Wires z-fight against solid faces

I have this issue with wireframes showing trough the objetc that it has in front.
I can understand in the first view that because a precision limitation this is unavoidable, but in the third view the camera its not far than 2 meters, the camera clipping where adjusted to give it the tightest visible area to try to mitigate the problem but doesn’t seem to be helping much.
is there a way to mitigate this a bit more?, or an option for the user like the antialiasing ones that yes are slower if are set higher but at least provide an option.