I was curious on whether you plan on implementing a procedural generator engine; I also noticed that the Eevee engine does not render modifiers, unless they are applied. You cannot view them, either, in the viewport with the new compiler.
The first question was in regards to a procedural engine; I mean a modifier stack builder, similar to Animation nodes, but something more comprehensive to general users. I am not a general user, but I love modifiers much more than Animation Nodes. The second question was more basic; is the viewport and Eevee engine going to allow me to view my modifiers without applying them, or not?