Transform informations of Tools made coherent and more usable

Hi there !

I am writing this post to help design and gather feedback from the community on the present issue of how the Transform informations of Tools in Edit and Object Mode are displayed. At the moment, there is quite a few usability issues and above all a real inconsistency between Tools in that regard. As the next releases of 2.9x are supposed to finish the 2.8x targets, it would be great to improve on the current situation. This would help users for modeling, specially those who rely on precision modeling, such as designers, engineers and architects.

The starting task in the tracker is T57712. Please read the entire task and comments as the description alone is not explicit and only related to the blinking header. The overall usability could be separated in several tasks and patches when the implementation goes on.

The idea here is to analyze the current situation, see what should be improved, propose a few design variants and then implement the agreed one with the help of a few benevolent developers :wink:
Please write below your thoughts and proposals to help this task going ! :smiley:

Present situation :

Most Tools regarding transform information usability work as follow: on activation of the operator (Shortcut or via the Toolbar) the amount of transformation is displayed in the header of the 3D View, replacing the Object Interaction Mode list, the menus, the viewport options (shading, overlays, etc) and the orientation/viewpoint gizmos on the top right. The Redo panel is displayed after the transformation is performed and does not update live during the transformation.
This applies in Object Mode to Set the 3D Cursor, Move, Rotate, Scale, Scale Cage and Transform (move, rotate and scale together).
This applies in Edit Mode to Set the 3D Cursor, Mode, Rotate, Scale, Scale Cage, Transform, all 4 Extrude Tools, Inset Faces, 2 Loop Cut Tools, Poly Build, Smooth, Randomize, Edge and Vertex Slide, Shrink Fatten, Pull Push, Shear, To Sphere, Rip Region and Edge.
This also applies in the UV Editor.

See here the Rotate Tool with in red the Transformation infos hiding the header and the orientation /viewpoint gizmos in yellow, and in green the Redo panel not displayed during transformation

There are a few exceptions:
The Bevel Tool uses the Status Bar and hides the Viewport gizmos when the transformation is performed. The Redo panel is also not updated live.
The Bisect and the 2 Spin Tools use the Redo Panel to display the Transform informations directly during action and update live. They also do not hide the header, except for the orientation/viewpoint gizmos on the top right.

See here the Bisect Tool with in red the normal Header, in the yellow the orientation/viewpoint gizmos hidden and in green the Redo panel displayed during transformation with live updated infos

To be improved:

  1. The header of the 3D view editor must stay readable and display its icons, options and menus at all time. The orientation/viewpoint gizmos must stay readable at all time.

  2. The transform infos of Tools must move into the viewport. When using Toogle Maximize Area (Ctrl Alt Spacebar with Hide Panels as default) the transform infos are useful to have. It is impossible when using the header as now, using the viewport space will allow it.

  3. The panel to display transform infos must be interactive and updated live (see the Bisect and Spin Tools for that) at all time.

  4. The panel to display transform infos must be open as soon as the operator is called or the transformation begins (to see how doable it is).

  5. TO BE COMPLETED

Variants:

  1. Redo panel overhaul: like the Bisect and the 2 Spin Tools we have now, applied to all other tools, while keeping the Orientation and viewport gizmos of the header of the 3d View displayed. The Redo panel shows live the Transform infos as soon as the Transformation begins after calling the operator. Some more fancy stuff (colored axes, using TAB to access other transformations settings, etc.) could be added later on. This way, the redo panel becomes more of a transformation info panel that is used to display and modify transformation “amounts” during and after the operation of transformation. Its position in the 3d view editor is to be discussed: like now in the bottom left of the viewport or somewhere else maybe ?

  2. Popup following the cursor: the transformation information could be displayed next to the cursor when doing the transformation. Allowing for direct input of the chosen transformation options like now using TAB should be conserved and made more accessible. Using a relative or absolute transformation amount when it makes sense could also be included.

An example for reference:

  1. TO BE COMPLETED

Tasks for implementation:

TO BE COMPLETED

See also discussions related:



See also tasks related:
Move the transform info away from the header, into the viewport.
Make the “redo” panel also appear in the tool settings tab
Make the “redo” panel use the horizontal strip-design
Show gizmo while transforming

Thanks all ! Have a great day ! :blush:

3 Likes

Personally I don’t want to see all the time the adjust last operation panel. I don’t like the place where it sit and I want to use it only when I want to do something specific. I activate it with a pie button (F9 by default).

Regarding the tools informations I agree that it must move to a better place. I always search them looking on each corner of the 3d view. To me the best place would be near the mouse cursor so you have direct information under eyes and keep the focus on what you are doing.

Cheers

1 Like