Looks ideal. We started breaking up the blender icon set for the toolbar also, for custom pipeline sake. Generating these SVG’s to the DAT files to compile back into Blender is the next tricky thing. The scripts needs their custom environments to convert them, the toolbar icons we could only get going with Ubuntu, but not on Windows. The script to generates the individual dat icons also is a custom one we haven’t been able to reverse engineer yet. So additionally creating a system that generates the dat files from all individual or some individual or one individual SVG file in the method that Blender can use to compile into the software would be… great!
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