Volume Object Feedback

Thanks for the volume object! It’s very useful!
I’m here with a bug report and a request for what I think it would be an important feature. Let’s start with the bug. When Importing a FumeFX volume generated in 3ds Max, Eevee shows it correctly in the viewport on rendered mode, while Cycles shows it as a chaotic group of planes. The actual rendered image is the same.

This is Cycles

Another user on BlenderArtists posted a similar image of a “blocky” volume imported from Phoenix FD for Maya. I imported succesfully a volume from Phoenix FD for 3ds Max.
This is the link of his post:

As for the feature request, I think it would be very useful to have somehow the possibility of generating a motion blur for the volume object itself, maybe using the velocity grids generated by this kind of physics simulation softwares.

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