Screen Space Global Illumination in Eevee

As far as I know, Unreal Engine also leverages SDFs for GI. Overall there are basically just three real-time GI methods:

  • Voxel-based (as in Godot): video, paper and etc.
  • Based on dynamically updated probes (such as RTX): video and paper.
  • Screen-space GI.

Here’s Johnny showing the difference.

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