Hello, I have loved this development, thank you very much I am happy.
I haven’t tried much the new system yet, but the first thing I noticed is:
In the link I shared there are 3 initially important nodes (Specular, Base color and Roughness) to add these 3 important textures, How could I use these textures (Specular) in the new system? Do I have to use a Mix of the Roughness and Specular Textures to connect them to the new Roughness?. I have that concern.
I’m going to try more on other engines to make comparisons. Thanks for: Energy conservation, Sheen, Sheen roughness, Metallic Edge, Metallic Falloff… They are amazing
Edit byThomas Dinges: Removed screenshot, see Copyright guidelines for devtalk