Oh nice, really looking forward to this !
Is there already a defined plan for what this evolved Glare node would look like ? Could we expect to be able to change the kernel used for the FFT (akin to what VRay’s VFB Lens Effects, Unreal’s Convolution Bloom and RealBloom are able to produce) ?
I thought bloom was independent of image size already? I will have to investigate that.
For the rest of the glare modes, we don’t have concrete plans except for Fog Glow, since we will replace it anyways.
Quickly this myself, only Streaks and Simple Star are resolution dependent, all other modes give consistent results no matter the resolution.
Also while testing it Blender crashed randomly, so I’ll just send the log just in case something can be easily found (since I don’t believe I can reproduce this). blender.crash.txt (49.6 KB)
The crash seems to be in the image editor, while drawing the image, perhaps when you are panning or something. It is unclear to me what might be causing it though.
I’ve made an addon which I made using a video which showed emoties in review to have more and easier control over the zpass. It will make the setup automatically.
Not 100% sure this is what you need. But I remembered this video and is useful, especially for animations
In Blender, just press Help > Report a Bug and fill in the required information. Mention that this worked in 4.1 but fails in 4.2, with the necessary screenshots.