Thanks for the build @JuanGea! I just did a test on a simple scene I’m working on, and I have to say I can’t see any glaring errors or mistakes. The images don’t look that different, if anything, using dithered sobol and scrambling distance gives a better render time.
Time: 11:04:78 - Sobol - Scrambling distance 1 - Denoiser off - 500 samples
Time: 11:02:55 - Dithered Sobol - Scrambling distance 0.1 - Denoiser off - 500 samples
Time: 10:53:03 - Dithered Sobol - Scrambling distance 0.02 - Denoiser off - 500 samples
EDIT: Forgot one image
Time: 10:05:36 - Dithered Sobol - Scrambling distance 0.02 - Denoiser off - 500 samples - Simplify AO bounces: 2
This one messes the reflections on the windows because of the AO simplify, but on an animated scene with motion blur where the main focus of attention is a character or a car no one will notice that in the back. Is clear here because there are other versions of the image to compare, but otherwise it wouldn’t be a problem.
I have to check with volumes and hair to see how bad it can get as Brecht mentioned, but so far I’m adding a big +1 to have this added in master.