they don’t exist, because they are icons that were born with these colors, and customization has never been implemented, so I made this request for papercut theme.
The interface of theming was not rewritten, the answer to many of your questions is that it remained from blender 2.7x.
A whole reorganization should be done to make everything easier to enjoy, but for the moment it is enough for me to make certain parts accessible that are not themable.
Otherwise it takes the initiative of some main dev or ui desingner, otherwise it doesn’t move a leaf, I think
Ok cool. I think it could be useful for themes to have some consistency in colouring items like ‘modifiers’ ‘shaders’ ‘transforms’ etc. I’ll see if I can find some logic names behind these groups in the toolbar.
When I get some time I’ll look into the process of making these elements theme-able and hopefully document it if others want to help. My instinct is that it shouldn’t be a very complicated process, but we’ll see.
From talking to the UI developers briefly, it looks like they aren’t excited about adding new theme color options, so whatever elements need theme-able colors, we should try to find a theme color that they should follow from the ones that are already there.
I can imagine some changes are harder than others, it would be great to know so we can focus on the easy ones first
And this is a good insight. I’m curious if the reason behind the lack of excitement for more options is too many options. And if so, would renaming / restructuring of existing items be an option?
a problem that I find boring, is that I can’t create well selected faces colors (vertex and edge mode) with custom faces added colors, the alpha ignores the custom color of the faces … and so instead of creating “highlighted” colors it creates dark colors because the color of background is the gray color of object mode …