I am curious what has technically changed in Materials management in Blender 3.3 over 3.2?
For instance, when I export a project from Blender 3.2 with beautiful reflections settings working, I export the same project from Blender 3.3 and quite a few of the materials are changed and the beautiful reflections are all gone.
I am using PBR materials but for some reason, they are not exporting properly.
I cannot really put this into the “Bug” reports because this is centered around an ‘Addon Exporter’ for glTF-2 for Microsoft Flight Simulator. But odd that the colors and reflections arent handled the same. Perhaps the Nodes for Materials has changed?