scheduled] 2020/07/14 2020/07/03 19:35:12 /dev/chr/Jack/asset.progress Concept Art [Scheduled] 2020/07/15 2020/07/03 19:40:39 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/03 23:27:27 /dev/chr/Civilian_Child/asset.progress Rigging=:> Face Rig [V] 2020/07/03 23:27:27 /dev/chr/Civilian_Child/asset.progress Rigging=:> Ready to make AST [V] 2020/07/03 23:27:35 /dev/chr/Civilian_Child/autolink.data [Updated] 2020/07/03 23:27:40 pln/main.bos [Edited] 2020/07/03 23:27:51 /rnd/Scene_2a5jfq6126fe/1/Cchild1_test.blend [Added] 2020/07/03 23:27:55 /rnd/Scene_2a5jfq6126fe/1/Cchild1_test.blend [Openned] 2020/07/03 23:28:29 /rnd/Scene_2a5jfq6126fe/1/Cchild1_test.blend [Linked] 2020/07/03 23:28:31 /rnd/Scene_2a5jfq6126fe/1/Cchild1_test.blend [Openned] 2020/07/03 23:28:46 pln/main.bos [Edited] 2020/07/03 23:28:51 /ast/chr/Civilian_Child.blend [Openned] 2020/07/03 23:29:03 /rnd/Scene_2a5jfq6126fe/1/Cchild1_test.blend [Openned] 2020/07/03 23:42:19 pln/main.bos [Edited] 2020/07/03 23:43:48 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/03 23:47:22 pln/main.bos [Edited] 2020/07/03 23:47:25 /rnd/Scene_2a5jfq6126fe/1/Cchild1_test.blend [Openned] 2020/07/03 23:47:53 pln/main.bos [Edited] 2020/07/04 00:02:20 /dev/chr/Civilian_Child_2/asset.progress Modeling [Scheduled] 2020/07/04 2020/07/04 00:02:23 /dev/chr/Civilian_Child_2/asset.progress Texture [Scheduled] 2020/07/04 2020/07/04 00:02:27 /dev/chr/Civilian_Child_2/asset.progress Rigging [Scheduled] 2020/07/05 2020/07/04 00:02:32 /dev/chr/Civilian_Child_2/asset.progress Rigging [Scheduled] 2020/07/04 2020/07/04 15:04:01 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/04 15:04:20 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/04 17:12:51 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Added] 2020/07/04 17:12:58 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Linked] 2020/07/04 17:12:59 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/04 17:38:36 /rnd/Scene_2a5jfq6126fe/1/Cchild1_test.blend [Openned] 2020/07/04 17:39:24 pln/main.bos [Edited] 2020/07/04 17:39:27 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/04 17:41:55 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/04 18:09:36 /dev/chr/Civilian_Child_2/asset.progress Modeling=:> Head=:> Sculpt [V] 2020/07/04 18:09:46 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/04 18:39:28 /dev/chr/Civilian_Child_2/asset.progress Modeling=:> Head=:> Retopo [V] 2020/07/04 19:05:08 /dev/chr/Civilian_Child_2/asset.progress Modeling=:> Head=:> Hair [V] 2020/07/04 19:28:07 /dev/chr/Civilian_Child_2/asset.progress Rigging [Scheduled] 2020/07/05 2020/07/04 19:28:22 /dev/chr/Civilian_Child_2/asset.progress Modeling=:> Body [Scheduled] 2020/07/04 2020/07/04 21:08:35 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/04 21:18:00 /ast/loc/Racetrack.blend [Openned] 2020/07/04 21:21:49 /ast/loc/City.blend [Openned] 2020/07/04 21:25:50 /ast/loc/House.blend [Openned] 2020/07/04 21:32:37 /ast/veh/Truck.blend [Openned] 2020/07/04 21:37:47 /ast/obj/Morias_Bike.blend [Openned] 2020/07/04 21:39:23 /ast/obj/Danis_Bike.blend [Openned] 2020/07/05 00:18:42 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/05 00:30:49 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/05 01:13:12 /dev/chr/Civilian_Child_2/asset.progress Modeling=:> Body=:> Shirt [V] 2020/07/05 01:13:12 /dev/chr/Civilian_Child_2/asset.progress Modeling=:> Body [V] 2020/07/05 01:13:16 /dev/chr/Civilian_Child_2/asset.progress Texture=:> Body=:> Face [V] 2020/07/05 01:13:30 /dev/chr/Civilian_Child_2/asset.progress Texture=:> Cloths=:> Shirt [V] 2020/07/05 01:13:30 /dev/chr/Civilian_Child_2/asset.progress Texture=:> Cloths=:> Pants [V] 2020/07/05 01:13:49 /dev/chr/Civilian_Child_2/asset.progress Rigging=:> Body Rig [V] 2020/07/05 01:31:16 pln/main.bos [Edited] 2020/07/05 01:32:16 /dev/chr/Civilian_Child_2/asset.progress Texture=:> Body=:> Eyes [V] 2020/07/05 01:40:13 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/05 02:15:03 /dev/chr/Civilian_Child_2/asset.progress Rigging=:> Face Rig=:> Eyes And brows [V] 2020/07/05 02:21:13 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/05 02:27:33 /ast/chr/Civilian_Child.blend [Openned] 2020/07/05 02:30:58 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/05 02:35:01 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/05 02:50:43 /ast/chr/Civilian_Child.blend [Openned] 2020/07/05 03:06:34 /dev/chr/Civilian_Child_2/asset.progress Rigging=:> Face Rig=:> Mouth area [V] 2020/07/05 03:06:35 /dev/chr/Civilian_Child_2/asset.progress Rigging=:> Ready to make AST [V] 2020/07/05 03:06:37 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/05 03:07:56 /dev/chr/Civilian_Child_2/autolink.data [Updated] 2020/07/05 03:08:08 pln/main.bos [Edited] 2020/07/05 03:08:13 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/05 03:08:25 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Linked] 2020/07/05 03:08:25 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/05 03:09:15 pln/main.bos [Edited] 2020/07/05 23:27:20 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/05 23:40:24 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/06 00:05:27 /dev/chr/Civilian_M_1/asset.progress Modeling [Scheduled] 2020/07/06 2020/07/06 00:05:29 /dev/chr/Civilian_M_1/asset.progress Texture [Scheduled] 2020/07/06 2020/07/06 00:05:31 /dev/chr/Civilian_M_1/asset.progress Rigging [Scheduled] 2020/07/06 2020/07/06 00:07:46 /dev/chr/Civilian_M_1/Civilian_M_1.blend [Openned] 2020/07/06 00:09:19 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/06 00:21:24 /dev/chr/Civilian_M_1/asset.progress Modeling=:> Face=:> Sculpting [V] 2020/07/06 00:21:31 /dev/chr/Civilian_M_1/asset.progress Modeling=:> Face=:> Retopo [V] 2020/07/06 00:21:33 /dev/chr/Civilian_M_1/asset.progress Modeling=:> Face=:> Retopo [ ] 2020/07/06 00:57:32 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/06 01:05:25 /dev/chr/Civilian_M_1/asset.progress Modeling=:> Face=:> Retopo [V] 2020/07/06 01:24:19 /dev/chr/Civilian_M_1/Civilian_M_1.blend [Openned] 2020/07/06 01:25:35 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/06 01:47:09 /dev/chr/Civilian_M_1/asset.progress Modeling=:> Hair [V] 2020/07/06 02:07:37 /dev/chr/Civilian_M_1/asset.progress Texture=:> Face [V] 2020/07/06 02:34:33 /dev/chr/Civilian_M_1/asset.progress Modeling=:> Body=:> Make Shirt / Pants [V] 2020/07/06 02:44:49 /dev/chr/Civilian_M_1/asset.progress Modeling=:> Body=:> Hand n Boots [V] 2020/07/06 02:44:50 /dev/chr/Civilian_M_1/asset.progress Modeling=:> Body=:> Textile Deformation [V] 2020/07/06 02:49:23 /dev/chr/Civilian_M_1/asset.progress Texture=:> Cloths [V] 2020/07/06 17:28:21 pln/main.bos [Edited] 2020/07/06 17:28:27 /dev/chr/Civilian_M_1/Civilian_M_1.blend [Openned] 2020/07/06 19:21:53 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/06 20:04:43 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Body Rig [V] 2020/07/06 20:04:43 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Eyes Texture [V] 2020/07/06 20:15:33 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/06 20:42:10 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Eyes [V] 2020/07/06 20:54:10 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Eyebrows [V] 2020/07/06 20:54:21 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Ready to make AST [V] 2020/07/06 20:54:24 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Ready to make AST [ ] 2020/07/06 21:02:19 /ast/chr/Civilian_Child.blend [Openned] 2020/07/06 21:02:24 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/06 21:25:58 /dev/chr/Civilian_M_1/Civilian_M_1.blend [Openned] 2020/07/06 21:36:38 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Cheeks [V] 2020/07/06 21:36:39 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Mouther [V] 2020/07/06 21:36:43 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Ready to make AST [V] 2020/07/06 21:36:45 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Ready to make AST [ ] 2020/07/06 21:36:55 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Ready to make AST [V] 2020/07/06 21:36:57 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Ready to make AST [ ] 2020/07/06 21:38:01 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Sidethings [V] 2020/07/06 21:38:03 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Sidethings [ ] 2020/07/06 21:38:04 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Sidethings [V] 2020/07/06 21:38:04 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Sidethings [ ] 2020/07/06 21:38:05 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Sidethings [V] 2020/07/06 21:43:35 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/06 21:46:59 /dev/chr/Civilian_M_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Sidethings [V] 2020/07/06 21:47:07 /dev/chr/Civilian_M_1/autolink.data [Updated] 2020/07/06 21:47:21 pln/main.bos [Edited] 2020/07/06 21:47:24 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/06 21:47:37 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Linked] 2020/07/06 21:47:39 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/06 21:47:59 /ast/chr/Civilian_M_1.blend [Openned] 2020/07/06 21:48:14 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/06 21:49:41 pln/main.bos [Edited] 2020/07/07 21:37:20 /ast/veh/Civilian_Hatchback_2.blend [Openned] 2020/07/07 21:37:51 /dev/veh/Civilian_Hatchback_2/Civilian_Hatchback_2.blend [Openned] 2020/07/07 21:37:55 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid1 [V] 2020/07/07 21:37:56 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid2 [V] 2020/07/07 21:37:56 project.progress Modeling=:> Characters=:> Background Characters=:> C_m [V] 2020/07/07 21:39:46 project.progress Modeling=:> Characters=:> Background Characters=:> C_m [ ] 2020/07/07 21:39:46 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid2 [ ] 2020/07/07 21:39:46 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid1 [ ] 2020/07/07 21:39:47 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid1 [V] 2020/07/07 21:39:47 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid2 [V] 2020/07/07 21:39:48 project.progress Modeling=:> Characters=:> Background Characters=:> C_m [V] 2020/07/07 21:39:55 /ast/veh/Civilian_SUV.blend [Openned] 2020/07/07 21:52:13 /dev/chr/Civilian_M_1/Civilian_M_1.blend [Openned] 2020/07/07 21:52:52 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/07 22:02:52 /ast/veh/Truck.blend [Openned] 2020/07/07 22:03:17 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/07 22:32:34 pln/main.bos [Edited] 2020/07/07 22:41:52 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> Fixes=:> Add Drivers [Scheduled] 2020/07/08 2020/07/07 22:43:38 /dev/chr/Civilian_M_1/Civilian_M_1.blend [Openned] 2020/07/07 22:44:01 /ast/veh/Civilian_Hatchback_1.blend [Openned] 2020/07/07 22:52:03 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/07 22:53:01 /ast/veh/Civilian_Hatchback_1.blend [Openned] 2020/07/07 23:08:08 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/07 23:09:43 /ast/veh/Civilian_Hatchback_2.blend [Openned] 2020/07/07 23:12:52 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/07 23:15:23 /ast/veh/Civilian_Sedan_1.blend [Openned] 2020/07/07 23:16:32 pln/main.bos [Edited] 2020/07/07 23:16:34 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/07 23:18:31 /ast/loc/House.blend [Openned] 2020/07/07 23:20:01 /ast/veh/Civilian_Sedan_2.blend [Openned] 2020/07/07 23:21:01 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/07 23:21:50 /ast/veh/Civilian_SUV.blend [Openned] 2020/07/07 23:24:10 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/07 23:33:53 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> Fixes=:> Add Drivers [V] 2020/07/07 23:44:06 /dev/veh/Civilian_Motocycle/asset.progress Research [Scheduled] 2020/07/07 2020/07/07 23:44:10 /dev/veh/Civilian_Motocycle/asset.progress Modeling [Scheduled] 2020/07/08 2020/07/07 23:44:16 /dev/veh/Civilian_Motocycle/asset.progress Materials [Scheduled] 2020/07/08 2020/07/07 23:44:19 /dev/veh/Civilian_Motocycle/asset.progress Character [Scheduled] 2020/07/08 2020/07/07 23:53:24 /ast/obj/Morias_Bike.blend [Openned] 2020/07/07 23:54:50 /dev/veh/Civilian_Motocycle/asset.progress Research [V] 2020/07/07 23:55:35 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/08 00:02:17 pln/main.bos [Edited] 2020/07/08 00:02:44 /dev/veh/Civilian_Motocycle/Civilian_Motocycle.blend [Openned] 2020/07/08 00:34:07 /dev/veh/Civilian_Motocycle/asset.progress Modeling=:> Wheels [V] 2020/07/08 00:34:11 /dev/veh/Civilian_Motocycle/asset.progress Materials=:> Wheels [V] 2020/07/08 01:11:16 /dev/veh/Civilian_Motocycle/asset.progress Modeling=:> Body [V] 2020/07/08 01:11:16 /dev/veh/Civilian_Motocycle/asset.progress Modeling=:> Parts [V] 2020/07/08 01:11:20 /dev/veh/Civilian_Motocycle/asset.progress Character=:> Pose [V] 2020/07/08 01:11:22 /dev/veh/Civilian_Motocycle/asset.progress Materials=:> Main Shape [V] 2020/07/08 01:11:22 /dev/veh/Civilian_Motocycle/asset.progress Materials=:> Parts [V] 2020/07/08 01:27:10 pln/main.bos [Edited] 2020/07/08 01:36:30 /dev/veh/Civilian_Motocycle/asset.progress Character=:> Helmet [V] 2020/07/08 01:36:31 /dev/veh/Civilian_Motocycle/asset.progress Character=:> Animate [V] 2020/07/08 01:44:47 /dev/veh/Civilian_Motocycle/asset.progress Character=:> Variate [V] 2020/07/08 01:44:53 /dev/veh/Civilian_Motocycle/autolink.data [Updated] 2020/07/08 01:45:03 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Openned] 2020/07/08 01:45:18 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Linked] 2020/07/08 01:45:19 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Openned] 2020/07/08 01:45:53 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/08 02:12:25 pln/main.bos [Edited] 2020/07/08 05:00:17 /rnd/Scene_2a5jfq6126fe/2/Bigshot.blend [Added] 2020/07/08 05:00:19 /rnd/Scene_2a5jfq6126fe/2/Bigshot.blend [Openned] 2020/07/08 05:36:50 pln/main.bos [Edited] 2020/07/08 18:39:36 project.progress Modeling=:> Vehicles=:> Backgroundcars=:> C_Motocycle [V] 2020/07/08 18:40:05 project.progress Modeling=:> Locations [V] 2020/07/08 18:52:05 project.progress Modeling=:> Characters=:> Background Characters=:> C_m_2 [V] 2020/07/08 18:52:05 project.progress Modeling=:> Characters=:> Background Characters=:> C_m_2 [ ] 2020/07/08 19:06:41 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Body Rig [V] 2020/07/08 19:06:42 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Body Rig [ ] 2020/07/08 19:06:44 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Ready to make AST [V] 2020/07/08 19:06:44 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Ready to make AST [ ] 2020/07/08 19:13:49 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Ready to make AST [V] 2020/07/08 19:13:50 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Ready to make AST [ ] 2020/07/08 19:22:01 project.progress Organizer=:> Checklist=:> Move to end [V] 2020/07/08 19:22:02 project.progress Organizer=:> Checklist=:> Move to end [ ] 2020/07/08 19:22:10 project.progress Organizer=:> Checklist=:> Move to end [V] 2020/07/08 19:22:51 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and Drop [Scheduled] 2020/07/08 2020/07/08 19:22:52 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [Scheduled] 2020/07/08 2020/07/09 00:02:26 /rnd/Scene_qmfhbx4grbth/01/Wallpaper2.blend [Added] 2020/07/09 00:02:38 /rnd/Scene_qmfhbx4grbth/01/Bigshot.blend [Added] 2020/07/09 00:02:47 pln/main.bos [Edited] 2020/07/09 02:18:01 /dev/veh/simple [Added Asset] 2020/07/09 02:30:53 /dev/veh/simple/simple.blend [Added] 2020/07/09 05:21:39 /dev/obj/test/01.blend [Added] 2020/07/09 05:21:44 /dev/obj/test/02.blend [Added] 2020/07/09 05:21:49 /dev/obj/test/03.blend [Added] 2020/07/09 05:21:55 /dev/obj/test/04.blend [Added] 2020/07/09 05:22:00 /dev/obj/test/05.blend [Added] 2020/07/09 05:22:12 /dev/obj/test/06.blend [Added] 2020/07/09 05:22:20 /dev/obj/test/07.blend [Added] 2020/07/09 05:22:24 /dev/obj/test/08.blend [Added] 2020/07/09 05:22:31 /dev/obj/test/09.blend [Added] 2020/07/09 05:29:52 /dev/obj/light_stand/light_stand.blend [Openned] 2020/07/09 06:15:13 /dev/chr/test [Added Asset] 2020/07/09 06:15:14 /dev/chr/test/test.blend [Added] 2020/07/09 06:24:53 /dev/veh/Fuck [Added Asset] 2020/07/09 06:24:54 /dev/veh/Fuck/Fuck.blend [Added] 2020/07/09 07:06:12 pln/main.bos [Edited] 2020/07/09 07:25:24 /dev/chr/Civilian_M_2/Civilian_M_2.blend [Openned] 2020/07/09 07:28:14 /dev/chr/Civilian_M_2/asset.progress Modeling [Scheduled] 2020/07/09 2020/07/09 07:28:16 /dev/chr/Civilian_M_2/asset.progress Texture [Scheduled] 2020/07/09 2020/07/09 07:28:23 /dev/chr/Civilian_M_2/asset.progress Rigging [Scheduled] 2020/07/09 2020/07/09 07:33:14 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/09 08:21:28 /dev/chr/Civilian_M_2/asset.progress Modeling=:> Face=:> Research [V] 2020/07/09 08:21:28 /dev/chr/Civilian_M_2/asset.progress Modeling=:> Face=:> Sculpting [V] 2020/07/10 00:24:09 pln/main.bos [Edited] 2020/07/10 01:29:45 /dev/chr/Civilian_M_2/Civilian_M_2.blend [Openned] 2020/07/10 01:49:07 /ast/loc/House.blend [Openned] 2020/07/10 01:50:52 /dev/veh/Neonspeedster/d2_RIGGING.blend [Openned] 2020/07/10 01:51:38 /dev/veh/RedKiss/RedKiss.blend [Openned] 2020/07/10 01:52:23 /ast/veh/Civilian_Hatchback_1.blend [Openned] 2020/07/10 02:27:20 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/10 02:50:01 /ast/chr/Civilian_Child.blend [Openned] 2020/07/10 02:52:18 /dev/chr/Civilian_Child/LowRes.blend [Added] 2020/07/10 02:52:21 /dev/chr/Civilian_Child/LowRes.blend [Openned] 2020/07/10 09:03:22 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid1=:> Make [V] 2020/07/10 09:03:23 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid2=:> Make [V] 2020/07/10 09:03:42 project.progress Modeling=:> Characters=:> Background Characters=:> C_m=:> Make [V] 2020/07/10 09:03:56 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid1=:> Lowres [Scheduled] 2020/07/10 2020/07/10 09:03:57 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid2=:> Lowres [Scheduled] 2020/07/10 2020/07/10 09:03:59 project.progress Modeling=:> Characters=:> Background Characters=:> C_m=:> Lowres [Scheduled] 2020/07/10 2020/07/10 09:06:19 /dev/chr/Civilian_M_2/asset.progress Texture [Scheduled] 2020/07/10 2020/07/10 09:06:22 /dev/chr/Civilian_M_2/asset.progress Modeling [Scheduled] 2020/07/10 2020/07/10 09:06:58 /dev/chr/Civilian_M_2/Civilian_M_2.blend [Openned] 2020/07/10 09:08:11 /ast/chr/Civilian_Child.blend [Openned] 2020/07/10 09:19:37 /dev/chr/Civilian_Child/LowRes.blend [Openned] 2020/07/10 09:44:08 /ast/chr/Civilian_Child.blend [Openned] 2020/07/10 09:53:21 /dev/chr/Civilian_Child/autolink.data [Updated] 2020/07/10 09:53:39 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 09:53:53 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Linked] 2020/07/10 09:53:55 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 09:54:27 /ast/chr/Civilian_Child.blend [Openned] 2020/07/10 09:54:33 /dev/chr/Civilian_Child/autolink.data [Updated] 2020/07/10 09:55:02 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Linked] 2020/07/10 09:55:03 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 09:55:24 /ast/chr/Civilian_Child.blend [Openned] 2020/07/10 09:56:00 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 10:06:08 /ast/chr/Civilian_Child.blend [Openned] 2020/07/10 10:07:07 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 10:07:51 pln/main.bos [Edited] 2020/07/10 10:07:57 /ast/chr/Civilian_Child.blend [Openned] 2020/07/10 10:10:12 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 10:10:34 /ast/chr/Civilian_Child.blend [Openned] 2020/07/10 10:10:45 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 10:12:52 pln/main.bos [Edited] 2020/07/10 10:13:15 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid1=:> Lowres [V] 2020/07/10 10:14:13 /ast/veh/Civilian_SUV.blend [Openned] 2020/07/10 10:15:05 /ast/veh/Civilian_Motocycle.blend [Openned] 2020/07/10 10:17:36 /dev/chr/Civilian_Child_2/HairLowres.blend [Added] 2020/07/10 10:17:38 /ast/chr/Civilian_Child_2.blend [Openned] 2020/07/10 10:17:50 /dev/chr/Civilian_Child_2/HairLowres.blend [Openned] 2020/07/10 10:24:25 /ast/chr/Civilian_Child_2.blend [Openned] 2020/07/10 10:27:30 /dev/chr/Civilian_Child_2/HairLowres.blend [Openned] 2020/07/10 10:48:03 /ast/chr/Civilian_Child_2.blend [Openned] 2020/07/10 11:30:17 /dev/chr/Civilian_Child_2/autolink.data [Updated] 2020/07/10 11:30:40 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 11:30:55 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Linked] 2020/07/10 11:30:56 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 11:35:32 project.progress Modeling=:> Characters=:> Background Characters=:> C_kid2=:> Lowres [V] 2020/07/10 11:35:42 /ast/chr/Civilian_M_1.blend [Openned] 2020/07/10 11:38:19 /ast/veh/Civilian_Hatchback_1.blend [Openned] 2020/07/10 11:38:44 /ast/veh/Civilian_Motocycle.blend [Openned] 2020/07/10 11:39:20 /dev/chr/Civilian_M_1/autolink.data [Updated] 2020/07/10 11:39:30 pln/main.bos [Edited] 2020/07/10 11:39:33 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 11:39:44 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Linked] 2020/07/10 11:39:45 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/10 11:42:47 pln/main.bos [Edited] 2020/07/10 11:43:17 project.progress Modeling=:> Characters=:> Background Characters=:> C_m=:> Lowres [V] 2020/07/10 11:43:39 /dev/chr/Civilian_M_2/asset.progress Rigging [Scheduled] 2020/07/11 2020/07/10 11:43:45 /dev/chr/Civilian_M_2/asset.progress Modeling=:> Face=:> Retopo [V] 2020/07/10 11:44:02 /dev/chr/Civilian_M_2/Civilian_M_2.blend [Openned] 2020/07/10 11:56:54 /ast/chr/Civilian_M_1.blend [Openned] 2020/07/10 12:01:51 /dev/chr/Civilian_M_2/asset.progress Modeling=:> Hair [V] 2020/07/10 12:01:52 /dev/chr/Civilian_M_2/asset.progress Modeling=:> Body [V] 2020/07/10 12:01:56 /dev/chr/Civilian_M_2/asset.progress Texture=:> Face [V] 2020/07/10 12:01:57 /dev/chr/Civilian_M_2/asset.progress Texture=:> Cloths [V] 2020/07/10 12:02:00 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Body Rig [V] 2020/07/10 12:02:59 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig [Scheduled] 2020/07/10 2020/07/10 12:03:02 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig [Scheduled] 2020/07/11 2020/07/10 12:05:23 /dev/chr/Civilian_M_2/Civilian_M_2.blend [Openned] 2020/07/11 01:40:17 pln/main.bos [Edited] 2020/07/11 01:40:52 /dev/chr/Civilian_M_2/Civilian_M_2.blend [Openned] 2020/07/11 01:51:10 /dev/chr/Civilian_M_1/autolink.data [Updated] 2020/07/11 01:51:21 /dev/chr/Civilian_Child_2/autolink.data [Updated] 2020/07/11 01:51:35 /dev/chr/Civilian_Child/autolink.data [Updated] 2020/07/11 01:52:06 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Added] 2020/07/11 01:52:08 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:52:19 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 01:52:23 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:52:29 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 01:52:30 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:53:26 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 01:53:27 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:53:53 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 01:53:54 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:54:13 /dev/chr/Civilian_Child/autolink.data [Updated] 2020/07/11 01:54:29 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:54:43 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 01:54:44 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:55:15 /ast/chr/Civilian_Child.blend [Openned] 2020/07/11 01:55:29 /dev/chr/Civilian_Child/autolink.data [Updated] 2020/07/11 01:55:40 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 01:55:41 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:56:38 /ast/chr/Civilian_Child.blend [Openned] 2020/07/11 01:57:41 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:57:50 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 01:57:51 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 01:58:12 pln/main.bos [Edited] 2020/07/11 02:05:45 /dev/chr/Civilian_Child/autolink.data [Updated] 2020/07/11 02:07:11 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:07:20 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:07:21 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:08:55 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:11:13 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:11:18 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:11:19 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:13:53 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:13:56 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:14:31 /ast/chr/Civilian_Child.blend [Openned] 2020/07/11 02:15:13 /dev/chr/Civilian_Child/autolink.data [Updated] 2020/07/11 02:16:35 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:16:43 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:16:44 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:20:41 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:20:44 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:25:37 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:25:42 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:29:09 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:31:27 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:31:37 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:31:38 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:33:37 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:33:40 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:34:06 /ast/chr/Civilian_Child.blend [Openned] 2020/07/11 02:34:21 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:34:34 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:34:34 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:36:41 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:36:43 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:37:31 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:37:32 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:38:23 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 02:38:25 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 02:40:42 /ast/loc/City.blend [Openned] 2020/07/11 03:01:22 /dev/loc/City/autolink.data [Updated] 2020/07/11 03:02:48 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 03:04:09 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 03:04:11 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 03:22:35 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 03:22:37 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 03:23:23 project.progress Organizer=:> Linking=:> Fix shit [V] 2020/07/11 03:24:51 /dev/chr/Civilian_M_2/Civilian_M_2.blend [Openned] 2020/07/11 03:31:47 /ast/chr/Civilian_Child_2.blend [Openned] 2020/07/11 03:36:42 pln/main.bos [Edited] 2020/07/11 03:37:12 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Eyes Texture [V] 2020/07/11 03:40:07 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig=:> Eyes=:> Eyeballs [V] 2020/07/11 03:47:11 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig=:> Eyes=:> EyeOpenning [V] 2020/07/11 03:59:47 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig=:> Eyebrows [V] 2020/07/11 04:00:26 /dev/chr/Civilian_M_2/Civilian_M_2.blend [Openned] 2020/07/11 04:05:34 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig=:> Mouth=:> Jaw [V] 2020/07/11 04:09:36 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig=:> Mouth=:> Cheeks [V] 2020/07/11 04:16:56 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig=:> Mouth=:> Mouther [V] 2020/07/11 04:25:46 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Face Rig=:> Mouth=:> Sidethings [V] 2020/07/11 04:31:13 /dev/chr/Civilian_M_2/asset.progress Rigging=:> Lowres [V] 2020/07/11 04:31:22 /dev/chr/Civilian_M_2/autolink.data [Updated] 2020/07/11 04:31:44 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 04:32:23 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Linked] 2020/07/11 04:32:25 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/07/11 04:35:46 project.progress Modeling=:> Characters=:> Background Characters=:> C_m_2 [V] 2020/07/11 05:20:12 pln/main.bos [Edited] 2020/07/11 10:01:12 /dev/obj/AnamorphicCameraRig [Added Asset] 2020/07/11 10:01:13 /dev/obj/AnamorphicCameraRig/AnamorphicCameraRig.blend [Added] 2020/07/11 10:01:20 /dev/obj/AnamorphicCameraRig/AnamorphicCameraRig.blend [Openned] 2020/07/11 11:48:41 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/11 12:05:05 pln/main.bos [Edited] 2020/07/11 13:23:44 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/07/12 08:38:56 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/12 08:40:30 /rnd/Patreon_Banners/01/ShotFile.blend [Added] 2020/07/12 08:40:31 /rnd/Patreon_Banners/01/ShotFile.blend [Openned] 2020/07/12 08:42:44 /ast/chr/Civilian_Child.blend [Openned] 2020/07/12 08:43:47 pln/main.bos [Edited] 2020/07/12 08:43:52 /rnd/Patreon_Banners/01/ShotFile.blend [Openned] 2020/07/12 09:40:09 pln/main.bos [Edited] 2020/07/12 09:48:39 /rnd/Patreon_Banners/01/ShotFile.blend [Openned] 2020/07/12 10:14:47 /dev/obj/AnamorphicCameraRig/asset.progress SetupCamera [V] 2020/07/12 10:14:58 /dev/obj/AnamorphicCameraRig/asset.progress SetupNodegroup [V] 2020/07/12 10:15:00 /dev/obj/AnamorphicCameraRig/AnamorphicCameraRig.blend [Openned] 2020/07/12 10:15:18 /dev/obj/AnamorphicCameraRig/autolink.data [Updated] 2020/07/12 10:16:49 /dev/obj/AnamorphicCameraRig/AnamorphicCameraRig.blend [Openned] 2020/07/12 10:22:02 pln/main.bos [Edited] 2020/07/12 10:28:45 /dev/chr/Civilian_W_1/asset.progress Modeling [Scheduled] 2020/07/12 2020/07/12 10:28:46 /dev/chr/Civilian_W_1/asset.progress Texture [Scheduled] 2020/07/12 2020/07/12 10:28:48 /dev/chr/Civilian_W_1/asset.progress Rigging [Scheduled] 2020/07/12 2020/07/12 10:29:20 /dev/chr/Civilian_W_2/asset.progress Rigging [Scheduled] 2020/07/13 2020/07/12 10:30:00 project.progress Modeling=:> Characters=:> RaceDrivers=:> Tali [Scheduled] 2020/07/14 2020/07/12 10:30:10 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [Scheduled] 2020/07/16 2020/07/12 10:30:39 project.progress Modeling=:> Characters=:> RaceDrivers=:> Micheal [Scheduled] 2020/07/18 2020/07/12 10:30:44 project.progress Modeling=:> Characters=:> RaceDrivers=:> Sharon [Scheduled] 2020/07/20 2020/07/12 10:30:47 project.progress Modeling=:> Characters=:> RaceDrivers=:> Fredy [Scheduled] 2020/07/22 2020/07/12 10:30:51 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [Scheduled] 2020/07/24 2020/07/12 10:31:59 project.progress Modeling=:> Characters=:> MainCharacters=:> Paps [Scheduled] 2020/07/27 2020/07/12 10:32:07 project.progress Modeling=:> Characters=:> MainCharacters=:> Dani [Scheduled] 2020/07/31 2020/07/12 10:32:16 project.progress Modeling=:> Characters=:> MainCharacters=:> Moria [Scheduled] 2020/08/03 2020/07/12 10:32:20 project.progress Modeling=:> Characters=:> MainCharacters=:> Moria [Scheduled] 2020/07/04 2020/07/12 10:32:27 project.progress Modeling=:> Characters=:> MainCharacters=:> Moria [Scheduled] 2020/08/04 2020/07/12 10:32:47 project.progress Animating=:> Opening Scene [Scheduled] 2020/08/08 2020/07/12 10:35:22 /dev/chr/Civilian_W_1/Civilian_W_1.blend [Openned] 2020/07/12 10:37:17 /dev/chr/Civilian_Child/LowRes.blend [Openned] 2020/07/12 10:37:28 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/12 10:38:41 /dev/chr/Civilian_W_1/asset.progress Modeling=:> Face=:> Research [V] 2020/07/12 11:00:17 /dev/chr/Civilian_W_1/asset.progress Modeling=:> Face=:> Sculpting [V] 2020/07/12 11:01:45 /dev/chr/Civilian_M_1/Civilian_M_1.blend [Openned] 2020/07/12 11:19:28 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/12 11:28:55 /dev/chr/Civilian_W_1/asset.progress Modeling=:> Face=:> Retopo [V] 2020/07/12 11:30:55 /dev/chr/Civilian_W_1/asset.progress Lowres [Scheduled] 2020/07/12 2020/07/12 12:54:01 /rnd/Scene_j7m1g1955j1r/SHOT/shot1.blend [Openned] 2020/07/12 12:56:21 pln/main.bos [Edited] 2020/07/12 12:56:25 /dev/chr/Civilian_W_1/asset.progress Modeling=:> Hair [V] 2020/07/12 12:57:07 /dev/chr/Civilian_Child_2/Civilian_Child_2.blend [Openned] 2020/07/12 13:06:53 /dev/chr/Civilian_W_1/asset.progress Modeling=:> Body [V] 2020/07/12 13:07:00 /dev/chr/Civilian_W_1/asset.progress Texture=:> Cloths [V] 2020/07/12 13:28:33 /dev/chr/Civilian_W_1/asset.progress Texture=:> Face [V] 2020/07/12 13:34:13 /dev/chr/Civilian_W_1/asset.progress Texture=:> Eyes Texture [V] 2020/07/12 13:34:20 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Body Rig [V] 2020/07/12 13:44:37 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Face Rig=:> Eyes=:> Eyeballs=:> EyeRotation [V] 2020/07/12 13:48:12 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Face Rig=:> Eyes=:> Eyeballs=:> EyeZoom [V] 2020/07/12 13:54:16 pln/main.bos [Edited] 2020/07/12 14:11:30 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Face Rig=:> Eyes=:> EyeOpenning [V] 2020/07/12 14:26:17 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Face Rig=:> Eyes=:> Eyebrows [V] 2020/07/12 14:30:33 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Jaw [V] 2020/07/12 14:35:03 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Cheeks [V] 2020/07/12 15:05:02 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Mouther [V] 2020/07/12 15:19:55 /dev/chr/Civilian_W_1/asset.progress Rigging=:> Face Rig=:> Mouth=:> Sidethings [V] 2020/07/12 15:20:49 /dev/chr/Civilian_W_1/HariLowres.blend [Added] 2020/07/12 15:24:43 /dev/chr/Civilian_W_1/HariLowres.blend [Openned] 2020/07/12 15:24:53 /dev/chr/Civilian_Child_2/HairLowres.blend [Openned] 2020/07/12 15:25:14 /dev/chr/Civilian_W_1/HariLowres.blend [Openned] 2020/07/12 15:40:40 /dev/chr/Civilian_W_1/asset.progress Lowres=:> LowresHair=:> Alpha [V] 2020/07/12 15:40:41 /dev/chr/Civilian_W_1/asset.progress Lowres=:> LowresHair=:> Bump [V] 2020/07/12 15:43:52 /dev/chr/Civilian_W_1/asset.progress Lowres=:> Lowres Collection [V] 2020/07/12 15:44:01 /dev/chr/Civilian_W_1/autolink.data [Updated] 2020/07/12 15:44:31 pln/main.bos [Edited] 2020/07/12 15:44:35 /rnd/Scene_2a5jfq6126fe/1/Cc1_IK_Test.blend [Openned] 2020/07/12 15:44:50 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Openned] 2020/07/12 15:45:16 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Linked] 2020/07/12 15:45:18 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Openned] 2020/07/12 15:46:17 /ast/chr/Civilian_W_1.blend [Openned] 2020/07/12 15:46:49 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Openned] 2020/07/12 15:47:21 pln/main.bos [Edited] 2020/07/12 15:47:36 /rnd/Scene_2a5jfq6126fe/1/shot.progress Test Background Cars=:> SUV [V] 2020/07/12 15:47:39 /rnd/Scene_2a5jfq6126fe/1/shot.progress Test Background Cars=:> All [V] 2020/07/13 06:51:58 pln/main.bos [Edited] 2020/07/13 06:58:06 project.progress Organizer=:> Analytics=:> Scheduling [Scheduled] 2020/07/13 2020/07/13 06:58:53 project.progress Organizer=:> Story=:> Autosave [Scheduled] 2020/07/13 2020/07/13 06:58:55 project.progress Organizer=:> Story=:> Undo [Scheduled] 2020/07/13 2020/07/13 06:59:00 project.progress Organizer=:> Checklist=:> Optize it somehow [Scheduled] 2020/07/13 2020/07/13 07:05:45 project.progress Organizer=:> Troubleshooter=:> Design [Scheduled] 2020/07/13 2020/07/13 07:06:12 /dev/chr/Civilian_W_2/asset.progress Modeling [Scheduled] 2020/07/13 2020/07/13 07:06:14 /dev/chr/Civilian_W_2/asset.progress Texture [Scheduled] 2020/07/13 2020/07/13 07:06:16 /dev/chr/Civilian_W_2/asset.progress Rigging [Scheduled] 2020/07/13 2020/07/13 07:06:18 /dev/chr/Civilian_W_2/asset.progress Lowres [Scheduled] 2020/07/13 2020/07/13 08:35:41 project.progress Organizer=:> Troubleshooter=:> Design [V] 2020/07/13 08:48:22 project.progress Organizer=:> Checklist=:> Optize it somehow [V] 2020/07/13 08:56:10 /rnd/Patreon_Banners/01/ShotFile.blend [Openned] 2020/07/13 09:00:02 pln/main.bos [Edited] 2020/07/13 09:37:31 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [Scheduled] 2020/07/13 2020/07/13 09:40:07 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and Drop [Scheduled] 2020/07/13 2020/07/13 09:54:42 project.progress Animating [Scheduled] 2020/07/13 2020/07/13 09:56:22 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and Drop [Scheduled] 2020/07/13 2020/07/13 10:09:29 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [Scheduled] 2020/07/13 2020/07/13 10:11:40 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and Drop [Scheduled] 2020/07/13 2020/07/13 10:17:15 project.progress Organizer=:> Analytics=:> Scheduling [Scheduled] 2020/07/13 2020/07/13 10:17:53 /dev/chr/Civilian_W_2/asset.progress Texture [Scheduled] 2020/07/13 2020/07/13 11:06:30 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [V] 2020/07/13 11:06:35 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [ ] 2020/07/13 11:06:36 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [V] 2020/07/13 11:06:38 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [ ] 2020/07/13 11:06:39 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [V] 2020/07/13 11:06:41 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [ ] 2020/07/13 11:06:43 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [V] 2020/07/13 11:07:24 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [ ] 2020/07/13 11:07:26 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [V] 2020/07/13 11:07:27 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [ ] 2020/07/13 11:07:29 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [V] 2020/07/13 11:07:29 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [ ] 2020/07/13 11:07:30 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and drop into days [V] 2020/07/13 12:08:23 project.progress Organizer=:> Analytics=:> Scheduling=:> Drag and Drop [V] 2020/07/13 12:19:41 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [Scheduled] 2020/07/24 2020/07/13 12:23:21 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [Scheduled] 2020/07/22 2020/07/13 12:24:13 project.progress Modeling=:> Characters=:> RaceDrivers=:> Fredy [Scheduled] 2020/07/17 2020/07/13 12:25:01 project.progress Modeling=:> Characters=:> RaceDrivers=:> Fredy [Scheduled] 2020/07/16 2020/07/13 12:29:43 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [Scheduled] 2020/07/24 2020/07/13 12:30:44 project.progress Modeling=:> Characters=:> MainCharacters=:> Paps [Scheduled] 2020/07/26 2020/07/13 12:34:46 project.progress Modeling=:> Characters=:> MainCharacters=:> Dani [Scheduled] 2020/07/13 2020/07/13 12:34:48 project.progress Modeling=:> Characters=:> MainCharacters=:> Moria [Scheduled] 2020/07/13 2020/07/13 12:34:52 project.progress Animating=:> Opening Scene [Scheduled] 2020/07/13 2020/07/13 12:34:57 project.progress Release [Scheduled] 2020/07/13 2020/07/13 12:40:02 project.progress Modeling=:> Characters=:> MainCharacters=:> Paps [Scheduled] 2020/07/26 2020/07/13 12:41:05 project.progress Modeling=:> Characters=:> MainCharacters=:> Dani [Scheduled] 2020/07/13 2020/07/13 13:07:25 /dev/chr/Civilian_W_2/Civilian_W_2.blend [Openned] 2020/07/13 13:19:23 /ast/chr/Civilian_W_1.blend [Openned] 2020/07/13 13:19:43 /dev/chr/Civilian_W_2/Civilian_W_2.blend [Openned] 2020/07/13 13:36:35 /dev/chr/Civilian_W_1/Civilian_W_1.blend [Openned] 2020/07/13 13:36:49 /dev/chr/Civilian_W_2/Civilian_W_2.blend [Openned] 2020/07/13 13:37:38 /ast/chr/Civilian_M_2.blend [Openned] 2020/07/13 13:41:52 /ast/chr/Civilian_W_1.blend [Openned] 2020/07/13 13:55:42 /dev/chr/Civilian_W_2/asset.progress Modeling [V] 2020/07/13 13:55:43 /dev/chr/Civilian_W_2/asset.progress Texture [V] 2020/07/13 13:55:43 /dev/chr/Civilian_W_2/asset.progress Rigging [V] 2020/07/13 13:55:44 /dev/chr/Civilian_W_2/asset.progress Lowres [V] 2020/07/13 13:55:57 /dev/chr/Civilian_W_2/autolink.data [Updated] 2020/07/13 13:56:07 /ast/chr/Civilian_W_2.blend [Openned] 2020/07/13 13:56:35 /dev/chr/Civilian_W_2/autolink.data [Updated] 2020/07/13 13:56:50 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Openned] 2020/07/13 13:57:04 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Linked] 2020/07/13 13:57:05 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Openned] 2020/07/13 13:57:58 /ast/chr/Civilian_W_2.blend [Openned] 2020/07/13 13:58:24 /rnd/Scene_2a5jfq6126fe/1/thisisthetest.blend [Openned] 2020/07/13 19:10:25 pln/main.bos [Edited] 2020/07/14 09:45:28 project.progress Marketing=:> Payed=:> Figuring out Bituah Stuff [Scheduled] 2020/07/17 2020/07/14 10:35:40 project.progress Marketing=:> Payed=:> Kids Money [Scheduled] 2020/07/14 2020/07/14 11:44:46 pln/main.bos [Edited] 2020/07/14 18:28:16 project.progress Organizer=:> Story=:> Autosave [V] 2020/07/14 18:59:10 pln/main.bos [Edited] 2020/07/14 19:26:20 /dev/chr/Tali/asset.progress Research=:> Study Race Suits [V] 2020/07/14 19:36:37 pln/main.bos [Edited] 2020/07/14 19:45:02 /dev/chr/Tali/asset.progress Research [Scheduled] 2020/07/14 2020/07/14 19:45:07 /dev/chr/Tali/asset.progress Modeling=:> Suit=:> Link C-M-1 [Scheduled] 2020/07/14 2020/07/14 19:45:11 /dev/chr/Tali/asset.progress Modeling=:> Suit=:> Model Suit Arround C-M-1=:> Model Rough Suit [Scheduled] 2020/07/14 2020/07/14 19:46:18 /dev/chr/Tali/Tali.blend [Openned] 2020/07/14 19:46:45 /dev/chr/Tali/Tali.blend [Added] 2020/07/14 19:46:47 /dev/chr/Tali/Tali.blend [Openned] 2020/07/14 19:49:08 /dev/chr/Civilian_W_1/asset.progress Fixes=:> Hand clip through the shirt [Scheduled] 2020/07/14 2020/07/14 20:41:08 /dev/chr/Tali/asset.progress Modeling=:> Suit=:> Model Suit Arround C-M-1=:> Model Rough Suit [V] 2020/07/14 20:41:27 /dev/chr/Tali/asset.progress Modeling=:> Suit=:> Model Suit Arround C-M-1=:> Detail=:> Suit Opening Cutouts [V] 2020/07/14 20:53:42 pln/main.bos [Edited] 2020/07/14 21:23:09 /dev/loc/House/Huge_legos.blend [Openned] 2020/07/14 21:23:13 pln/main.bos [Edited] 2020/07/15 12:38:10 /dev/chr/Tali/Tali.blend [Openned] 2020/07/15 14:04:03 /dev/chr/Tali/asset.progress Modeling=:> Suit=:> Model Suit Arround C-M-1=:> Detail=:> Textile Deformations [V] 2020/07/15 14:04:14 /dev/chr/Tali/asset.progress Modeling=:> Suit=:> Texture=:> Seewing [V] 2020/07/15 14:17:18 /dev/chr/Tali/asset.progress Modeling=:> Suit=:> Texture=:> Team colors [V] 2020/07/15 14:17:22 /dev/chr/Tali/asset.progress Modeling=:> Suit=:> Link C-M-1 [V] 2020/07/15 14:25:11 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/15 20:24:46 /ast/chr/Civilian_W_1.blend [Openned] 2020/07/15 20:25:38 /ast/chr/Civilian_W_2.blend [Openned] 2020/07/15 20:26:15 /dev/chr/Civilian_W_1/asset.progress Fixes=:> Hand clip through the shirt [V] 2020/07/15 20:26:21 pln/main.bos [Edited] 2020/07/16 09:25:03 /dev/chr/Tali/Tali.blend [Openned] 2020/07/16 09:47:41 /dev/chr/Tali/asset.progress Modeling=:> Face=:> Sculting [V] 2020/07/16 09:47:41 /dev/chr/Tali/asset.progress Modeling=:> Face=:> Retopo [V] 2020/07/16 09:48:08 /dev/chr/Tali/asset.progress Modeling=:> Face=:> EyeModel [V] 2020/07/16 10:26:48 /dev/chr/Tali/asset.progress Modeling=:> Face=:> Hair [V] 2020/07/16 10:26:49 /dev/chr/Tali/asset.progress Modeling=:> Face=:> Face texture [V] 2020/07/16 10:33:31 pln/main.bos [Edited] 2020/07/16 11:07:47 /dev/chr/Tali/asset.progress Modeling=:> Face=:> Eyes [V] 2020/07/16 11:08:00 /dev/chr/Tali/asset.progress Modeling=:> Helmet=:> Modeling [V] 2020/07/16 11:09:19 pln/main.bos [Edited] 2020/07/16 11:28:27 /dev/chr/Tali/asset.progress Modeling=:> Helmet=:> Textures=:> MainShape [V] 2020/07/16 11:28:28 /dev/chr/Tali/asset.progress Modeling=:> Helmet=:> Textures=:> Cushions [V] 2020/07/16 11:28:28 /dev/chr/Tali/asset.progress Modeling=:> Helmet=:> Textures=:> Grills [V] 2020/07/16 11:29:32 /dev/chr/Tali/asset.progress Modeling=:> Helmet=:> FaceShield [V] 2020/07/16 11:29:32 /dev/chr/Tali/asset.progress Modeling=:> Helmet=:> Breathing cutouts [V] 2020/07/16 11:29:34 /dev/chr/Tali/asset.progress Research=:> Study Helmets [V] 2020/07/16 11:36:46 /dev/chr/Tali/asset.progress Modeling=:> Helmet=:> Hinge [V] 2020/07/16 11:38:10 /dev/chr/Tali/asset.progress Modeling=:> Gloves [Scheduled] 2020/07/16 2020/07/16 11:38:11 /dev/chr/Tali/asset.progress Modeling=:> Boots [Scheduled] 2020/07/16 2020/07/16 11:38:13 /dev/chr/Tali/asset.progress Rigging [Scheduled] 2020/07/16 2020/07/16 11:38:14 /dev/chr/Tali/asset.progress Truck [Scheduled] 2020/07/16 2020/07/16 14:41:59 /dev/chr/Tali/Tali.blend [Openned] 2020/07/16 14:59:38 /dev/chr/Tali/asset.progress Research [V] 2020/07/16 15:01:16 /ast/chr/Civilian_W_1.blend [Openned] 2020/07/16 15:46:48 /dev/chr/Tali/asset.progress Modeling=:> Gloves [V] 2020/07/16 15:48:17 /ast/loc/Racetrack.blend [Openned] 2020/07/16 17:21:39 /dev/chr/Tali/asset.progress Modeling=:> Boots [V] 2020/07/16 18:53:57 /dev/chr/Tali/asset.progress Rigging=:> Copy Rig [V] 2020/07/16 18:53:57 /dev/chr/Tali/asset.progress Rigging=:> AssignBody [V] 2020/07/16 19:44:41 pln/main.bos [Edited] 2020/07/16 19:44:57 /dev/chr/Tali/Tali.blend [Openned] 2020/07/17 13:48:42 pln/main.bos [Edited] 2020/07/17 16:10:09 /dev/chr/Tali/Tali.blend [Openned] 2020/07/17 16:20:41 pln/main.bos [Edited] 2020/07/17 16:20:47 /ast/loc/Racetrack.blend [Openned] 2020/07/19 14:17:34 pln/main.bos [Edited] 2020/07/19 17:01:08 /dev/veh/Civilian_Motocycle/Civilian_Motocycle.blend [Openned] 2020/07/19 17:01:34 /dev/loc/Racetrack/palms.blend [Openned] 2020/07/19 17:53:07 pln/main.bos [Edited] 2020/07/19 22:56:17 /py_data/new_file/asset.progress Concept [V] 2020/07/19 22:56:18 /py_data/new_file/asset.progress Concept [ ] 2020/07/19 22:56:19 /py_data/new_file/asset.progress Modeling [V] 2020/07/19 22:56:19 /py_data/new_file/asset.progress Modeling [ ] 2020/07/19 22:57:06 /py_data/new_file/asset.progress Concept [V] 2020/07/19 22:57:07 /py_data/new_file/asset.progress Concept [ ] 2020/07/19 23:07:18 pln/main.bos [Edited] 2020/07/19 23:07:53 /py_data/new_file/asset.progress Modeling [V] 2020/07/19 23:07:53 /py_data/new_file/asset.progress Modeling [ ] 2020/07/19 23:07:54 /py_data/new_file/asset.progress Modeling [V] 2020/07/19 23:07:54 /py_data/new_file/asset.progress Modeling [ ] 2020/07/19 23:08:12 /py_data/new_file/asset.progress Modeling [Scheduled] 2020/07/19 2020/07/20 15:50:36 pln/main.bos [Edited] 2020/07/20 20:23:32 /dev/chr/Tali/Tali.blend [Openned] 2020/07/20 21:04:29 /dev/chr/Tali/asset.progress Rigging=:> Head=:> Assign Head [V] 2020/07/20 21:04:30 /dev/chr/Tali/asset.progress Rigging=:> Head=:> Helmet Rig [V] 2020/07/20 21:04:35 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> EyeRotator [V] 2020/07/20 21:04:35 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [V] 2020/07/20 21:04:37 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [ ] 2020/07/20 21:17:11 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [V] 2020/07/20 21:18:34 /dev/veh/RedKiss_Team_Truck/asset.progress Render Driver and Car [Scheduled] 2020/07/20 2020/07/20 21:18:48 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes [Scheduled] 2020/07/20 2020/07/20 21:18:50 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth [Scheduled] 2020/07/20 2020/07/20 21:19:07 /dev/veh/RedKiss_Team_Truck/asset.progress Put it as a texture [Scheduled] 2020/07/20 2020/07/20 21:19:09 /dev/veh/RedKiss_Team_Truck/asset.progress Theme everything else [Scheduled] 2020/07/20 2020/07/20 22:12:07 /dev/chr/Tali/Tali.blend [Openned] 2020/07/20 22:28:43 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Brows [V] 2020/07/20 22:29:05 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [V] 2020/07/20 22:29:05 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [ ] 2020/07/20 22:29:06 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [V] 2020/07/20 22:29:06 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [ ] 2020/07/20 22:32:39 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [V] 2020/07/20 22:32:40 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/20 22:32:43 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [ ] 2020/07/20 22:32:44 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/20 22:32:44 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [ ] 2020/07/20 22:32:45 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/20 22:32:45 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [ ] 2020/07/20 22:32:46 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/20 22:32:48 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:36:27 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [V] 2020/07/20 22:36:28 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [ ] 2020/07/20 22:36:29 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:36:30 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [ ] 2020/07/20 22:36:31 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [ ] 2020/07/20 22:57:14 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [V] 2020/07/20 22:57:16 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/20 22:57:17 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:19 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:19 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [ ] 2020/07/20 22:57:20 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/20 22:57:21 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:23 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:23 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:25 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:25 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:27 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:27 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:33 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:34 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:35 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:35 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:36 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:36 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:39 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:40 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:44 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:57:51 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 22:57:58 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/20 22:58:10 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [ ] 2020/07/20 23:03:28 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/20 23:15:53 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/20 23:16:17 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [V] 2020/07/20 23:16:17 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [ ] 2020/07/20 23:16:18 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [V] 2020/07/20 23:16:18 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [ ] 2020/07/20 23:48:58 /dev/chr/Tali/Tali.blend [Openned] 2020/07/21 00:09:39 /dev/chr/Tali/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [V] 2020/07/21 00:09:53 /dev/chr/Tali/autolink.data [Updated] 2020/07/21 00:10:36 pln/main.bos [Edited] 2020/07/21 00:15:40 /rnd/Yeah_What_Ever/REDKISS/Redkisstrucktexture.blend [Added] 2020/07/21 00:15:41 pln/main.bos [Edited] 2020/07/21 00:16:04 /rnd/Yeah_What_Ever/REDKISS/Redkisstrucktexture.blend [Linked] 2020/07/21 00:16:05 pln/main.bos [Edited] 2020/07/21 00:16:05 /rnd/Yeah_What_Ever/REDKISS/Redkisstrucktexture.blend [Openned] 2020/07/21 00:16:06 pln/main.bos [Edited] 2020/07/21 00:16:51 /ast/chr/Tali.blend [Openned] 2020/07/21 00:16:58 pln/main.bos [Edited] 2020/07/21 00:17:00 /rnd/Yeah_What_Ever/REDKISS/Redkisstrucktexture.blend [Openned] 2020/07/21 00:17:00 pln/main.bos [Edited] 2020/07/21 00:24:17 /ast/chr/Tali.blend [Openned] 2020/07/21 00:25:18 pln/main.bos [Edited] 2020/07/21 00:25:21 /rnd/Yeah_What_Ever/REDKISS/Redkisstrucktexture.blend [Openned] 2020/07/21 00:25:21 pln/main.bos [Edited] 2020/07/21 00:25:28 /rnd/Yeah_What_Ever/REDKISS/Redkisstrucktexture.blend [Openned] 2020/07/21 00:25:28 pln/main.bos [Edited] 2020/07/21 00:44:20 /ast/veh/Truck.blend [Openned] 2020/07/21 00:44:55 /dev/veh/RedKiss_Team_Truck/RedKiss_Team_Truck.blend [Openned] 2020/07/21 01:02:01 pln/main.bos [Edited] 2020/07/21 01:02:32 /dev/veh/RedKiss_Team_Truck/asset.progress Render Driver and Car [V] 2020/07/21 01:02:33 /dev/veh/RedKiss_Team_Truck/asset.progress Put it as a texture [V] 2020/07/21 01:02:33 /dev/veh/RedKiss_Team_Truck/asset.progress Theme everything else [V] 2020/07/21 01:02:39 pln/main.bos [Edited] 2020/07/21 01:05:40 /ast/veh/RedKiss_Team_Truck.blend [Openned] 2020/07/21 01:06:02 /dev/veh/RedKiss_Team_Truck/autolink.data [Updated] 2020/07/21 01:06:07 pln/main.bos [Edited] 2020/07/21 01:08:47 /rnd/Scene_qmfhbx4grbth/03/Scene.blend [Added] 2020/07/21 01:08:48 pln/main.bos [Edited] 2020/07/21 01:09:07 /rnd/Scene_qmfhbx4grbth/03/Scene.blend [Linked] 2020/07/21 01:09:08 pln/main.bos [Edited] 2020/07/21 01:09:09 /rnd/Scene_qmfhbx4grbth/03/Scene.blend [Openned] 2020/07/21 01:09:09 pln/main.bos [Edited] 2020/07/21 01:12:56 /ast/veh/RedKiss_Team_Truck.blend [Openned] 2020/07/21 01:13:13 pln/main.bos [Edited] 2020/07/21 01:13:16 /rnd/Scene_qmfhbx4grbth/03/Scene.blend [Openned] 2020/07/21 01:13:17 pln/main.bos [Edited] 2020/07/21 03:17:14 project.progress Modeling=:> Characters=:> RaceDrivers=:> Tali [V] 2020/07/21 03:17:19 project.progress Modeling=:> Characters=:> Background Characters=:> C_w1 [V] 2020/07/21 03:17:19 project.progress Modeling=:> Characters=:> Background Characters=:> C_w2 [V] 2020/07/21 03:20:09 /dev/chr/Mike/asset.progress Modeling [Scheduled] 2020/07/21 2020/07/21 20:14:15 pln/main.bos [Edited] 2020/07/22 02:25:44 /dev/chr/Mike/Mike.blend [Openned] 2020/07/22 02:28:19 /dev/chr/Tali/Tali.blend [Openned] 2020/07/22 02:28:34 /ast/chr/Tali.blend [Openned] 2020/07/22 02:29:50 /dev/chr/Mike/asset.progress Modeling=:> Body=:> Copy Body + Rig [V] 2020/07/22 02:43:22 /dev/chr/Mike/asset.progress Modeling=:> Body=:> Resize To Manly [V] 2020/07/22 02:43:23 /dev/chr/Mike/asset.progress Modeling=:> Body=:> Textures [V] 2020/07/22 02:43:23 /dev/chr/Mike/asset.progress Modeling=:> Body=:> Textures [ ] 2020/07/22 02:43:47 pln/main.bos [Edited] 2020/07/22 03:08:56 /dev/chr/Mike/asset.progress Modeling=:> Body=:> Textures=:> Helmet [V] 2020/07/22 03:08:56 /dev/chr/Mike/asset.progress Modeling=:> Body=:> Textures=:> Body [V] 2020/07/22 03:09:00 /dev/chr/Mike/asset.progress Modeling=:> Body=:> Textures=:> Feet [V] 2020/07/22 03:13:58 /dev/chr/Mike/asset.progress Modeling=:> Body=:> Textures=:> Hands [V] 2020/07/22 10:06:48 pln/main.bos [Edited] 2020/07/23 00:02:27 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [V] 2020/07/23 00:02:28 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [ ] 2020/07/23 00:28:54 project.progress Story=:> Fixes [V] 2020/07/24 19:25:28 pln/main.bos [Edited] 2020/07/24 19:25:36 /dev/chr/Mike/Mike.blend [Openned] 2020/07/24 19:27:20 pln/main.bos [Edited] 2020/07/24 19:27:46 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/24 19:41:04 /dev/chr/Mike/asset.progress Modeling=:> Face=:> EyeModel [V] 2020/07/24 19:41:04 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Sculting [V] 2020/07/24 19:53:05 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Retopo=:> Face [V] 2020/07/24 19:54:57 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/07/24 19:59:45 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Retopo=:> Ear Copy [V] 2020/07/24 20:04:38 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Retopo=:> Back of the head [V] 2020/07/24 20:04:39 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Retopo=:> Neck [V] 2020/07/24 20:07:29 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Retopo=:> Eyes / Mouth Close [V] 2020/07/24 20:09:51 /dev/chr/Mike/Mike.blend [Openned] 2020/07/24 20:58:00 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Hair [V] 2020/07/24 21:12:29 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Face texture [V] 2020/07/24 21:21:31 pln/main.bos [Edited] 2020/07/24 21:23:10 /dev/chr/Mike/asset.progress Modeling=:> Face=:> Eyes [V] 2020/07/24 21:23:31 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [V] 2020/07/24 21:23:32 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [ ] 2020/07/24 21:23:33 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [V] 2020/07/24 21:23:33 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [ ] 2020/07/24 21:23:34 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [V] 2020/07/24 21:23:34 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [ ] 2020/07/24 21:23:35 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [V] 2020/07/24 21:23:36 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [ ] 2020/07/24 21:23:56 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Helmet Rig [V] 2020/07/24 21:38:12 /dev/chr/Mike/asset.progress Rigging=:> Head=:> Assign Head [V] 2020/07/24 21:42:49 /dev/chr/Mike/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> EyeRotator [V] 2020/07/24 21:49:39 /dev/chr/Mike/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eyes Zoom [V] 2020/07/24 21:58:41 /dev/chr/Mike/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [V] 2020/07/24 22:19:24 /dev/chr/Mike/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Brows [V] 2020/07/24 23:07:29 /dev/chr/Mike/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [V] 2020/07/24 23:12:25 /dev/chr/Mike/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/24 23:19:06 /dev/chr/Mike/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/24 23:34:39 /dev/chr/Mike/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [V] 2020/07/24 23:35:25 /ast/chr/Mike.blend [Openned] 2020/07/24 23:35:37 /dev/chr/Mike/autolink.data [Updated] 2020/07/24 23:35:44 pln/main.bos [Edited] 2020/07/24 23:36:06 /rnd/Scene_2a5jfq6126fe/3/Save_As_Test.blend [Openned] 2020/07/24 23:36:06 pln/main.bos [Edited] 2020/07/24 23:36:25 /rnd/Scene_2a5jfq6126fe/3/Save_As_Test.blend [Linked] 2020/07/24 23:36:26 pln/main.bos [Edited] 2020/07/24 23:36:26 /rnd/Scene_2a5jfq6126fe/3/Save_As_Test.blend [Openned] 2020/07/24 23:36:27 pln/main.bos [Edited] 2020/07/24 23:36:53 /ast/chr/Mike.blend [Openned] 2020/07/24 23:37:20 pln/main.bos [Edited] 2020/07/24 23:37:28 /rnd/Scene_2a5jfq6126fe/3/Save_As_Test.blend [Openned] 2020/07/24 23:37:29 pln/main.bos [Edited] 2020/07/24 23:40:09 /rnd/Yeah_What_Ever/shot_Name/Texture.blend [Added] 2020/07/24 23:40:10 pln/main.bos [Edited] 2020/07/24 23:40:11 /rnd/Yeah_What_Ever/shot_Name/Texture.blend [Openned] 2020/07/24 23:40:12 pln/main.bos [Edited] 2020/07/24 23:40:20 /rnd/Yeah_What_Ever/shot_Name/Texture.blend [Linked] 2020/07/24 23:40:21 pln/main.bos [Edited] 2020/07/24 23:40:21 /rnd/Yeah_What_Ever/shot_Name/Texture.blend [Openned] 2020/07/24 23:40:22 pln/main.bos [Edited] 2020/07/24 23:55:47 /dev/veh/RedKiss_Team_Truck/RedKiss_Team_Truck.blend [Openned] 2020/07/24 23:58:55 /dev/veh/DarkShadow_Team_Truck/DarkShadow_Team_Truck.blend [Openned] 2020/07/24 23:59:43 /dev/veh/DarkShadow_Team_Truck/asset.progress Render Driver and Car [V] 2020/07/24 23:59:44 /dev/veh/DarkShadow_Team_Truck/asset.progress Put it as a texture [V] 2020/07/24 23:59:44 /dev/veh/DarkShadow_Team_Truck/asset.progress Theme everything else [V] 2020/07/25 00:00:01 /dev/veh/DarkShadow_Team_Truck/autolink.data [Updated] 2020/07/25 00:00:11 pln/main.bos [Edited] 2020/07/25 00:00:33 /dev/veh/DarkShadow_Team_Truck/DarkShadow_Team_Truck.blend [Openned] 2020/07/25 00:01:06 pln/main.bos [Edited] 2020/07/25 00:03:49 /rnd/Scene_qmfhbx4grbth/04/MikesShot.blend [Added] 2020/07/25 00:03:50 pln/main.bos [Edited] 2020/07/25 00:03:51 /rnd/Scene_qmfhbx4grbth/04/MikesShot.blend [Openned] 2020/07/25 00:03:51 pln/main.bos [Edited] 2020/07/25 00:04:06 /rnd/Scene_qmfhbx4grbth/04/MikesShot.blend [Linked] 2020/07/25 00:04:06 pln/main.bos [Edited] 2020/07/25 00:04:09 /rnd/Scene_qmfhbx4grbth/04/MikesShot.blend [Openned] 2020/07/25 00:04:10 pln/main.bos [Edited] 2020/07/25 00:04:34 /rnd/Scene_qmfhbx4grbth/04/MikesShot.blend [Openned] 2020/07/25 00:04:34 pln/main.bos [Edited] 2020/07/25 07:56:20 /rnd/Scene_4/import_shot/Importfile.blend [Added] 2020/07/25 07:56:20 pln/main.bos [Edited] 2020/07/25 07:56:21 /rnd/Scene_4/import_shot/Importfile.blend [Openned] 2020/07/25 07:56:21 pln/main.bos [Edited] 2020/07/25 07:56:43 /rnd/Scene_4/import_shot/Importfile.blend [Linked] 2020/07/25 07:56:43 pln/main.bos [Edited] 2020/07/25 07:56:43 /rnd/Scene_4/import_shot/Importfile.blend [Openned] 2020/07/25 07:56:44 pln/main.bos [Edited] 2020/07/25 08:03:40 /rnd/Scene_4/import_shot/Importfile.blend [Openned] 2020/07/25 08:03:40 pln/main.bos [Edited] 2020/07/25 08:04:10 /rnd/Scene_4/01/01.blend [Added] 2020/07/25 08:04:10 pln/main.bos [Edited] 2020/07/25 08:04:11 /rnd/Scene_4/01/01.blend [Openned] 2020/07/25 08:04:11 pln/main.bos [Edited] 2020/07/25 09:28:47 /rnd/Scene_4/import_shot/Importfile.blend [Openned] 2020/07/25 09:28:47 pln/main.bos [Edited] 2020/07/25 09:42:27 project.progress Story=:> Draft 1=:> #Something Comenting [V] 2020/07/25 09:42:28 project.progress Story=:> Draft 1=:> #Something Comenting [ ] 2020/07/25 09:42:29 project.progress Story=:> Draft 1=:> #Something Comenting [V] 2020/07/25 09:42:29 project.progress Story=:> Draft 1=:> #Something Comenting [ ] 2020/07/25 09:42:30 project.progress Story=:> Draft 1=:> #Something Comenting [V] 2020/07/25 09:42:31 project.progress Story=:> Draft 1=:> #Something Comenting [ ] 2020/07/25 09:43:11 project.progress Story=:> Draft 1=:> #Something Comenting [V] 2020/07/25 09:43:11 project.progress Story=:> Draft 1=:> #Something Comenting [ ] 2020/07/25 09:44:55 pln/main.bos [Edited] 2020/07/25 10:04:50 /dev/chr/Moria/asset.progress ReferenceStudy=:> Some Drawings [V] 2020/07/25 10:06:12 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [V] 2020/07/25 10:06:49 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike is the dark one [ ] 2020/07/25 10:06:58 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike is the dark one [V] 2020/07/25 10:09:49 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [ ] 2020/07/25 10:09:50 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [V] 2020/07/25 10:19:43 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:20:31 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:20:31 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:20:32 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:20:33 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:20:33 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:23:07 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:24:18 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther=:> #INFO [ ] 2020/07/25 10:24:19 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther=:> #INFO [V] 2020/07/25 10:24:19 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther=:> #INFO [ ] 2020/07/25 10:24:20 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther=:> #INFO [V] 2020/07/25 10:24:20 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther=:> #INFO [ ] 2020/07/25 10:25:51 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:29:39 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:29:40 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:29:40 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:29:41 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:29:42 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:29:42 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:29:43 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:29:44 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:29:44 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:29:45 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:29:45 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:29:46 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:29:46 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:29:47 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:30:31 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:30:32 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/07/25 10:35:24 pln/main.bos [Edited] 2020/07/25 10:35:57 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [ ] 2020/07/25 10:36:39 pln/main.bos [Edited] 2020/07/25 23:26:01 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes [V] 2020/07/25 23:26:05 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes [ ] 2020/07/25 23:28:37 pln/main.bos [Edited] 2020/07/25 23:44:20 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [V] 2020/07/25 23:44:22 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [ ] 2020/07/25 23:44:23 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/07/25 23:44:23 /dev/chr/Michael/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [ ] 2020/07/25 23:46:57 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig [V] 2020/07/25 23:47:00 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig [ ] 2020/07/25 23:47:01 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Resize To Manly [V] 2020/07/25 23:47:02 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Resize To Manly [ ] 2020/07/25 23:49:08 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig [V] 2020/07/25 23:49:11 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [ ] 2020/07/25 23:49:13 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [V] 2020/07/25 23:49:26 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [ ] 2020/07/25 23:50:16 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [V] 2020/07/25 23:50:17 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [ ] 2020/07/25 23:50:17 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [V] 2020/07/25 23:50:20 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [ ] 2020/07/25 23:56:39 pln/main.bos [Edited] 2020/07/25 23:57:15 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [V] 2020/07/25 23:57:16 /dev/chr/Michael/asset.progress Modeling=:> Body=:> Copy Body + Rig=:> #Body can be taken from the=:> sdjfkjlsd [ ] 2020/07/26 00:00:30 pln/main.bos [Edited] 2020/07/26 00:04:23 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:04:24 /dev/chr/Michael/asset.progress A task=:> #comment=:> Task inside the comments [ ] 2020/07/26 00:04:28 /dev/chr/Michael/asset.progress A task=:> #comment=:> Task inside the comments [V] 2020/07/26 00:04:29 /dev/chr/Michael/asset.progress A task=:> #comment=:> Task inside the comments [ ] 2020/07/26 00:04:39 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:04:39 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:04:44 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:04:46 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:04:57 /dev/chr/Michael/asset.progress comment [ ] 2020/07/26 00:05:07 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:05:08 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:05:08 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:05:09 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:07:21 pln/main.bos [Edited] 2020/07/26 00:07:31 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:07:37 /dev/chr/Michael/asset.progress A task=:> #Maybe=:> Task inside the comments [ ] 2020/07/26 00:07:38 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:07:39 /dev/chr/Michael/asset.progress A task=:> #Maybe=:> Task inside the comments [ ] 2020/07/26 00:08:44 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:08:46 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:08:47 /dev/chr/Michael/asset.progress A task=:> #Maybe=:> Task inside the comments [V] 2020/07/26 00:08:48 /dev/chr/Michael/asset.progress A task=:> #Maybe=:> Task inside the comments [ ] 2020/07/26 00:08:49 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:08:51 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:08:56 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:08:56 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:08:57 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:08:57 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:08:59 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:08:59 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:09:00 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:09:01 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:09:01 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:09:02 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:09:03 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:09:04 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:09:05 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:09:06 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:09:10 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:09:11 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:09:11 /dev/chr/Michael/asset.progress A task [V] 2020/07/26 00:09:13 /dev/chr/Michael/asset.progress A task [ ] 2020/07/26 00:09:13 /dev/chr/Michael/asset.progress A task=:> New Subtask [V] 2020/07/26 00:09:15 /dev/chr/Michael/asset.progress A task=:> New Subtask [ ] 2020/07/26 00:09:15 /dev/chr/Michael/asset.progress A task=:> New Subtask [V] 2020/07/26 00:09:18 /dev/chr/Michael/asset.progress A task=:> New Subtask [ ] 2020/07/26 00:20:54 pln/main.bos [Edited] 2020/07/26 02:07:27 /dev/chr/Mike/Mike.blend [Openned] 2020/07/26 02:08:51 pln/main.bos [Edited] 2020/07/28 13:46:25 /rnd/Scene_j7m1g1955j1r/SHOT/shot1.blend [Openned] 2020/07/28 13:46:25 pln/main.bos [Edited] 2020/07/28 13:56:36 /rnd/Scene_j7m1g1955j1r/SHOT/shot1.blend [Openned] 2020/07/28 13:56:36 pln/main.bos [Edited] 2020/07/28 15:28:50 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [ ] 2020/07/28 15:28:57 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [Scheduled] 2020/07/28 2020/07/28 15:29:15 project.progress Modeling=:> Characters=:> RaceDrivers=:> Mike [V] 2020/07/28 15:30:02 pln/main.bos [Edited] 2020/07/28 15:36:09 /dev/chr/Test [Added Asset] 2020/07/28 15:36:10 /dev/chr/Test/Test.blend [Added] 2020/07/28 15:36:36 /dev/chr/Test/Test.blend [Openned] 2020/07/28 15:38:16 /dev/chr/Test/asset.progress Concept [V] 2020/07/28 15:38:16 /dev/chr/Test/asset.progress Modeling [V] 2020/07/28 15:38:17 /dev/chr/Test/asset.progress Materials [V] 2020/07/28 15:38:17 /dev/chr/Test/asset.progress Rigging [V] 2020/07/28 15:38:19 /dev/chr/Test/asset.progress Rendering [V] 2020/07/28 15:38:19 /dev/chr/Test/asset.progress Ready to configure /AST/ [V] 2020/07/28 15:38:55 /dev/chr/Test/autolink.data [Updated] 2020/07/28 15:39:28 pln/main.bos [Edited] 2020/07/28 15:39:48 /rnd/Scene_x7eq4w19hgry/01/1New_File.blend [Added] 2020/07/28 15:39:49 pln/main.bos [Edited] 2020/07/28 15:39:51 /rnd/Scene_x7eq4w19hgry/01/1New_File.blend [Openned] 2020/07/28 15:39:52 pln/main.bos [Edited] 2020/07/28 15:40:05 /rnd/Scene_x7eq4w19hgry/01/1New_File.blend [Linked] 2020/07/28 15:40:05 pln/main.bos [Edited] 2020/07/28 15:40:06 /rnd/Scene_x7eq4w19hgry/01/1New_File.blend [Openned] 2020/07/28 15:40:07 pln/main.bos [Edited] 2020/07/28 18:01:21 /ast/veh/Civilian_Motocycle.blend [Openned] 2020/07/28 18:04:22 pln/main.bos [Edited] 2020/07/28 18:04:46 /rnd/Scene_j7m1g1955j1r/SHOT/shot1.blend [Openned] 2020/07/28 18:04:47 pln/main.bos [Edited] 2020/07/31 03:19:14 project.progress Organizer=:> Story=:> Undo [V] 2020/07/31 03:19:15 pln/main.bos [Edited] 2020/08/06 20:53:27 /rnd/Scene_qmfhbx4grbth/04/MikesShot.blend [Openned] 2020/08/06 20:53:27 pln/main.bos [Edited] 2020/08/07 00:08:36 /rnd/Scene_qmfhbx4grbth/01/Bigshot2.blend [Added] 2020/08/07 00:08:37 pln/main.bos [Edited] 2020/08/07 00:08:37 /rnd/Scene_qmfhbx4grbth/01/Bigshot2.blend [Openned] 2020/08/07 00:08:38 pln/main.bos [Edited] 2020/08/07 00:34:35 /ast/loc/City.blend [Openned] 2020/08/07 00:36:21 pln/main.bos [Edited] 2020/08/07 00:36:25 /rnd/Scene_qmfhbx4grbth/01/Bigshot2.blend [Openned] 2020/08/07 00:36:25 pln/main.bos [Edited] 2020/08/07 16:04:18 /rnd/Scene_qmfhbx4grbth/01/Bigshot2.blend [Openned] 2020/08/07 16:04:18 pln/main.bos [Edited] 2020/08/07 20:55:20 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [V] 2020/08/07 20:55:22 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [ ] 2020/08/07 20:55:29 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [Scheduled] 2020/08/07 2020/08/07 20:58:38 pln/main.bos [Edited] 2020/08/07 21:27:51 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [V] 2020/08/07 21:27:55 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [ ] 2020/08/07 21:27:57 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [Scheduled] 2020/08/07 2020/08/07 21:35:57 pln/main.bos [Edited] 2020/08/08 03:25:40 project.progress Organizer=:> Analytics=:> Graph=:> Make It Motivating [V] 2020/08/08 05:01:44 pln/main.bos [Edited] 2020/08/08 16:12:39 /dev/chr/Jack/Jack.blend [Openned] 2020/08/08 16:14:11 /dev/chr/Fredy/Fredy.blend [Openned] 2020/08/08 16:18:20 /dev/obj/Helmet/Helmet.blend [Openned] 2020/08/08 16:19:52 /dev/obj/Helmet/asset.progress Copy [V] 2020/08/08 16:21:10 /dev/chr/Jack/asset.progress Modeling [Scheduled] 2020/08/08 2020/08/08 16:21:12 /dev/chr/Jack/asset.progress Rigging [Scheduled] 2020/08/08 2020/08/08 16:21:13 /dev/chr/Jack/asset.progress Modeling=:> Body=:> Copy Body + Rig [V] 2020/08/08 16:21:56 pln/main.bos [Edited] 2020/08/08 16:24:33 /dev/chr/Jack/asset.progress Modeling=:> Body=:> Textures=:> Feet [V] 2020/08/08 16:24:35 /dev/chr/Jack/asset.progress Modeling=:> Body=:> Textures=:> Hands [V] 2020/08/08 16:25:55 /dev/obj/Helmet/Helmet.blend [Openned] 2020/08/08 16:26:16 /dev/chr/Jack/Jack.blend [Openned] 2020/08/08 16:33:25 /dev/obj/Helmet/asset.progress Change Texture [V] 2020/08/08 16:33:32 /dev/obj/Helmet/autolink.data [Updated] 2020/08/08 16:33:44 /dev/obj/Helmet/Helmet.blend [Openned] 2020/08/08 16:35:38 /dev/chr/Jack/asset.progress Modeling=:> Body=:> Textures=:> Helmet [V] 2020/08/08 16:35:48 /dev/chr/Jack/Jack.blend [Openned] 2020/08/08 17:10:07 /dev/chr/Jack/asset.progress Modeling=:> Body=:> Textures=:> Body [V] 2020/08/08 17:10:13 /dev/chr/Jack/asset.progress Modeling=:> Face=:> EyeModel [V] 2020/08/08 17:10:26 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> EyeRotator [V] 2020/08/08 17:10:27 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eyes Zoom [V] 2020/08/08 17:12:49 /dev/chr/Civilian_Child/LowRes.blend [Openned] 2020/08/08 17:12:53 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/08/08 18:12:44 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Sculting [V] 2020/08/08 18:12:46 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Retopo=:> Face [V] 2020/08/08 18:15:52 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/08/08 18:20:18 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Retopo=:> Ear Copy [V] 2020/08/08 18:21:58 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Retopo=:> Back of the head [V] 2020/08/08 18:24:29 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Retopo=:> Neck [V] 2020/08/08 18:28:05 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Retopo=:> Eyes / Mouth Close [V] 2020/08/08 18:28:06 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Retopo=:> Toungue [V] 2020/08/08 20:14:31 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Retopo=:> Teeth [V] 2020/08/08 20:15:32 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Toungue [V] 2020/08/08 20:15:37 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Toungue [ ] 2020/08/08 20:15:38 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Toungue [V] 2020/08/08 20:16:43 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Jaw [V] 2020/08/08 20:17:50 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Toungue [ ] 2020/08/08 20:17:51 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Toungue [V] 2020/08/08 20:17:51 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Toungue [ ] 2020/08/08 20:17:52 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Toungue [V] 2020/08/08 20:17:59 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/08/08 20:18:00 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [ ] 2020/08/08 20:38:02 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Teeth [V] 2020/08/08 20:38:35 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Eyes=:> EyeTextures / Meterials [V] 2020/08/08 21:32:00 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Hair [V] 2020/08/08 21:38:37 pln/main.bos [Edited] 2020/08/08 22:30:29 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Face texture [V] 2020/08/08 22:39:19 pln/main.bos [Edited] 2020/08/09 02:28:09 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Hair=:> OpenShapeKeys [V] 2020/08/09 02:28:10 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Hair=:> Preview Render [V] 2020/08/09 02:28:12 /dev/chr/Jack/asset.progress Modeling=:> Face=:> Eyes [V] 2020/08/09 14:47:52 /dev/chr/Jack/Jack.blend [Openned] 2020/08/09 14:53:55 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [V] 2020/08/09 14:53:57 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [ ] 2020/08/09 14:53:59 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [V] 2020/08/09 14:54:00 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [ ] 2020/08/09 14:54:01 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Brows [V] 2020/08/09 14:54:01 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Brows [ ] 2020/08/09 15:50:43 /dev/chr/Jack/asset.progress Rigging=:> Head=:> Assign Head [V] 2020/08/09 17:36:29 /dev/chr/Jack/Jack.blend [Openned] 2020/08/09 21:06:44 pln/main.bos [Edited] 2020/08/09 22:09:47 /dev/chr/Jack/Jack.blend [Openned] 2020/08/09 22:15:30 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Opening [V] 2020/08/10 00:54:22 /dev/chr/Jack/Jack.blend [Openned] 2020/08/10 00:58:54 pln/main.bos [Edited] 2020/08/10 01:29:08 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Eyes=:> Eye Brows [V] 2020/08/10 01:41:29 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Cheeks [V] 2020/08/10 02:05:10 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Mouther [V] 2020/08/10 03:25:41 /dev/chr/Jack/asset.progress Rigging=:> Head=:> FaceRig=:> Mouth=:> Side Things [V] 2020/08/10 03:25:50 /dev/chr/Jack/autolink.data [Updated] 2020/08/10 03:25:55 pln/main.bos [Edited] 2020/08/10 03:26:33 /rnd/Yeah_What_Ever/Jackshot/jacktest.blend [Added] 2020/08/10 03:26:34 pln/main.bos [Edited] 2020/08/10 03:27:01 /rnd/Yeah_What_Ever/Jackshot/jacktest.blend [Linked] 2020/08/10 03:27:02 pln/main.bos [Edited] 2020/08/10 03:27:15 /rnd/Yeah_What_Ever/Jackshot/jacktest.blend [Openned] 2020/08/10 03:27:16 pln/main.bos [Edited] 2020/08/10 03:36:28 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack [V] 2020/08/10 03:36:28 pln/main.bos [Edited] 2020/08/10 03:37:18 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack=:> Make Jack [V] 2020/08/10 03:37:18 pln/main.bos [Edited] 2020/08/10 03:37:30 project.progress Modeling=:> Characters=:> RaceDrivers=:> Jack=:> Make Everything normal size [Scheduled] 2020/08/11 2020/08/10 03:37:30 pln/main.bos [Edited] 2020/08/10 03:38:33 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Added] 2020/08/10 03:38:33 pln/main.bos [Edited] 2020/08/10 03:38:35 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Openned] 2020/08/10 03:38:35 pln/main.bos [Edited] 2020/08/10 03:38:40 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Openned] 2020/08/10 03:38:40 pln/main.bos [Edited] 2020/08/10 03:39:59 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Openned] 2020/08/10 03:39:59 pln/main.bos [Edited] 2020/08/10 03:42:20 /ast/chr/Tali.blend [Openned] 2020/08/10 03:42:32 pln/main.bos [Edited] 2020/08/10 03:42:34 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Openned] 2020/08/10 03:42:34 pln/main.bos [Edited] 2020/08/10 03:43:47 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Linked] 2020/08/10 03:43:47 pln/main.bos [Edited] 2020/08/10 03:43:48 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Openned] 2020/08/10 03:43:48 pln/main.bos [Edited] 2020/08/10 18:11:37 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Openned] 2020/08/10 18:11:38 pln/main.bos [Edited] 2020/08/10 18:20:58 /ast/chr/Mike.blend [Openned] 2020/08/10 18:22:01 pln/main.bos [Edited] 2020/08/10 18:22:13 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Added] 2020/08/10 18:22:13 pln/main.bos [Edited] 2020/08/10 18:22:15 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:22:15 pln/main.bos [Edited] 2020/08/10 18:22:26 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Linked] 2020/08/10 18:22:26 pln/main.bos [Edited] 2020/08/10 18:22:27 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:22:27 pln/main.bos [Edited] 2020/08/10 18:23:26 project.progress Modeling=:> Characters=:> RaceDrivers=:> HeadsizedThing=:> Mike [V] 2020/08/10 18:23:26 pln/main.bos [Edited] 2020/08/10 18:24:38 /ast/chr/Michael.blend [Openned] 2020/08/10 18:25:31 pln/main.bos [Edited] 2020/08/10 18:25:41 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Linked] 2020/08/10 18:25:41 pln/main.bos [Edited] 2020/08/10 18:25:41 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:25:42 pln/main.bos [Edited] 2020/08/10 18:26:58 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Openned] 2020/08/10 18:26:58 pln/main.bos [Edited] 2020/08/10 18:27:30 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Linked] 2020/08/10 18:27:30 pln/main.bos [Edited] 2020/08/10 18:27:31 /rnd/Scene_8779csj435wn/everybody/everybody.blend [Openned] 2020/08/10 18:27:31 pln/main.bos [Edited] 2020/08/10 18:34:37 project.progress Modeling=:> Characters=:> RaceDrivers=:> HeadsizedThing=:> Michael [V] 2020/08/10 18:34:38 pln/main.bos [Edited] 2020/08/10 18:34:45 /ast/chr/Fredy.blend [Openned] 2020/08/10 18:35:35 pln/main.bos [Edited] 2020/08/10 18:35:38 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:35:38 pln/main.bos [Edited] 2020/08/10 18:35:57 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Linked] 2020/08/10 18:35:57 pln/main.bos [Edited] 2020/08/10 18:35:58 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:35:58 pln/main.bos [Edited] 2020/08/10 18:36:23 project.progress Modeling=:> Characters=:> RaceDrivers=:> HeadsizedThing=:> Fredy [V] 2020/08/10 18:36:23 pln/main.bos [Edited] 2020/08/10 18:36:31 /ast/chr/Jack.blend [Openned] 2020/08/10 18:37:58 pln/main.bos [Edited] 2020/08/10 18:38:10 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Linked] 2020/08/10 18:38:11 pln/main.bos [Edited] 2020/08/10 18:38:11 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:38:12 pln/main.bos [Edited] 2020/08/10 18:38:29 project.progress Modeling=:> Characters=:> RaceDrivers=:> HeadsizedThing=:> Jack [V] 2020/08/10 18:38:30 pln/main.bos [Edited] 2020/08/10 18:38:47 /ast/chr/Sharon.blend [Openned] 2020/08/10 18:39:36 pln/main.bos [Edited] 2020/08/10 18:39:57 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Linked] 2020/08/10 18:39:57 pln/main.bos [Edited] 2020/08/10 18:39:58 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:39:58 pln/main.bos [Edited] 2020/08/10 18:40:18 project.progress Modeling=:> Characters=:> RaceDrivers=:> HeadsizedThing=:> Sharon [V] 2020/08/10 18:40:19 pln/main.bos [Edited] 2020/08/10 18:40:31 /ast/chr/Civilian_Child.blend [Openned] 2020/08/10 18:42:18 pln/main.bos [Edited] 2020/08/10 18:43:02 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:43:02 pln/main.bos [Edited] 2020/08/10 18:43:16 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Linked] 2020/08/10 18:43:16 pln/main.bos [Edited] 2020/08/10 18:43:16 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:43:17 pln/main.bos [Edited] 2020/08/10 18:44:03 /ast/chr/Civilian_Child_2.blend [Openned] 2020/08/10 18:45:18 pln/main.bos [Edited] 2020/08/10 18:45:23 project.progress Modeling=:> Characters=:> RaceDrivers=:> HeadsizedThing=:> Kid [V] 2020/08/10 18:45:23 pln/main.bos [Edited] 2020/08/10 18:45:32 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Linked] 2020/08/10 18:45:32 pln/main.bos [Edited] 2020/08/10 18:45:33 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/10 18:45:33 pln/main.bos [Edited] 2020/08/10 21:55:16 /dev/chr/Paps/asset.progress Reference [Scheduled] 2020/08/10 2020/08/10 21:55:19 /dev/chr/Paps/asset.progress Design a character from reference [Scheduled] 2020/08/10 2020/08/10 22:10:05 /dev/chr/Paps/asset.progress Reference=:> Fat guys [V] 2020/08/10 22:10:05 /dev/chr/Paps/asset.progress Reference=:> Jewish ( Breslav ) guys [V] 2020/08/10 22:10:08 /dev/chr/Paps/asset.progress Reference=:> Racing mechanics [V] 2020/08/10 22:10:08 /dev/chr/Paps/asset.progress Reference=:> Buisnessmen in their home clothing [V] 2020/08/10 22:16:11 /dev/chr/Paps/Paps.blend [Openned] 2020/08/10 22:16:24 /dev/chr/Paps/Paps.blend [Added] 2020/08/10 22:16:26 /dev/chr/Paps/Paps.blend [Openned] 2020/08/10 22:17:14 pln/main.bos [Edited] 2020/08/11 16:11:11 /dev/chr/Paps/Paps.blend [Openned] 2020/08/11 17:02:58 /dev/chr/Paps/asset.progress Reference=:> Design a character from reference [V] 2020/08/11 17:03:07 /dev/chr/Paps/asset.progress Modeling=:> Sculpting [V] 2020/08/11 17:03:14 /dev/chr/Paps/asset.progress Modeling=:> Basemesh [V] 2020/08/11 17:42:23 /dev/chr/Paps/asset.progress Modeling=:> Retopo=:> Head=:> Face [V] 2020/08/11 17:43:34 pln/main.bos [Edited] 2020/08/11 17:47:55 /dev/chr/Paps/Paps.blend [Openned] 2020/08/11 17:50:00 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/08/11 18:00:18 /dev/chr/Paps/asset.progress Modeling=:> Retopo=:> Head=:> Back Of The Head [V] 2020/08/11 18:00:23 /dev/chr/Paps/asset.progress Modeling=:> Retopo=:> Head=:> Ear Connection [V] 2020/08/11 18:01:38 /dev/chr/Paps/asset.progress Modeling=:> Retopo=:> Head=:> Neck [V] 2020/08/11 18:06:59 /dev/chr/Paps/asset.progress Modeling=:> Retopo=:> Head=:> Close Eyes / Mouth [V] 2020/08/11 18:06:59 /dev/chr/Paps/asset.progress Modeling=:> Retopo=:> Head=:> Tongue [V] 2020/08/11 18:09:35 pln/main.bos [Edited] 2020/08/11 18:09:40 /rnd/Scene_8779csj435wn/everybody/Testfile.blend [Openned] 2020/08/11 18:09:41 pln/main.bos [Edited] 2020/08/11 18:36:30 /dev/chr/Paps/asset.progress Modeling=:> Retopo=:> Body=:> Retopo All Cloth Parts [V] 2020/08/11 18:51:45 /dev/chr/Paps/asset.progress Modeling=:> Retopo=:> Body=:> Extrude cloth layers [V] 2020/08/11 19:03:25 project.progress Modeling=:> Characters=:> RaceDrivers=:> HeadsizedThing=:> Kid2 [V] 2020/08/11 19:07:28 project.progress Story=:> Draft 1=:> Final Race [V] 2020/08/11 19:07:40 project.progress Story=:> Draft 1=:> Final Race [ ] 2020/08/11 19:08:31 project.progress Characters=:> BackgroundCahracters [V] 2020/08/11 19:08:38 project.progress Characters=:> Drivers [V] 2020/08/11 19:10:30 project.progress Characters=:> Main Characters=:> Jack [V] 2020/08/11 19:15:05 pln/main.bos [Edited] 2020/08/11 19:27:14 /dev/chr/Paps/asset.progress Reference=:> Design a character from reference [ ] 2020/08/11 19:27:14 /dev/chr/Paps/asset.progress Reference=:> Design a character from reference [V] 2020/08/11 19:27:22 /dev/chr/Paps/asset.progress Reference=:> Design a character from reference [ ] 2020/08/11 19:27:27 /dev/chr/Paps/asset.progress Reference=:> Design a character from reference [V] 2020/08/11 19:27:33 /dev/chr/Paps/asset.progress Reference=:> Design a character from reference [ ] 2020/08/11 19:27:37 /dev/chr/Paps/asset.progress Design a character from reference [V] 2020/08/11 19:28:21 /dev/chr/Paps/asset.progress Modeling=:> Hat [V] 2020/08/11 19:30:02 /dev/chr/Paps/Paps.blend [Openned] 2020/08/11 21:14:13 project.progress Characters=:> MainCharacters [V] 2020/08/11 21:14:22 project.progress Characters=:> MainCharacters [ ] 2020/08/11 21:14:23 project.progress Characters=:> MainCharacters=:> Jack [V] 2020/08/11 21:16:11 project.progress Organizer=:> Troubleshooter=:> AutoFix [V] 2020/08/11 21:16:29 project.progress Organizer=:> Troubleshooter=:> Design [ ] 2020/08/11 21:16:30 project.progress Organizer=:> Troubleshooter=:> Design [V] 2020/08/11 21:16:59 pln/main.bos [Edited] 2020/08/11 21:17:47 project.progress Characters=:> MainCharacters=:> Paps [Scheduled] 2020/08/11 2020/08/11 21:17:48 project.progress Characters=:> MainCharacters=:> Dani [Scheduled] 2020/08/11 2020/08/11 21:17:50 project.progress Characters=:> MainCharacters=:> Moria [Scheduled] 2020/08/11 2020/08/11 21:18:50 pln/main.bos [Edited] 2020/08/11 21:19:23 project.progress Marketing=:> Release [Scheduled] 2020/08/11 2020/08/11 22:56:11 pln/main.bos [Edited] 2020/08/12 01:27:43 /dev/chr/Paps/Paps.blend [Openned] 2020/08/12 01:58:23 /dev/chr/Paps/asset.progress Modeling=:> Hands [V] 2020/08/12 02:00:49 /ast/chr/Jack.blend [Openned] 2020/08/12 02:07:43 /dev/chr/Paps/asset.progress Modeling=:> Feet [V] 2020/08/12 02:28:58 /dev/chr/Paps/asset.progress Modeling=:> Hair [V] 2020/08/12 02:29:23 /dev/chr/Paps/asset.progress Shading=:> Beard [V] 2020/08/12 02:50:43 /ast/chr/Jack.blend [Openned] 2020/08/12 03:00:53 /dev/chr/Paps/asset.progress Modeling=:> Teeth [V] 2020/08/12 03:11:22 /dev/chr/Paps/asset.progress Modeling=:> Cloth Wrinkles [V] 2020/08/12 03:38:51 /dev/chr/Paps/asset.progress Shading=:> FaceTexture [V] 2020/08/12 03:44:03 /dev/chr/Paps/asset.progress Shading=:> Eyes [V] 2020/08/12 03:44:07 /dev/chr/Paps/asset.progress Shading=:> Eyes [ ] 2020/08/12 03:44:08 /dev/chr/Paps/asset.progress Shading=:> Eyes=:> Texture Eyes [V] 2020/08/12 03:44:09 /dev/chr/Paps/asset.progress Shading=:> Eyes=:> Open Eyes [V] 2020/08/12 04:05:47 /dev/chr/Paps/asset.progress Shading=:> ClothTexture [V] 2020/08/12 04:05:47 /dev/chr/Paps/asset.progress Shading=:> Hat=:> Preview Image [V] 2020/08/12 04:27:17 /rnd/Scene_2a5jfq6126fe/1/Tryinghires.blend [Openned] 2020/08/12 04:33:21 /dev/chr/Paps/Paps.blend [Openned] 2020/08/12 20:55:39 /rnd/Scene_j7m1g1955j1r/SHOT/shot.progress Shooting [ ] 2020/08/12 20:55:41 /rnd/Scene_j7m1g1955j1r/SHOT/shot.progress Shooting [Scheduled] 2020/08/12 2020/08/12 21:01:28 /dev/chr/Paps/asset.progress Rigging [Scheduled] 2020/08/12 2020/08/12 21:21:22 /dev/chr/Paps/Paps.blend [Openned] 2020/08/12 21:42:10 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Mouth=:> Teeth [V] 2020/08/12 21:42:10 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Mouth=:> Tongue [V] 2020/08/12 21:43:20 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Mouth=:> Jaw=:> Open [V] 2020/08/12 21:43:21 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Eyes=:> Open / Close=:> Shapekeys [V] 2020/08/12 22:01:46 /dev/chr/Paps/asset.progress Rigging=:> Body [V] 2020/08/12 22:03:37 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Eyes=:> Rotation [V] 2020/08/12 22:10:09 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Eyes=:> F-Stop [V] 2020/08/12 22:15:19 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Eyes=:> Open / Close=:> Drivers [V] 2020/08/12 22:29:56 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Eyes=:> Eye Brows=:> Shapekeys [V] 2020/08/12 22:35:34 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Eyes=:> Eye Brows=:> Drivers [V] 2020/08/12 22:43:45 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Mouth=:> Jaw=:> Sideways [V] 2020/08/12 22:48:42 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Mouth=:> Cheeks [V] 2020/08/12 23:05:05 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Mouth=:> Mouth Every Side Around [V] 2020/08/12 23:26:24 /dev/chr/Paps/asset.progress Rigging=:> Head=:> Mouth=:> Side Things [V] 2020/08/12 23:27:19 /dev/chr/Paps/autolink.data [Updated] 2020/08/12 23:36:05 project.progress Characters=:> MainCharacters=:> Paps [V] 2020/08/12 23:58:55 /ast/chr/Paps.blend [Openned] 2020/08/13 00:00:41 pln/main.bos [Edited] 2020/08/13 00:00:55 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Added] 2020/08/13 00:00:57 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/13 00:04:30 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Linked] 2020/08/13 00:04:31 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/13 00:30:10 /rnd/Scene_j7m1g1955j1r/SHOT/shot.progress Shooting [V] 2020/08/13 00:35:30 pln/main.bos [Edited] 2020/08/13 10:18:56 /dev/chr/Dani/Dani.blend [Openned] 2020/08/13 10:19:13 /dev/chr/Dani/Dani.blend [Added] 2020/08/13 21:37:15 pln/main.bos [Edited] 2020/08/13 22:33:01 /rnd/Scene_qmfhbx4grbth/05/papshallway.blend [Added] 2020/08/13 22:33:07 /rnd/Scene_qmfhbx4grbth/05/papshallway.blend [Openned] 2020/08/13 22:33:17 /rnd/Scene_qmfhbx4grbth/05/papshallway.blend [Linked] 2020/08/13 22:33:18 /rnd/Scene_qmfhbx4grbth/05/papshallway.blend [Openned] 2020/08/13 23:00:04 pln/main.bos [Edited] 2020/08/13 23:24:38 /rnd/Scene_1q3vy0agf2dp/01/01.blend [Openned] 2020/08/13 23:29:33 /rnd/Scene_j7m1g1955j1r/SHOT/shot.progress Shooting [ ] 2020/08/13 23:29:35 /rnd/Scene_j7m1g1955j1r/SHOT/shot.progress Shooting [Scheduled] 2020/08/13 2020/08/13 23:29:57 /rnd/Scene_j7m1g1955j1r/SHOT/shot.progress Shooting [V] 2020/08/14 00:32:03 pln/main.bos [Edited] 2020/08/14 01:23:51 /ast/chr/Paps.blend [Openned] 2020/08/14 03:13:14 pln/main.bos [Edited] 2020/08/14 07:14:38 /ast/loc/Racetrack.blend [Openned] 2020/08/14 07:31:56 pln/main.bos [Edited] 2020/08/14 08:29:59 project.progress Story=:> Draft 1=:> Final Race [V] 2020/08/14 18:02:50 pln/main.bos [Edited] 2020/08/14 22:37:33 /rnd/Testing_Rigging_Soft_Bodies/01/UV-IK.blend [Added] 2020/08/14 22:37:34 /rnd/Testing_Rigging_Soft_Bodies/01/UV-IK.blend [Openned] 2020/08/14 22:46:36 /dev/chr/Paps/Paps.blend [Openned] 2020/08/14 23:05:32 /ast/chr/Paps.blend [Openned] 2020/08/14 23:06:03 /rnd/Scene_qmfhbx4grbth/05/papshallway.blend [Openned] 2020/08/14 23:06:28 /ast/chr/Paps.blend [Openned] 2020/08/14 23:06:40 /rnd/Scene_qmfhbx4grbth/05/papshallway.blend [Openned] 2020/08/14 23:28:59 pln/main.bos [Edited] 2020/08/14 23:30:05 /rnd/PromortionalShots/05/papshallway.blend [Openned] 2020/08/14 23:30:55 /rnd/Scene_x7eq4w19hgry/01/PapsRig.blend [Added] 2020/08/14 23:30:58 /rnd/Scene_x7eq4w19hgry/01/PapsRig.blend [Openned] 2020/08/14 23:31:11 /rnd/Scene_x7eq4w19hgry/01/PapsRig.blend [Linked] 2020/08/14 23:31:12 /rnd/Scene_x7eq4w19hgry/01/PapsRig.blend [Openned] 2020/08/14 23:32:11 /ast/chr/Paps.blend [Openned] 2020/08/14 23:32:26 /rnd/Scene_x7eq4w19hgry/01/PapsRig.blend [Openned] 2020/08/14 23:32:45 /rnd/PromortionalShots/05/papshallway.blend [Openned] 2020/08/15 00:04:55 /rnd/Scene_j7m1g1955j1r/Cityrender_speed/City.blend [Openned] 2020/08/15 00:09:08 pln/main.bos [Edited] 2020/08/15 07:08:29 project.progress Story=:> Draft 1=:> Ending [V] 2020/08/15 19:51:27 /rnd/Scene_j7m1g1955j1r/3/3.blend [Openned] 2020/08/15 19:55:12 /rnd/Scene_j7m1g1955j1r/11/10.blend [Openned] 2020/08/15 21:00:18 pln/main.bos [Edited] 2020/08/15 21:29:06 /dev/obj/Dani_s_phone [Added Asset] 2020/08/15 21:29:10 pln/main.bos [Edited] 2020/08/15 21:29:12 /dev/obj/Dani_s_phone/Dani_s_phone.blend [Added] 2020/08/15 21:31:24 [Added Asset] 2020/08/15 21:33:28 /dev/obj/Dani_s_phone [Added Asset] 2020/08/15 21:33:30 pln/main.bos [Edited] 2020/08/15 21:33:32 /dev/obj/Dani_s_phone/Dani_s_phone.blend [Added] 2020/08/15 21:35:44 /dev/chr/Phone [Added Asset] 2020/08/15 21:35:54 /dev/chr/Phone/Phone.blend [Added] 2020/08/15 21:36:28 /dev/obj/Phone [Added Asset] 2020/08/15 21:36:31 pln/main.bos [Edited] 2020/08/15 21:36:33 /dev/obj/Phone/Phone.blend [Added] 2020/08/15 21:38:13 pln/main.bos [Edited] 2020/08/15 23:45:17 /ast/chr/Jack.blend [Openned] 2020/08/15 23:48:18 pln/main.bos [Edited] 2020/08/15 23:48:24 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/15 23:49:09 /ast/chr/Jack.blend [Openned] 2020/08/15 23:49:25 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/16 00:01:12 pln/main.bos [Edited] 2020/08/16 00:39:44 /dev/chr/Dolphin [Added Asset] 2020/08/16 00:39:51 pln/main.bos [Edited] 2020/08/16 00:50:50 /dev/chr/Dolphin/Dolphin.blend [Added] 2020/08/16 00:52:45 pln/main.bos [Edited] 2020/08/16 03:17:40 /ast/loc/Racetrack.blend [Openned] 2020/08/16 03:19:03 /dev/obj/Track_Light [Added Asset] 2020/08/16 03:19:13 pln/main.bos [Edited] 2020/08/16 03:26:27 [Added Asset] 2020/08/16 03:27:03 pln/main.bos [Edited] 2020/08/16 23:24:41 /dev/obj/Track_Light/Track_Light.blend [Added] 2020/08/16 23:25:01 /dev/obj/Phone/asset.progress Research [Scheduled] 2020/08/16 2020/08/16 23:25:08 /dev/obj/Track_Light/asset.progress Research [Scheduled] 2020/08/16 2020/08/16 23:25:18 /dev/chr/Dolphin/asset.progress Concept [Scheduled] 2020/08/16 2020/08/16 23:57:46 /ast/loc/House.blend [Openned] 2020/08/17 00:07:55 /dev/chr/Dani/Dani.blend [Openned] 2020/08/17 00:08:38 /ast/chr/Michael.blend [Openned] 2020/08/17 00:09:54 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/17 01:41:49 /dev/chr/Dani/asset.progress Research=:> Put C-Child for a size refence [V] 2020/08/17 01:42:03 /dev/chr/Dani/asset.progress Modeling=:> Body Sculpt=:> Body rough [V] 2020/08/17 01:42:14 /dev/chr/Dani/Dani.blend [Openned] 2020/08/17 02:04:07 /dev/chr/Dani/asset.progress Research=:> Research colorful Jarmolka [V] 2020/08/17 02:04:07 /dev/chr/Dani/asset.progress Research=:> Research colorful Jarmolka [ ] 2020/08/17 02:04:09 /dev/chr/Dani/asset.progress Modeling=:> Body Sculpt=:> Face [V] 2020/08/17 02:10:25 /dev/chr/Dani/asset.progress Research=:> Research colorful Jarmolka [V] 2020/08/17 02:30:59 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Face=:> FacePart [V] 2020/08/17 02:33:03 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/08/17 02:36:02 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Face=:> Ear connect [V] 2020/08/17 02:40:08 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Face=:> Back of the head [V] 2020/08/17 02:43:51 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Face=:> Neck [V] 2020/08/17 02:46:34 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Face=:> Close eyes [V] 2020/08/17 02:51:31 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Face=:> Mouth / toungue [V] 2020/08/17 03:37:19 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Body=:> Retopo [V] 2020/08/17 03:37:19 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Body=:> Extrue Cloth parts [V] 2020/08/17 05:47:00 /dev/chr/Dani/Dani.blend [Openned] 2020/08/17 06:14:29 /dev/chr/Civilian_Child/Civilian_Child.blend [Openned] 2020/08/17 06:16:12 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Feet [V] 2020/08/17 06:16:14 /dev/chr/Dani/asset.progress Modeling=:> Hands [V] 2020/08/17 06:39:04 /dev/chr/Dani/Dani.blend [Openned] 2020/08/17 06:52:13 /dev/chr/Dani/asset.progress Modeling=:> Cloth=:> Kipa [V] 2020/08/17 06:52:14 /dev/chr/Dani/asset.progress Modeling=:> Cloth=:> Wrinkles [V] 2020/08/17 07:22:26 /dev/chr/Dani/asset.progress Modeling=:> Crocs [V] 2020/08/17 07:50:14 /dev/chr/Dani/asset.progress Modeling=:> Hair [V] 2020/08/17 10:22:26 /dev/chr/Dani/Dani.blend [Openned] 2020/08/17 11:30:32 /dev/chr/Dani/asset.progress Shaders [Scheduled] 2020/08/17 2020/08/17 11:30:37 /dev/chr/Dani/asset.progress Shaders [Scheduled] 2020/08/18 2020/08/17 11:30:39 /dev/chr/Dani/asset.progress Rigging [Scheduled] 2020/08/18 2020/08/18 08:08:11 /dev/chr/Dani/Dani.blend [Openned] 2020/08/18 09:08:14 /dev/chr/Dani/asset.progress Shaders=:> Body [V] 2020/08/18 09:08:14 /dev/chr/Dani/asset.progress Shaders=:> Jarmolka [V] 2020/08/18 09:08:15 /dev/chr/Dani/asset.progress Shaders=:> Crocs [V] 2020/08/18 09:08:15 /dev/chr/Dani/asset.progress Shaders=:> Hair [V] 2020/08/18 09:17:57 /dev/chr/Paps/Paps.blend [Openned] 2020/08/18 12:36:11 /dev/chr/Dani/asset.progress Modeling=:> Teeth [V] 2020/08/18 12:36:14 /dev/chr/Dani/asset.progress Shaders=:> Face [V] 2020/08/18 12:36:16 /dev/chr/Dani/asset.progress Shaders=:> Eyes=:> Open eyes keyframes [V] 2020/08/18 12:36:16 /dev/chr/Dani/asset.progress Shaders=:> Eyes=:> Shaders [V] 2020/08/18 12:40:19 /dev/chr/Dani/asset.progress Shaders=:> Eyes=:> Preview image [V] 2020/08/18 13:23:40 /dev/chr/Dani/Dani.blend [Openned] 2020/08/18 13:24:20 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Eyes=:> Open / Close=:> Shapekeys [V] 2020/08/18 13:24:27 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Mouth=:> Jaw=:> Open [V] 2020/08/18 13:48:31 /dev/chr/Dani/asset.progress Rigging=:> Body [V] 2020/08/18 13:54:47 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Eyes=:> Rotation [V] 2020/08/18 13:58:20 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Eyes=:> F-Stop [V] 2020/08/18 14:03:07 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Eyes=:> Open / Close=:> Drivers [V] 2020/08/18 15:11:56 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Eyes=:> Eye Brows=:> Shapekeys [V] 2020/08/18 15:11:56 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Eyes=:> Eye Brows=:> Drivers [V] 2020/08/18 15:24:07 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Mouth=:> Jaw=:> Sideways [V] 2020/08/18 15:24:10 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Mouth=:> Teeth [V] 2020/08/18 15:24:11 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Mouth=:> Tongue [V] 2020/08/18 16:33:25 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Mouth=:> Cheeks [V] 2020/08/18 16:47:08 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Mouth=:> Mouth Every Side Around [V] 2020/08/18 17:00:42 /dev/chr/Dani/asset.progress Rigging=:> Head=:> Mouth=:> Side Things [V] 2020/08/18 17:01:22 /dev/chr/Dani/autolink.data [Updated] 2020/08/18 17:02:23 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Linked] 2020/08/18 17:02:24 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/18 17:03:19 /ast/chr/Dani.blend [Openned] 2020/08/18 17:04:16 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/18 17:09:16 project.progress Characters=:> MainCharacters=:> Dani [V] 2020/08/18 17:10:08 project.progress Locations [V] 2020/08/18 17:10:09 project.progress Cars [V] 2020/08/19 06:56:32 /dev/chr/Moria/Moria.blend [Openned] 2020/08/19 07:13:18 /dev/chr/Moria/asset.progress Research=:> Find actress you want to model after [V] 2020/08/19 08:11:12 pln/main.bos [Edited] 2020/08/19 08:11:26 /rnd/Testing_Rigging_Soft_Bodies/02/Hairsim Thing.blend [Added] 2020/08/19 08:11:31 /rnd/Testing_Rigging_Soft_Bodies/02/Hairsim Thing.blend [Linked] 2020/08/19 08:11:35 /rnd/Testing_Rigging_Soft_Bodies/02/Hairsim Thing.blend [Openned] 2020/08/19 08:12:01 /rnd/Testing_Rigging_Soft_Bodies/02/HairsimThing.blend [Openned] 2020/08/19 08:25:51 /ast/chr/Sharon.blend [Openned] 2020/08/19 09:20:44 /dev/chr/Moria/Moria.blend [Openned] 2020/08/19 09:21:41 /dev/chr/Moria/HairExperiment.blend [Openned] 2020/08/19 09:21:43 /dev/chr/Moria/HairTest2.blend [Openned] 2020/08/19 09:21:47 /dev/chr/Moria/asset.progress Modeling=:> Hair=:> Figure out How to rig hair [V] 2020/08/19 09:22:31 /ast/chr/Dani.blend [Openned] 2020/08/19 10:00:09 /dev/chr/Moria/asset.progress Research=:> Put both Dani and C-Kids for size refrence [V] 2020/08/19 10:00:11 /dev/chr/Moria/asset.progress Modeling=:> Body Copy / Resize [V] 2020/08/19 10:58:39 /dev/chr/Moria/HairExperiment.blend [Openned] 2020/08/19 11:47:02 /ast/chr/Dani.blend [Openned] 2020/08/19 12:30:42 /dev/chr/Moria/asset.progress Modeling=:> Face Remaster [V] 2020/08/19 12:48:25 /dev/chr/Moria/asset.progress Modeling=:> Hair [V] 2020/08/19 12:57:26 /ast/chr/Paps.blend [Openned] 2020/08/19 13:10:29 /dev/chr/Moria/asset.progress Modeling=:> Teeth [V] 2020/08/19 13:10:32 /dev/chr/Moria/asset.progress Shaders=:> Body [V] 2020/08/19 13:10:34 /dev/chr/Moria/asset.progress Shaders=:> Crocs [V] 2020/08/19 13:10:34 /dev/chr/Moria/asset.progress Shaders=:> Hair [V] 2020/08/19 13:10:35 /dev/chr/Moria/asset.progress Shaders=:> Face [V] 2020/08/19 13:10:39 /dev/chr/Moria/asset.progress Shaders=:> Eyes=:> Shaders [V] 2020/08/19 13:25:02 /dev/chr/Moria/asset.progress Shaders=:> Eyes=:> Open eyes keyframes [V] 2020/08/19 13:25:02 /dev/chr/Moria/asset.progress Shaders=:> Eyes=:> Preview image [V] 2020/08/19 13:25:10 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Eyes=:> Open / Close=:> Shapekeys [V] 2020/08/19 13:28:23 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Eyes=:> Rotation [V] 2020/08/19 15:26:57 /dev/chr/Moria/Moria.blend [Openned] 2020/08/19 15:38:05 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Mouth=:> Jaw=:> Open [V] 2020/08/19 15:46:50 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Mouth=:> Jaw=:> Sideways [V] 2020/08/19 15:46:55 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Eyes=:> F-Stop [V] 2020/08/19 15:52:09 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Eyes=:> Open / Close=:> Drivers [V] 2020/08/19 16:03:37 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Eyes=:> Eye Brows=:> Shapekeys [V] 2020/08/19 16:12:38 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Eyes=:> Eye Brows=:> Drivers [V] 2020/08/19 16:13:08 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Mouth=:> Teeth [V] 2020/08/19 16:13:09 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Mouth=:> Tongue [V] 2020/08/19 16:17:40 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Mouth=:> Cheeks [V] 2020/08/19 16:35:15 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Mouth=:> Mouth Every Side Around [V] 2020/08/19 16:45:44 /dev/chr/Moria/asset.progress Rigging=:> Head=:> Mouth=:> Side Things [V] 2020/08/19 16:46:33 /dev/chr/Moria/autolink.data [Updated] 2020/08/19 16:47:07 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/19 16:47:23 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Linked] 2020/08/19 16:47:24 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/19 16:47:48 /ast/chr/Moria.blend [Openned] 2020/08/19 16:48:28 /rnd/MainCharactersReunion/TheShot/Reunion.blend [Openned] 2020/08/19 16:54:50 pln/main.bos [Edited] 2020/08/19 16:55:05 /rnd/PromortionalShots/POSTER/posterShot.blend [Added] 2020/08/19 16:55:08 /rnd/PromortionalShots/POSTER/posterShot.blend [Openned] 2020/08/19 16:55:28 /rnd/PromortionalShots/POSTER/posterShot.blend [Linked] 2020/08/19 16:55:30 /rnd/PromortionalShots/POSTER/posterShot.blend [Openned] 2020/08/19 17:01:03 /rnd/PromortionalShots/POSTER/posterShot.blend [Linked] 2020/08/19 17:01:03 /rnd/PromortionalShots/POSTER/posterShot.blend [Openned] 2020/08/19 17:22:38 /rnd/PromortionalShots/POSTER/posterShot.blend [Linked] 2020/08/19 17:22:39 /rnd/PromortionalShots/POSTER/posterShot.blend [Openned] 2020/08/19 17:25:53 /rnd/PromortionalShots/POSTER/posterShot.blend [Linked] 2020/08/19 17:25:55 /rnd/PromortionalShots/POSTER/posterShot.blend [Openned] 2020/08/19 17:36:57 /rnd/PromortionalShots/POSTER/posterShot.blend [Linked] 2020/08/19 17:36:58 /rnd/PromortionalShots/POSTER/posterShot.blend [Openned] 2020/08/19 17:40:32 /ast/chr/Sharon.blend [Openned] 2020/08/19 17:40:45 /rnd/PromortionalShots/POSTER/posterShot.blend [Openned] 2020/08/19 18:01:07 project.progress Characters=:> MainCharacters=:> Moria [V] 2020/08/21 14:57:50 project.progress Assets [ ] 2020/08/21 14:57:51 project.progress Assets [V] 2020/08/21 16:43:02 pln/main.bos [Edited] 2020/08/21 16:45:19 /rnd/Textures_Phone/Dani/Daniscreen.blend [Added] 2020/08/21 16:45:21 /rnd/Textures_Phone/Dani/Daniscreen.blend [Openned] 2020/08/21 16:45:48 /rnd/Textures_Phone/Dani/Daniscreen.blend [Linked] 2020/08/21 16:45:49 /rnd/Textures_Phone/Dani/Daniscreen.blend [Openned] 2020/08/21 17:04:35 pln/main.bos [Edited] 2020/08/21 17:04:53 /rnd/Textures_Phone/Paps/PapsPhoneTexture.blend [Added] 2020/08/21 17:05:38 /rnd/Textures_Phone/Paps/PapsPhoneTexture.blend [Openned] 2020/08/21 17:05:49 /rnd/Textures_Phone/Paps/PapsPhoneTexture.blend [Linked] 2020/08/21 17:05:50 /rnd/Textures_Phone/Paps/PapsPhoneTexture.blend [Openned] 2020/08/21 17:08:37 /rnd/PromortionalShots/POSTER/posterShot.blend [Openned] 2020/08/21 17:15:38 pln/main.bos [Edited] 2020/08/21 17:19:17 /dev/obj/Phone/Phone.blend [Openned] 2020/08/21 18:55:03 /dev/obj/Phone/asset.progress Research=:> Reference Images [V] 2020/08/21 18:55:04 /dev/obj/Phone/asset.progress Modeling [V] 2020/08/21 18:55:19 /dev/obj/Phone/asset.progress Materials=:> Metal Shell [V] 2020/08/21 18:56:27 /dev/obj/Phone/asset.progress Materials=:> RGB Strip=:> RGB Rig [V] 2020/08/21 18:58:52 /dev/obj/Phone/asset.progress Materials=:> Screen=:> Dani's UI=:> BackGround [V] 2020/08/21 18:58:52 /dev/obj/Phone/asset.progress Materials=:> Screen=:> Dani's UI=:> Normal Screen [V] 2020/08/21 20:43:04 /dev/obj/Phone/asset.progress Materials [Scheduled] 2020/08/22 2020/08/21 20:43:09 /dev/obj/Phone/asset.progress Rendering=:> Make Preview [V] 2020/08/21 20:43:09 /dev/obj/Phone/asset.progress Rendering=:> Edit Preview [V] 2020/08/21 20:44:44 /dev/obj/Phone/asset.progress Modeling=:> Model [V] 2020/08/22 06:42:53 /dev/obj/Phone/Phone.blend [Openned] 2020/08/22 06:49:30 /dev/veh/Neonspeedster/d2_RIGGING.blend [Openned] 2020/08/22 07:05:36 /dev/obj/Phone/asset.progress Materials=:> RGB Strip=:> Turn On / Off RIG [V] 2020/08/22 09:02:46 /dev/obj/Phone/asset.progress Materials=:> Screen=:> Dani's UI=:> Paps Calling [V] 2020/08/22 09:02:46 /dev/obj/Phone/asset.progress Materials=:> Screen=:> Dani's UI=:> In the Call [V] 2020/08/22 09:02:47 /dev/obj/Phone/asset.progress Materials=:> Screen=:> Papses UI=:> BackGround [V] 2020/08/22 09:02:47 /dev/obj/Phone/asset.progress Materials=:> Screen=:> Papses UI=:> Call registry [V] 2020/08/22 09:02:47 /dev/obj/Phone/asset.progress Materials=:> Screen=:> Papses UI=:> In the call with Dani [V] 2020/08/22 09:02:48 /dev/obj/Phone/asset.progress Materials=:> Screen=:> Papses UI=:> In the Call with Helmet [V] 2020/08/22 09:02:58 /dev/obj/Phone/autolink.data [Updated] 2020/08/22 09:03:17 /rnd/Scene_x7eq4w19hgry/01/Phone Rig test.blend [Added] 2020/08/22 09:03:41 /rnd/Scene_x7eq4w19hgry/01/PhoneRigtest.blend [Openned] 2020/08/22 09:03:58 /rnd/Scene_x7eq4w19hgry/01/PhoneRigtest.blend [Linked] 2020/08/22 09:03:59 /rnd/Scene_x7eq4w19hgry/01/PhoneRigtest.blend [Openned] 2020/08/22 10:45:17 /ast/loc/Racetrack.blend [Openned] 2020/08/22 10:51:38 /dev/obj/Track_Light/Track_Light.blend [Openned] 2020/08/22 12:50:10 /dev/obj/Track_Light/asset.progress Research [V] 2020/08/22 12:50:11 /dev/obj/Track_Light/asset.progress Modeling [V] 2020/08/22 13:09:30 /dev/veh/Neonspeedster/d2_RIGGING.blend [Openned] 2020/08/22 13:24:37 /dev/obj/Track_Light/Track_Light.blend [Openned] 2020/08/22 13:26:10 /dev/obj/Track_Light/asset.progress Materials [V] 2020/08/22 13:26:10 /dev/obj/Track_Light/asset.progress RIG [V] 2020/08/22 13:26:21 /dev/obj/Track_Light/autolink.data [Updated] 2020/08/22 13:26:43 /rnd/Scene_x7eq4w19hgry/01/RacetrackandLight.blend [Added] 2020/08/22 13:26:47 /rnd/Scene_x7eq4w19hgry/01/RacetrackandLight.blend [Openned] 2020/08/22 13:27:06 /rnd/Scene_x7eq4w19hgry/01/RacetrackandLight.blend [Linked] 2020/08/22 13:27:07 /rnd/Scene_x7eq4w19hgry/01/RacetrackandLight.blend [Openned] 2020/08/22 14:05:23 /dev/chr/Dolphin/Dolphin.blend [Openned] 2020/08/22 14:20:33 /dev/chr/Dolphin/asset.progress Concept=:> Research [V] 2020/08/22 14:20:36 /dev/chr/Dolphin/asset.progress Modeling=:> Body=:> Sculpting [V] 2020/08/22 14:56:27 /dev/chr/Dolphin/asset.progress Modeling=:> Body=:> Retopology [V] 2020/08/22 15:15:29 /dev/chr/Dolphin/asset.progress Materials=:> Skin Shader=:> Shine [V] 2020/08/22 15:15:30 /dev/chr/Dolphin/asset.progress Materials=:> Skin Shader=:> Color [V] 2020/08/22 15:15:30 /dev/chr/Dolphin/asset.progress Materials=:> Skin Shader=:> BioLumenescence [V] 2020/08/22 15:15:32 /dev/chr/Dolphin/asset.progress Materials=:> Eyes [V] 2020/08/22 15:16:40 /dev/chr/Dolphin/asset.progress Materials=:> Rendering=:> Make Preview [V] 2020/08/22 15:16:41 /dev/chr/Dolphin/asset.progress Materials=:> Rendering=:> Edit Preview [V] 2020/08/22 15:25:26 /dev/chr/Dolphin/asset.progress Rigging=:> Body=:> Making Rig [V] 2020/08/22 15:25:26 /dev/chr/Dolphin/asset.progress Rigging=:> Body=:> Assining The Rig [V] 2020/08/22 15:26:13 /dev/chr/Dolphin/autolink.data [Updated] 2020/08/22 15:28:31 /rnd/Scene_x7eq4w19hgry/01/Dolphin Test.blend [Added] 2020/08/22 15:29:24 /rnd/Scene_x7eq4w19hgry/01/DolphinTest.blend [Linked] 2020/08/22 15:29:26 /rnd/Scene_x7eq4w19hgry/01/DolphinTest.blend [Openned] 2020/08/25 09:10:16 project.progress Marketing=:> Release [Scheduled] 2021/05/01 2020/08/25 09:16:40 project.progress Marketing=:> Organizer=:> Analytics=:> Scheduling=:> See more then today [V] 2020/08/25 09:16:42 project.progress Marketing=:> Organizer=:> Analytics=:> Scheduling=:> See more then today [ ] 2020/08/25 09:16:44 project.progress Marketing=:> Organizer=:> Analytics=:> Scheduling=:> See more then today [Scheduled] 2020/08/25 2020/08/25 09:17:18 project.progress Marketing=:> Organizer=:> Analytics=:> Progress Bars=:> Days counting easier [Scheduled] 2020/08/24 2020/08/25 09:33:12 project.progress Story=:> Animating=:> Opening Scene [Scheduled] 2020/08/26 2020/08/25 10:14:25 project.progress Story=:> Animating=:> Opening Scene [Scheduled] 1997/07/30 2020/08/25 12:14:05 project.progress Marketing=:> Organizer=:> Analytics=:> Progress Bars [Scheduled] 2020/08/26 2020/08/25 12:33:52 /ast/chr/Dani.blend [Openned] 2020/08/25 14:08:52 pln/main.bos [Edited] 2020/08/25 14:11:32 project.progress Marketing=:> Organizer=:> Analytics=:> Scheduling=:> See more then today [V] 2020/08/25 14:23:58 pln/main.bos [Edited] 2020/08/25 14:41:31 /ast/loc/Racetrack.blend [Openned] 2020/08/25 14:44:27 pln/main.bos [Edited] 2020/08/25 19:23:05 project.progress Marketing=:> Organizer=:> Analytics=:> Progress Bars=:> Days counting easier [V] 2020/08/26 09:00:17 /dev/chr/J.Y.Amihud/asset.progress Concept Art [V] 2020/08/26 09:00:17 /dev/chr/J.Y.Amihud/asset.progress Modeling [V] 2020/08/26 09:00:17 /dev/chr/J.Y.Amihud/asset.progress Materials [V] 2020/08/26 09:00:18 /dev/chr/J.Y.Amihud/asset.progress Rigging [V] 2020/08/26 09:00:18 /dev/chr/J.Y.Amihud/asset.progress Testing [V] 2020/08/26 09:00:19 /dev/chr/J.Y.Amihud/asset.progress Creating ASSET in /ast Folder [V] 2020/08/26 12:34:37 pln/main.bos [Edited] 2020/08/26 12:35:03 /rnd/PromortionalShots/Allcharactersshot/allcharactersshot.blend [Added] 2020/08/26 12:35:05 /rnd/PromortionalShots/Allcharactersshot/allcharactersshot.blend [Openned] 2020/08/26 12:47:00 /rnd/PromortionalShots/Allcharactersshot/allcharactersshot.blend [Linked] 2020/08/26 12:47:02 /rnd/PromortionalShots/Allcharactersshot/allcharactersshot.blend [Openned] 2020/08/26 13:52:46 pln/main.bos [Edited] 2020/08/26 14:21:56 /rnd/PromortionalShots/01/Bigshot2.blend [Openned] 2020/08/26 14:42:40 /rnd/PromortionalShots/Allcharactersshot/allcharactersshot.blend [Openned] 2020/08/26 14:50:44 /rnd/PromortionalShots/01/Bigshot2.blend [Openned] 2020/08/26 15:01:04 /rnd/PromortionalShots/Allcharactersshot/allcharactersshot.blend [Openned] 2020/08/26 15:17:04 /ast/loc/Racetrack.blend [Openned] 2020/08/26 17:00:36 project.progress Marketing=:> Telegram Page=:> The Game... You know what. [Scheduled] 2020/08/27 2020/08/28 12:45:28 project.progress Marketing=:> Release [Scheduled] 2021/05/01 2020/08/29 14:34:45 /dev/chr/Dani/Dani.blend [Openned] 2020/08/29 14:35:02 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Feet [ ] 2020/08/29 14:35:03 /dev/chr/Dani/asset.progress Modeling=:> Retopo=:> Feet [V] 2020/08/29 14:40:58 /dev/chr/Moria/Moria.blend [Openned] 2020/08/29 14:49:17 /ast/chr/Moria.blend [Openned] 2020/09/02 13:26:19 /ast/chr/Paps.blend [Openned] 2020/09/02 14:11:51 /ast/loc/House.blend [Openned] 2020/09/02 19:23:39 /ast/chr/Jack.blend [Openned] 2020/09/03 12:57:08 /ast/chr/Paps.blend [Openned] 2020/09/03 13:08:41 /ast/chr/Dani.blend [Openned] 2020/09/03 13:16:56 /ast/chr/Moria.blend [Openned] 2020/09/03 13:28:11 /ast/chr/Jack.blend [Openned] 2020/09/07 14:18:14 /ast/loc/City.blend [Openned] 2020/09/14 13:32:40 /rnd/Scene_2a5jfq6126fe/1/testing2.blend [Openned] 2020/09/14 13:33:41 /rnd/Scene_1q3vy0agf2dp/04/03.blend [Openned] 2020/10/08 22:50:25 pln/main.bos [Edited] 2020/10/08 22:53:17 /rnd/THE_TEST_SHOT/THETESTSHOT/track.blend [Openned] 2020/11/19 02:38:27 /ast/loc/House.blend [Openned] 2020/11/28 09:42:29 pln/main.bos [Edited] 2020/11/30 08:07:24 /dev/obj/Morias_Bike/asset.progress Rigging=:> Make Bones [ ] 2020/11/30 08:07:27 /dev/obj/Morias_Bike/asset.progress Rigging=:> Make Bones [Scheduled] 2020/11/30 2020/11/30 08:20:57 /dev/obj/Morias_Bike/asset.progress Rigging [ ] 2020/11/30 08:21:00 /dev/obj/Morias_Bike/asset.progress Rigging [Scheduled] 2020/11/30 2020/11/30 09:02:25 /rnd/Scene_j7m1g1955j1r/SHOT/shot.progress Shooting [ ] 2020/11/30 09:02:29 /rnd/Scene_j7m1g1955j1r/SHOT/shot.progress Shooting [Scheduled] 2020/11/25