Hey @Hypersomniac have a pair of questions about the point cloud rendering technique decided
1.- How does this affect to scalability?
I mean, what happens if we have 100 or 200 million points in the point cloud, something quite normal for a granular/sand simulation, could using geometry instead of an analytic shape present some memory trouble?
I mean at render time, at viewport time I imagine it could be optimized by showing less points.
2.- how does it behave and interact with lighting when a huge amount of geometry is being used?
3.- how does it work with vertex color? I mean, a point cloud from photogrammetry could have vertex color implemented, should it bake the color of one vertex to one sphere, or will it do an interpolation between points?
4.- will we have a screen space fixed size option?