Question about BKE_mesh_validate and floating point comparison

As part of removing an older test in favor of a newer one, I needed to make a call to the Mesh.validate() / BKE_mesh_validate API to achieve parity. This works fine for 46 tests but fails on 1 of them:

ERROR (bke.mesh): <path>\blender-git\blender\source\blender\blenkernel\intern\mesh_validate.c:794 BKE_mesh_validate_arrays: Vertex deform 5735, group 0 has weight: 1.000000

Code: if (dw->weight < 0.0f || dw->weight > 1.0f) {

dw->weight is actually 1.00000012

This seems like a standard floating point comparison problem that requires a simple adjustment. However, what is not clear to me is if the prior code involved with generating the weight (modifiers etc.) should have already clamped this to 1.0 exactly? The do_fixes code in the above function will do this and be fine afterwards.

So, would I be hiding issues if I adjusted the > 1.0f comparison?