I have no issues compiling/building Blender in Windows 10, it’s running fine. Let’s say I compile it in
Then I copy my compilation and distribute it to other computers, pasting them in completely different locations in every machine. For instance
However, when running Blender, the error messages it produces at runtime still point to where it was originally compiled. That’s confusing my users a lot. Is there a way to fix that?
ERROR (bke.modifier): C:\Users\ruyman\Documents\my_blender\source\blender\blenkernel\intern\modifier.c:409 modifier_setError: Target polygons changed from 4751 to 75968
ERROR (bke.modifier): \bin\custom_blender\source\blender\blenkernel\intern\modifier.c:409 modifier_setError: Target polygons changed from 4751 to 75968
Or at least removing the original path where blender was built, so the users don’t think Blender is pointing to non-existing paths.
Thanks in advance!