Wavy Procedural Wall - Feedback from Erindale Woodford

Two items from the wishlist got my attention as just recently I’ve been thinking about 2D boolean node(or having 2D mode on Boolean node). My point is that in some cases, instead of doing boolean operation on 3D objects, it could be computationally faster as well as more user friendly to do boolean in 2D(on planar mesh like plane or circle) and then extrude/solidify the result, but there are also other use cases when 2D boolean would come handy.
In my addon I’m using Shapely library to do 2D boolean(Sverchok’s using it for this cause as well), mainly because I’m processing vector geo-data, typical use case is cutting road polygon through forest polygon. Something similar is showcased in this video,

but here I had to use 3D boolean of course(you can see it lagging).

In Boolean Improvements - #113 by Howard_Trickey Howard mentioned that “The code for 2D intersection is there”, maybe it could be a task for someone from community :slight_smile:

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