Recently on the forum I was about to recommend using it to an user with vRAM problems in an eevee scene, but I realized that we don’t have Texture Limit available in Simplify menu for eevee. What is the reason for this? Just not implemented yet? There are no plans to implement it because it would not be useful for Eevee?
I see that we have it in Preferences > Viewport > Textures > Limit Size, but I suppose that this is not taken into account for final rendering, and I also think that it would be better to have it under the Simplify menu as well as in Cycles.