Hi there @brecht
I’m wondering, since in 2.81 optix has been implemented, what are the plans for Cycles patch reviews?
I wonder this because right now Cycles is much more slower than what it can be, there are several patches to be reviewed and they work very well in conjunction (I know you laready know that), and in 2.81 there was nothing on this regard.
Also, do you have something new in the pocket for render optimization fopr 2.82? I mean something more apart from the patches already out there.
We need more speed for render and also better RAM management, because a scene that can be rendered with 8 Gb in the GPU should not need 25Gb in the CPU, or at least a way to free up all the blender used RAM when everything is already on render.
The latest case for us was a scene that needed between 12 to 18Gb of ram (depending on several things enabled/disabled) but Blender needed near the 64Gb of ram to be able to render that scene, I imagine that if a GPU can render it with 12Gb, the CPU is also capable of doing it, and if the culptrip is Blender that keeps a lot of useless data in memory, maybe there is a way to free up all that memory from RAM, so systems with 32Gb of ram are capable of rendering a scene that they should be capable to render without having to use swap.
OK, this was a little baby rant (without acrimony or anything… just wanted to tell you the case ) because I had to fight with these problems to render our latest project, but “rants” apart, what are the plans for Cycles and 2.82? Will we see improvements and reviewed patches?