Hello!
I’m doing “little bit” of an overhaul/expansion of the game logic UI, and part of it is handling a collection property for each object, each property within the collection being possibly of a different type that may very well be changed multiple times by the user.
So I can sense that I need to have the collection be of type some base class and morph each element into a subclass as needed, but I’m not sure what is the right way to do it with the API. I tried to morph the properties through an update function on the type enum, but that change doesn’t register.
Any tips or ideas?