Proposal: Bump minimum CPU requirements for Blender

I was here when Windows XP support was dropped, 32bit support… I know these discussions. :slight_smile:

I happily repeat myself, Blender has very light system requirements compared to other DCC applications.

  • Cinema 4D requires AVX since S26 in April 2022.
  • Houdini requires SSE4.2 since at least 16.5 in 2017.
  • Maya requires SSE4.2 since version 2017.
  • 3ds Max requires SSE4.2 since version 2019.

Also to make it clear, I started this thread in the hope to agree on new CPU requirements. That doesn’t meen we have to make the switch immediately. But having an agreement to move to something like x86-64-v2 can stimulate development and ideas and once a patch is tangible and can be merged it can just be done without further discussions. I think that would be a fair compromise.

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